IR_CROSS, /* vec3 cross product */
IR_MIN,
IR_MAX,
- IR_SEQUAL, /* Set if not equal */
- IR_SNEQUAL, /* Set if equal */
+ IR_SEQUAL, /* Set if args are equal */
+ IR_SNEQUAL, /* Set if args are not equal */
IR_SGE, /* Set if greater or equal */
IR_SGT, /* Set if greater than */
IR_POW, /* x^y */
IR_TEXP, /* texture lookup with projection */
IR_FLOAT,
IR_FIELD,
- IR_I_TO_F
+ IR_I_TO_F, /* int[4] to float[4] conversion */
+ IR_F_TO_I /* float[4] to int[4] conversion */
} slang_ir_opcode;