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Remove bad assertions, decrement NumShaders in _mesa_detach_shader().
author
Brian
<brian@yutani.localnet.net>
Wed, 18 Apr 2007 20:55:18 +0000
(14:55 -0600)
committer
Brian
<brian@yutani.localnet.net>
Wed, 18 Apr 2007 20:55:18 +0000
(14:55 -0600)
Fixes crashes w/ Brad King's depth peeling test.
src/mesa/shader/shader_api.c
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diff --git
a/src/mesa/shader/shader_api.c
b/src/mesa/shader/shader_api.c
index 004c9c8ec3adf059f591c8b61250b060cb89fca3..0c4f4837fbfc711cea1c3e1ef5c84b7150a9bd2b 100644
(file)
--- a/
src/mesa/shader/shader_api.c
+++ b/
src/mesa/shader/shader_api.c
@@
-309,8
+309,6
@@
_mesa_lookup_shader(GLcontext *ctx, GLuint name)
* what we're expecting.
*/
if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
- assert(sh->Type == GL_VERTEX_SHADER ||
- sh->Type == GL_FRAGMENT_SHADER);
return NULL;
}
return sh;
@@
-576,6
+574,7
@@
_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
_mesa_free(shProg->Shaders);
shProg->Shaders = newList;
+ shProg->NumShaders = n - 1;
return;
}
}