i965/gen4: Remove redundant check for depth when rebasing stencil
authorTopi Pohjolainen <topi.pohjolainen@intel.com>
Fri, 19 May 2017 07:39:21 +0000 (10:39 +0300)
committerTopi Pohjolainen <topi.pohjolainen@intel.com>
Sun, 18 Jun 2017 07:46:44 +0000 (10:46 +0300)
In case of gen < 6 stencil (if present) is always combined with
depth. Both stencil and depth attachments point to the same
physical surface.
Alignment workaround starts by considering depth and updates
stencil accordingly. Current logic continues with stencil and
in vain considers the case where depth would refer to different
surface than stencil.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/brw_misc_state.c

index 111c09066cefd9e4530505cd42929518c8b1add5..93188223808c284e61f8f51793a97b4de54824c8 100644 (file)
@@ -296,28 +296,14 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
       }
 
       if (stencil_irb) {
-         stencil_mt = get_stencil_miptree(stencil_irb);
-         intel_miptree_get_image_offset(stencil_mt,
-                                        stencil_irb->mt_level,
-                                        stencil_irb->mt_layer,
-                                        &stencil_draw_x, &stencil_draw_y);
-         int stencil_tile_x = stencil_draw_x & tile_mask_x;
-         int stencil_tile_y = stencil_draw_y & tile_mask_y;
-
-         /* If stencil doesn't match depth, then we'll need to rebase stencil
-          * as well.  (if we hadn't decided to rebase stencil before, the
-          * post-stencil depth test will also rebase depth to try to match it
-          * up).
-          */
-         if (tile_x != stencil_tile_x ||
-             tile_y != stencil_tile_y) {
-            rebase_stencil = true;
-         }
+         assert(stencil_irb->mt == depth_irb->mt);
+         assert(stencil_irb->mt_level == depth_irb->mt_level);
+         assert(stencil_irb->mt_layer == depth_irb->mt_layer);
       }
    }
 
    /* If we have (just) stencil, check it for ignored low bits as well */
-   if (stencil_irb) {
+   if (!depth_irb && stencil_irb) {
       intel_miptree_get_image_offset(stencil_mt,
                                      stencil_irb->mt_level,
                                      stencil_irb->mt_layer,
@@ -335,6 +321,14 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
    }
 
    if (rebase_stencil) {
+      /* If stencil needs rebase, there isn't a depth attachment and the
+       * combined depth-stencil is used for stencil only. Otherwise in case
+       * depth attachment is present both stencil and depth point to the same
+       * miptree. Rebase of depth is considered first updating stencil
+       * attachment accordingly - hence stencil is rebased only if there is no
+       * depth attachment.
+       */
+      assert(!depth_irb);
       perf_debug("HW workaround: blitting stencil level %d to a temporary "
                  "to fix alignment (stencil tile offset %d,%d)\n",
                  stencil_irb->mt_level, stencil_tile_x, stencil_tile_y);
@@ -348,39 +342,6 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
                                      &stencil_draw_x, &stencil_draw_y);
       stencil_tile_x = stencil_draw_x & tile_mask_x;
       stencil_tile_y = stencil_draw_y & tile_mask_y;
-
-      if (depth_irb && depth_irb->mt == stencil_irb->mt) {
-         intel_miptree_reference(&depth_irb->mt, stencil_irb->mt);
-         intel_renderbuffer_set_draw_offset(depth_irb);
-      } else if (depth_irb && !rebase_depth) {
-         if (tile_x != stencil_tile_x ||
-             tile_y != stencil_tile_y) {
-            perf_debug("HW workaround: blitting depth level %d to a temporary "
-                       "to match stencil level %d alignment (depth tile offset "
-                       "%d,%d, stencil offset %d,%d)\n",
-                       depth_irb->mt_level,
-                       stencil_irb->mt_level,
-                       tile_x, tile_y,
-                       stencil_tile_x, stencil_tile_y);
-
-            intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth);
-
-            tile_x = depth_irb->draw_x & tile_mask_x;
-            tile_y = depth_irb->draw_y & tile_mask_y;
-
-            if (stencil_irb && stencil_irb->mt == depth_mt) {
-               intel_miptree_reference(&stencil_irb->mt, depth_irb->mt);
-               intel_renderbuffer_set_draw_offset(stencil_irb);
-            }
-
-            WARN_ONCE(stencil_tile_x != tile_x ||
-                      stencil_tile_y != tile_y,
-                      "Rebased stencil tile offset (%d,%d) doesn't match depth "
-                      "tile offset (%d,%d).\n",
-                      stencil_tile_x, stencil_tile_y,
-                      tile_x, tile_y);
-         }
-      }
    }
 
    if (!depth_irb) {