st/mesa: also move yoffset to zoffset for 1d array textures
authorIlia Mirkin <imirkin@alum.mit.edu>
Sun, 16 Aug 2015 01:42:02 +0000 (21:42 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Mon, 17 Aug 2015 05:00:43 +0000 (01:00 -0400)
Do the same as in st_TexSubImage. This fixes
arb_get_texture_sub_image-get on llvmpipe when it is set to prefer
blits, and nouveau when it uses the 3d engine for blits.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/state_tracker/st_cb_texture.c

index 715d69c0c68e27ec6170a21d048d9a95d12268d7..4f2ef6b0137724a5cd237d66103168bcb9231cd6 100644 (file)
@@ -1071,6 +1071,8 @@ st_GetTexSubImage(struct gl_context * ctx,
 
    /* From now on, we need the gallium representation of dimensions. */
    if (gl_target == GL_TEXTURE_1D_ARRAY) {
+      zoffset = yoffset;
+      yoffset = 0;
       depth = height;
       height = 1;
    }