* Set INTERP_USED on all interpolators that produce data used by
* the fragment program. INTERP_USED looks like a swizzling mask,
* but I haven't seen it used that way.
- *
- * Note: The _UNKNOWN constants are always set in their respective
- * register. I don't know if this is necessary.
*/
#define R300_RS_INTERP_0 0x4310
#define R300_RS_INTERP_1 0x4314
-# define R300_RS_INTERP_1_UNKNOWN 0x40
#define R300_RS_INTERP_2 0x4318
-# define R300_RS_INTERP_2_UNKNOWN 0x80
#define R300_RS_INTERP_3 0x431C
-# define R300_RS_INTERP_3_UNKNOWN 0xC0
#define R300_RS_INTERP_4 0x4320
#define R300_RS_INTERP_5 0x4324
#define R300_RS_INTERP_6 0x4328
static void r300SetupRSUnit(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
- /* I'm still unsure if these are needed */
- GLuint interp_magic[8] = {
- 0x00,
- R300_RS_INTERP_1_UNKNOWN,
- R300_RS_INTERP_2_UNKNOWN,
- R300_RS_INTERP_3_UNKNOWN,
- 0x00,
- 0x00,
- 0x00,
- 0x00
- };
union r300_outputs_written OutputsWritten;
GLuint InputsRead;
int fp_reg, high_rr;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0
| R300_RS_INTERP_USED
- | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
- | interp_magic[i];
+ | (in_texcoords << R300_RS_INTERP_SRC_SHIFT);
r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0;
if (InputsRead & (FRAG_BIT_TEX0 << i)) {