Compressed 1-D textures are not well-defined thing in either GL or Vulkan.
However, auxiliary surfaces are treated as compressed textures in ISL and
we can do HiZ and CCS with 1-D so we need to be able to create them. In
order to prevent actually using them (the docs say no), we assert in the
state setup code.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
assert(info->height == 1);
assert(info->depth == 1);
assert(info->samples == 1);
- assert(!isl_format_is_compressed(info->format));
switch (dim_layout) {
case ISL_DIM_LAYOUT_GEN4_3D:
case ISL_DIM_LAYOUT_GEN9_1D:
case ISL_DIM_LAYOUT_GEN4_2D:
*phys_level0_sa = (struct isl_extent4d) {
- .w = info->width,
- .h = 1,
+ .w = isl_align_npot(info->width, fmtl->bw),
+ .h = fmtl->bh,
.d = 1,
.a = info->array_len,
};
assert(isl_format_supports_rendering(dev->info, info->view->format));
else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT)
assert(isl_format_supports_sampling(dev->info, info->view->format));
+
+ /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
+ *
+ * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
+ * format if the Surface Type is SURFTYPE_1D
+ */
+ if (info->surf->dim == ISL_SURF_DIM_1D)
+ assert(!isl_format_is_compressed(info->view->format));
+
s.SurfaceFormat = info->view->format;
#if GEN_IS_HASWELL