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progs/glsl: Fix bump GLSL compilation error on Mac OS.
author
Vinson Lee
<vlee@vmware.com>
Thu, 28 Jan 2010 22:58:24 +0000
(14:58 -0800)
committer
Vinson Lee
<vlee@vmware.com>
Thu, 28 Jan 2010 22:58:24 +0000
(14:58 -0800)
progs/glsl/CH11-bumpmaptex.frag
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diff --git
a/progs/glsl/CH11-bumpmaptex.frag
b/progs/glsl/CH11-bumpmaptex.frag
index b1f93b784d9cd4f79a352a076004b36e13fbc852..b5dabb4c8a8a58a1313a7b98d632b2cec9a6dfb4 100644
(file)
--- a/
progs/glsl/CH11-bumpmaptex.frag
+++ b/
progs/glsl/CH11-bumpmaptex.frag
@@
-17,7
+17,7
@@
uniform float BumpDensity; // = 16.0
uniform float BumpSize; // = 0.15
uniform float SpecularFactor; // = 0.5
-sampler2D Tex;
+
uniform
sampler2D Tex;
void main()
{