int num_address_regs;
int samplers_used;
bool indirect_addr_consts;
+ int wpos_transform_const;
int glsl_version;
bool native_integers;
num_address_regs = 0;
samplers_used = 0;
indirect_addr_consts = false;
+ wpos_transform_const = -1;
glsl_version = 0;
native_integers = false;
mem_ctx = ralloc_context(NULL);
*/
static void
emit_wpos_adjustment( struct st_translate *t,
- const struct gl_program *program,
+ int wpos_transform_const,
boolean invert,
GLfloat adjX, GLfloat adjY[2])
{
struct ureg_program *ureg = t->ureg;
+ assert(wpos_transform_const >= 0);
+
/* Fragment program uses fragment position input.
* Need to replace instances of INPUT[WPOS] with temp T
- * where T = INPUT[WPOS] by y is inverted.
- */
- static const gl_state_index wposTransformState[STATE_LENGTH]
- = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM,
- (gl_state_index)0, (gl_state_index)0, (gl_state_index)0 };
-
- /* XXX: note we are modifying the incoming shader here! Need to
- * do this before emitting the constant decls below, or this
- * will be missed:
+ * where T = INPUT[WPOS] is inverted by Y.
*/
- unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
- wposTransformState);
-
- struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
+ struct ureg_src wpostrans = ureg_DECL_constant(ureg, wpos_transform_const);
struct ureg_dst wpos_temp = ureg_DECL_temporary( ureg );
struct ureg_src wpos_input = t->inputs[t->inputMapping[VARYING_SLOT_POS]];
emit_wpos(struct st_context *st,
struct st_translate *t,
const struct gl_program *program,
- struct ureg_program *ureg)
+ struct ureg_program *ureg,
+ int wpos_transform_const)
{
const struct gl_fragment_program *fp =
(const struct gl_fragment_program *) program;
/* we invert after adjustment so that we avoid the MOV to temporary,
* and reuse the adjustment ADD instead */
- emit_wpos_adjustment(t, program, invert, adjX, adjY);
+ emit_wpos_adjustment(t, wpos_transform_const, invert, adjX, adjY);
}
/**
}
if (proginfo->InputsRead & VARYING_BIT_POS) {
- /* Must do this after setting up t->inputs, and before
- * emitting constant references, below:
- */
- emit_wpos(st_context(ctx), t, proginfo, ureg);
+ /* Must do this after setting up t->inputs. */
+ emit_wpos(st_context(ctx), t, proginfo, ureg,
+ program->wpos_transform_const);
}
if (proginfo->InputsRead & VARYING_BIT_FACE)
do_set_program_inouts(shader->ir, prog, shader->Stage);
count_resources(v, prog);
+ /* This must be done before the uniform storage is associated. */
+ if (shader->Type == GL_FRAGMENT_SHADER &&
+ prog->InputsRead & VARYING_BIT_POS){
+ static const gl_state_index wposTransformState[STATE_LENGTH] = {
+ STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM
+ };
+
+ v->wpos_transform_const = _mesa_add_state_reference(prog->Parameters,
+ wposTransformState);
+ }
+
_mesa_reference_program(ctx, &shader->Program, prog);
/* This has to be done last. Any operation the can cause