continue;
}
+ /* CMASK clear does not work for DCC compressed textures */
+ if (tex->surface.dcc_enabled) {
+ continue;
+ }
+
/* ensure CMASK is enabled */
r600_texture_alloc_cmask_separate(rctx->screen, tex);
if (tex->cmask.size == 0) {
if (src->format != dst->format ||
rdst->surface.nsamples > 1 || rsrc->surface.nsamples > 1 ||
- (rdst->dirty_level_mask | rdst->stencil_dirty_level_mask) & (1 << dst_level)) {
+ (rdst->dirty_level_mask | rdst->stencil_dirty_level_mask) & (1 << dst_level) ||
+ rdst->surface.dcc_enabled || rsrc->surface.dcc_enabled) {
goto fallback;
}
info->src.box.depth == 1 &&
dst->surface.level[info->dst.level].mode >= RADEON_SURF_MODE_1D &&
!(dst->surface.flags & RADEON_SURF_SCANOUT) &&
- (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) {
+ (!dst->cmask.size || !dst->dirty_level_mask) && /* dst cannot be fast-cleared */
+ !dst->surface.dcc_enabled) {
si_blitter_begin(ctx, SI_COLOR_RESOLVE |
(info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
util_blitter_custom_resolve_color(sctx->blitter,
if (src->format != dst->format || src_box->depth > 1 ||
(rdst->dirty_level_mask | rdst->stencil_dirty_level_mask) & (1 << dst_level) ||
rdst->cmask.size || rdst->fmask.size ||
- rsrc->cmask.size || rsrc->fmask.size) {
+ rsrc->cmask.size || rsrc->fmask.size ||
+ rdst->surface.dcc_enabled || rsrc->surface.dcc_enabled) {
goto fallback;
}