ilo: fix 3DSTATE_VF_TOPOLOGY
authorChia-I Wu <olvaffe@gmail.com>
Thu, 12 Feb 2015 19:54:32 +0000 (03:54 +0800)
committerChia-I Wu <olvaffe@gmail.com>
Fri, 13 Feb 2015 22:52:36 +0000 (06:52 +0800)
The pipe primitive type was wrongly translated twice.

src/gallium/drivers/ilo/ilo_render_gen8.c

index 54c0e20da51cd6c4152f7443f4a0cbf1c8495359..4e2887e5bd3f902116d89273829ed0e103967326 100644 (file)
@@ -257,7 +257,6 @@ gen8_draw_vf(struct ilo_render *r,
              const struct ilo_state_vector *vec,
              struct ilo_render_draw_session *session)
 {
-   const int prim = gen6_3d_translate_pipe_prim(vec->draw->mode);
    int i;
 
    /* 3DSTATE_INDEX_BUFFER */
@@ -278,7 +277,7 @@ gen8_draw_vf(struct ilo_render *r,
    if (DIRTY(VE))
       gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, vec->ve);
 
-   gen8_3DSTATE_VF_TOPOLOGY(r->builder, prim);
+   gen8_3DSTATE_VF_TOPOLOGY(r->builder, vec->draw->mode);
 
    for (i = 0; i < vec->ve->vb_count; i++) {
       gen8_3DSTATE_VF_INSTANCING(r->builder, i,