const GLenum *srcLayouts)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_semaphore_object *semObj;
- struct gl_buffer_object **bufObjs;
- struct gl_texture_object **texObjs;
+ struct gl_semaphore_object *semObj = NULL;
+ struct gl_buffer_object **bufObjs = NULL;
+ struct gl_texture_object **texObjs = NULL;
+
+ const char *func = "glWaitSemaphoreEXT";
if (!ctx->Extensions.EXT_semaphore) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSemaphoreEXT(unsupported)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
return;
}
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
- bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
+ bufObjs = malloc(sizeof(struct gl_buffer_object **) * numBufferBarriers);
+ if (!bufObjs) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)",
+ func, numBufferBarriers);
+ goto end;
+ }
+
for (unsigned i = 0; i < numBufferBarriers; i++) {
bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
}
- texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
+ texObjs = malloc(sizeof(struct gl_texture_object **) * numTextureBarriers);
+ if (!texObjs) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)",
+ func, numTextureBarriers);
+ goto end;
+ }
+
for (unsigned i = 0; i < numTextureBarriers; i++) {
texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
}
numBufferBarriers, bufObjs,
numTextureBarriers, texObjs,
srcLayouts);
+
+end:
+ free(bufObjs);
+ free(texObjs);
}
void GLAPIENTRY
const GLenum *dstLayouts)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_semaphore_object *semObj;
- struct gl_buffer_object **bufObjs;
- struct gl_texture_object **texObjs;
+ struct gl_semaphore_object *semObj = NULL;
+ struct gl_buffer_object **bufObjs = NULL;
+ struct gl_texture_object **texObjs = NULL;
+
+ const char *func = "glSignalSemaphoreEXT";
if (!ctx->Extensions.EXT_semaphore) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glSignalSemaphoreEXT(unsupported)");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
return;
}
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
- bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
+ bufObjs = malloc(sizeof(struct gl_buffer_object **) * numBufferBarriers);
+ if (!bufObjs) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numBufferBarriers=%u)",
+ func, numBufferBarriers);
+ goto end;
+ }
+
for (unsigned i = 0; i < numBufferBarriers; i++) {
bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
}
- texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
+ texObjs = malloc(sizeof(struct gl_texture_object **) * numTextureBarriers);
+ if (!texObjs) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(numTextureBarriers=%u)",
+ func, numTextureBarriers);
+ goto end;
+ }
+
for (unsigned i = 0; i < numTextureBarriers; i++) {
texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
}
numBufferBarriers, bufObjs,
numTextureBarriers, texObjs,
dstLayouts);
+
+end:
+ free(bufObjs);
+ free(texObjs);
}
void GLAPIENTRY