Helps Feral-ported games, due to their use of fma()
shader-db changes:
total instructions in shared programs :
3934925 ->
3934327 (-0.02%)
total gprs used in shared programs : 481563 -> 481563 (0.00%)
total local used in shared programs : 27469 -> 27469 (0.00%)
total bytes used in shared programs :
36061888 ->
36056504 (-0.01%)
local gpr inst bytes
helped 0 0 228 228
hurt 0 0 0 0
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
PostRaLoadPropagation::visit(Instruction *i)
{
switch (i->op) {
+ case OP_FMA:
case OP_MAD:
if (prog->getTarget()->getChipset() < 0xc0)
handleMADforNV50(i);
if (lval->inFile(FILE_GPR) && lval->getInsn() != NULL &&
prog->getTarget()->getChipset() < 0xc0) {
Instruction *insn = lval->getInsn();
- if (insn->op == OP_MAD || insn->op == OP_SAD)
+ if (insn->op == OP_MAD || insn->op == OP_FMA || insn->op == OP_SAD)
// Short encoding only possible if they're all GPRs, no need to
// affect them otherwise.
if (insn->flagsDef < 0 &&