#define SWRAST_DEBUG 0
-/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
+/* Public entrypoints: See also s_bitmap.c, etc.
*/
void
_swrast_Quad( struct gl_context *ctx,
ctx->Driver.MapTexture = _swrast_map_texture;
ctx->Driver.UnmapTexture = _swrast_unmap_texture;
- /* Optimized Accum buffer */
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
-
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
swrast->TextureSample[i] = NULL;
/** Indicates how each attrib is to be interpolated (lines/tris) */
GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
- /* Accum buffer temporaries.
- */
- GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */
- GLfloat _IntegerAccumScaler; /**< Implicit scale factor */
-
/* Working values:
*/
GLuint StippleCounter; /**< Line stipple counter */