Call a helper function.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
BOOL Enable )
{
struct nine_state *state = This->update;
- unsigned i;
DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
light.Direction.z = 1.0f;
NineDevice9_SetLight(This, Index, &light);
}
- user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
-
- for (i = 0; i < state->ff.num_lights_active; ++i) {
- if (state->ff.active_light[i] == Index)
- break;
- }
- if (Enable) {
- if (i < state->ff.num_lights_active)
- return D3D_OK;
- /* XXX wine thinks this should still succeed:
- */
- user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
-
- state->ff.active_light[i] = Index;
- state->ff.num_lights_active++;
- } else {
- if (i == state->ff.num_lights_active)
- return D3D_OK;
- --state->ff.num_lights_active;
- for (; i < state->ff.num_lights_active; ++i)
- state->ff.active_light[i] = state->ff.active_light[i + 1];
- }
- state->changed.group |= NINE_STATE_FF_LIGHTING;
+ nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable);
return D3D_OK;
}
return D3D_OK;
}
+HRESULT
+nine_state_light_enable(struct nine_ff_state *ff_state, uint32_t *change_group,
+ DWORD Index, BOOL Enable)
+{
+ unsigned i;
+
+ user_assert(Index < ff_state->num_lights, D3DERR_INVALIDCALL);
+
+ for (i = 0; i < ff_state->num_lights_active; ++i) {
+ if (ff_state->active_light[i] == Index)
+ break;
+ }
+
+ if (Enable) {
+ if (i < ff_state->num_lights_active)
+ return D3D_OK;
+ /* XXX wine thinks this should still succeed:
+ */
+ user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
+
+ ff_state->active_light[i] = Index;
+ ff_state->num_lights_active++;
+ } else {
+ if (i == ff_state->num_lights_active)
+ return D3D_OK;
+ --ff_state->num_lights_active;
+ for (; i < ff_state->num_lights_active; ++i)
+ ff_state->active_light[i] = ff_state->active_light[i + 1];
+ }
+
+ *change_group |= NINE_STATE_FF_LIGHTING;
+
+ return D3D_OK;
+}
+
#define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
const char *nine_d3drs_to_string(DWORD State)
{
HRESULT
nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
+HRESULT
+nine_state_light_enable(struct nine_ff_state *, uint32_t *,
+ DWORD, BOOL);
+
const char *nine_d3drs_to_string(DWORD State);
#endif /* _NINE_STATE_H_ */