There is no hardware support for these formats, but some games use
them for vertex data.
This fixes a crash in Aleph One.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4292>
return false;
}
+ if (format_desc->channel[0].size > 32)
+ return false;
+
/* Internally, formats that are depth/stencil renderable are limited.
*
* In particular: Z16, Z24, Z24S8, S8 are all identical from the GPU