Earlier commit
53bf7c8fd2e changed the logic to always call
base_alignment on structs.
1ec715ce8b12 hacked the function to return 0
for sampler fields, but didn't handle sampler arrays. Instead of
extending the hack, avoid calling base_alignment in the first place on
non-UBO uniforms.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89726
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tapani Palli <tapani.palli@intel.com>
return base_alignment;
}
- /* A sampler may never occur in a UBO (without bindless of some sort),
- * however it is convenient to use this alignment function even with
- * regular uniforms. This allows use of this function on uniform structs
- * that contain samplers.
- */
- if (this->is_sampler()) {
- return 0;
- }
-
assert(!"not reached");
return -1;
}
virtual void enter_record(const glsl_type *type, const char *name,
bool row_major) {
assert(type->is_record());
+ if (this->ubo_block_index == -1)
+ return;
this->ubo_byte_offset = glsl_align(
this->ubo_byte_offset, type->std140_base_alignment(row_major));
}
virtual void leave_record(const glsl_type *type, const char *name,
bool row_major) {
assert(type->is_record());
+ if (this->ubo_block_index == -1)
+ return;
this->ubo_byte_offset = glsl_align(
this->ubo_byte_offset, type->std140_base_alignment(row_major));
}