--- /dev/null
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <gtest/gtest.h>
+
+#include "nir.h"
+#include "nir_builder.h"
+
+namespace {
+
+class nir_vars_test : public ::testing::Test {
+protected:
+ nir_vars_test();
+ ~nir_vars_test();
+
+ nir_variable *create_int(nir_variable_mode mode, const char *name) {
+ if (mode == nir_var_local)
+ return nir_local_variable_create(b->impl, glsl_int_type(), name);
+ return nir_variable_create(b->shader, mode, glsl_int_type(), name);
+ }
+
+ nir_variable *create_ivec2(nir_variable_mode mode, const char *name) {
+ const glsl_type *var_type = glsl_vector_type(GLSL_TYPE_INT, 2);
+ if (mode == nir_var_local)
+ return nir_local_variable_create(b->impl, var_type, name);
+ return nir_variable_create(b->shader, mode, var_type, name);
+ }
+
+ nir_variable **create_many_int(nir_variable_mode mode, const char *prefix, unsigned count) {
+ nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count);
+ for (unsigned i = 0; i < count; i++)
+ result[i] = create_int(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i));
+ return result;
+ }
+
+ nir_variable **create_many_ivec2(nir_variable_mode mode, const char *prefix, unsigned count) {
+ nir_variable **result = (nir_variable **)linear_alloc_child(lin_ctx, sizeof(nir_variable *) * count);
+ for (unsigned i = 0; i < count; i++)
+ result[i] = create_ivec2(mode, linear_asprintf(lin_ctx, "%s%u", prefix, i));
+ return result;
+ }
+
+ unsigned count_intrinsics(nir_intrinsic_op intrinsic);
+
+ nir_intrinsic_instr *find_next_intrinsic(nir_intrinsic_op intrinsic,
+ nir_intrinsic_instr *after);
+
+ void *mem_ctx;
+ void *lin_ctx;
+
+ nir_builder *b;
+};
+
+nir_vars_test::nir_vars_test()
+{
+ mem_ctx = ralloc_context(NULL);
+ lin_ctx = linear_alloc_parent(mem_ctx, 0);
+ static const nir_shader_compiler_options options = { };
+ b = rzalloc(mem_ctx, nir_builder);
+ nir_builder_init_simple_shader(b, mem_ctx, MESA_SHADER_FRAGMENT, &options);
+}
+
+nir_vars_test::~nir_vars_test()
+{
+ if (HasFailure()) {
+ printf("\nShader from the failed test:\n\n");
+ nir_print_shader(b->shader, stdout);
+ }
+
+ ralloc_free(mem_ctx);
+}
+
+unsigned
+nir_vars_test::count_intrinsics(nir_intrinsic_op intrinsic)
+{
+ unsigned count = 0;
+ nir_foreach_block(block, b->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (intrin->intrinsic == intrinsic)
+ count++;
+ }
+ }
+ return count;
+}
+
+nir_intrinsic_instr *
+nir_vars_test::find_next_intrinsic(nir_intrinsic_op intrinsic,
+ nir_intrinsic_instr *after)
+{
+ bool seen = after == NULL;
+ nir_foreach_block(block, b->impl) {
+ /* Skip blocks before the 'after' instruction. */
+ if (!seen && block != after->instr.block)
+ continue;
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ if (!seen) {
+ seen = (after == intrin);
+ continue;
+ }
+ if (intrin->intrinsic == intrinsic)
+ return intrin;
+ }
+ }
+ return NULL;
+}
+
+/* Allow grouping the tests while still sharing the helpers. */
+class nir_copy_prop_vars_test : public nir_vars_test {};
+
+} // namespace
+
+TEST_F(nir_copy_prop_vars_test, simple_copies)
+{
+ nir_variable *in = create_int(nir_var_shader_in, "in");
+ nir_variable *temp = create_int(nir_var_local, "temp");
+ nir_variable *out = create_int(nir_var_shader_out, "out");
+
+ nir_copy_var(b, temp, in);
+ nir_copy_var(b, out, temp);
+
+ nir_validate_shader(b->shader);
+
+ bool progress = nir_opt_copy_prop_vars(b->shader);
+ EXPECT_TRUE(progress);
+
+ nir_validate_shader(b->shader);
+
+ nir_intrinsic_instr *copy = NULL;
+ copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy);
+ ASSERT_TRUE(copy->src[1].is_ssa);
+ nir_ssa_def *first_src = copy->src[1].ssa;
+
+ copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy);
+ ASSERT_TRUE(copy->src[1].is_ssa);
+ EXPECT_EQ(copy->src[1].ssa, first_src);
+}
+
+TEST_F(nir_copy_prop_vars_test, simple_store_load)
+{
+ nir_variable **v = create_many_ivec2(nir_var_local, "v", 2);
+ unsigned mask = 1 | 2;
+
+ nir_ssa_def *stored_value = nir_imm_ivec2(b, 10, 20);
+ nir_store_var(b, v[0], stored_value, mask);
+
+ nir_ssa_def *read_value = nir_load_var(b, v[0]);
+ nir_store_var(b, v[1], read_value, mask);
+
+ nir_validate_shader(b->shader);
+
+ bool progress = nir_opt_copy_prop_vars(b->shader);
+ EXPECT_TRUE(progress);
+
+ nir_validate_shader(b->shader);
+
+ ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2);
+
+ nir_intrinsic_instr *store = NULL;
+ for (int i = 0; i < 2; i++) {
+ store = find_next_intrinsic(nir_intrinsic_store_deref, store);
+ ASSERT_TRUE(store->src[1].is_ssa);
+ EXPECT_EQ(store->src[1].ssa, stored_value);
+ }
+}