* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
* etc? The set of legal values depends on whether geometry shaders/programs
* are supported.
+ * Note: This may be called during display list compilation.
*/
-GLboolean
-_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+bool
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
{
- bool valid_enum;
-
switch (mode) {
case GL_POINTS:
case GL_LINES:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
- valid_enum = true;
- break;
+ return true;
case GL_QUADS:
case GL_QUAD_STRIP:
case GL_POLYGON:
- valid_enum = (ctx->API == API_OPENGL_COMPAT);
- break;
+ return (ctx->API == API_OPENGL_COMPAT);
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
- valid_enum = _mesa_is_desktop_gl(ctx)
- && ctx->Extensions.ARB_geometry_shader4;
- break;
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
default:
- valid_enum = false;
- break;
+ return false;
}
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? Also, do additional checking related to transformation feedback.
+ * Note: this function cannot be called during glNewList(GL_COMPILE) because
+ * this code depends on current transform feedback state.
+ */
+GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+{
+ bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
if (!valid_enum) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);