C_SOURCES := \
+ core/intel_winsys.h \
ilo_blit.c \
ilo_blit.h \
ilo_blitter.c \
ilo_transfer.h \
ilo_video.c \
ilo_video.h \
- intel_winsys.h \
\
shader/ilo_shader_cs.c \
shader/ilo_shader_fs.c \
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2012-2014 LunarG, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#ifndef INTEL_WINSYS_H
+#define INTEL_WINSYS_H
+
+#include "pipe/p_compiler.h"
+
+/* this is compatible with i915_drm.h's definitions */
+enum intel_ring_type {
+ INTEL_RING_RENDER = 1,
+ INTEL_RING_BSD = 2,
+ INTEL_RING_BLT = 3,
+ INTEL_RING_VEBOX = 4,
+};
+
+/* this is compatible with i915_drm.h's definitions */
+enum intel_exec_flag {
+ INTEL_EXEC_GEN7_SOL_RESET = 1 << 8,
+};
+
+/* this is compatible with i915_drm.h's definitions */
+enum intel_reloc_flag {
+ INTEL_RELOC_FENCE = 1 << 0,
+ INTEL_RELOC_GGTT = 1 << 1,
+ INTEL_RELOC_WRITE = 1 << 2,
+};
+
+/* this is compatible with i915_drm.h's definitions */
+enum intel_tiling_mode {
+ INTEL_TILING_NONE = 0,
+ INTEL_TILING_X = 1,
+ INTEL_TILING_Y = 2,
+};
+
+struct winsys_handle;
+struct intel_winsys;
+struct intel_context;
+struct intel_bo;
+
+struct intel_winsys_info {
+ int devid;
+
+ /* the sizes of the aperture in bytes */
+ size_t aperture_total;
+ size_t aperture_mappable;
+
+ bool has_llc;
+ bool has_address_swizzling;
+ bool has_logical_context;
+ bool has_ppgtt;
+
+ /* valid registers for intel_winsys_read_reg() */
+ bool has_timestamp;
+
+ /* valid flags for intel_winsys_submit_bo() */
+ bool has_gen7_sol_reset;
+};
+
+void
+intel_winsys_destroy(struct intel_winsys *winsys);
+
+const struct intel_winsys_info *
+intel_winsys_get_info(const struct intel_winsys *winsys);
+
+/**
+ * Create a logical context for use with the render ring.
+ */
+struct intel_context *
+intel_winsys_create_context(struct intel_winsys *winsys);
+
+/**
+ * Destroy a logical context.
+ */
+void
+intel_winsys_destroy_context(struct intel_winsys *winsys,
+ struct intel_context *ctx);
+
+/**
+ * Read a register. Only registers that are considered safe, such as
+ *
+ * TIMESTAMP (0x2358)
+ *
+ * can be read.
+ */
+int
+intel_winsys_read_reg(struct intel_winsys *winsys,
+ uint32_t reg, uint64_t *val);
+
+/**
+ * Return the numbers of submissions lost due to GPU reset.
+ *
+ * \param active_lost Number of lost active/guilty submissions
+ * \param pending_lost Number of lost pending/innocent submissions
+ */
+int
+intel_winsys_get_reset_stats(struct intel_winsys *winsys,
+ struct intel_context *ctx,
+ uint32_t *active_lost,
+ uint32_t *pending_lost);
+/**
+ * Allocate a buffer object.
+ *
+ * \param name Informative description of the bo.
+ * \param size Size of the bo.
+ * \param cpu_init Will be initialized by CPU.
+ */
+struct intel_bo *
+intel_winsys_alloc_bo(struct intel_winsys *winsys,
+ const char *name,
+ unsigned long size,
+ bool cpu_init);
+
+/**
+ * Create a bo from a user memory pointer. Both \p userptr and \p size must
+ * be page aligned.
+ */
+struct intel_bo *
+intel_winsys_import_userptr(struct intel_winsys *winsys,
+ const char *name,
+ void *userptr,
+ unsigned long size,
+ unsigned long flags);
+
+/**
+ * Create a bo from a winsys handle.
+ */
+struct intel_bo *
+intel_winsys_import_handle(struct intel_winsys *winsys,
+ const char *name,
+ const struct winsys_handle *handle,
+ unsigned long height,
+ enum intel_tiling_mode *tiling,
+ unsigned long *pitch);
+
+/**
+ * Export \p bo as a winsys handle for inter-process sharing. \p tiling and
+ * \p pitch must match those set by \p intel_bo_set_tiling().
+ */
+int
+intel_winsys_export_handle(struct intel_winsys *winsys,
+ struct intel_bo *bo,
+ enum intel_tiling_mode tiling,
+ unsigned long pitch,
+ unsigned long height,
+ struct winsys_handle *handle);
+
+/**
+ * Return true when buffer objects directly specified in \p bo_array, and
+ * those indirectly referenced by them, can fit in the aperture space.
+ */
+bool
+intel_winsys_can_submit_bo(struct intel_winsys *winsys,
+ struct intel_bo **bo_array,
+ int count);
+
+/**
+ * Submit \p bo for execution.
+ *
+ * \p bo and all bos referenced by \p bo will be considered busy until all
+ * commands are parsed and executed. \p ctx is ignored when the bo is not
+ * submitted to the render ring.
+ */
+int
+intel_winsys_submit_bo(struct intel_winsys *winsys,
+ enum intel_ring_type ring,
+ struct intel_bo *bo, int used,
+ struct intel_context *ctx,
+ unsigned long flags);
+
+/**
+ * Decode the commands contained in \p bo. For debugging.
+ *
+ * \param bo Batch buffer to decode.
+ * \param used Size of the commands in bytes.
+ */
+void
+intel_winsys_decode_bo(struct intel_winsys *winsys,
+ struct intel_bo *bo, int used);
+
+/**
+ * Increase the reference count of \p bo. No-op when \p bo is NULL.
+ */
+struct intel_bo *
+intel_bo_ref(struct intel_bo *bo);
+
+/**
+ * Decrease the reference count of \p bo. When the reference count reaches
+ * zero, \p bo is destroyed. No-op when \p bo is NULL.
+ */
+void
+intel_bo_unref(struct intel_bo *bo);
+
+/**
+ * Set the tiling of \p bo. The info is used by GTT mapping and bo export.
+ */
+int
+intel_bo_set_tiling(struct intel_bo *bo,
+ enum intel_tiling_mode tiling,
+ unsigned long pitch);
+
+/**
+ * Map \p bo for CPU access. Recursive mapping is allowed.
+ *
+ * map() maps the backing store into CPU address space, cached. It will block
+ * if the bo is busy. This variant allows fastest random reads and writes,
+ * but the caller needs to handle tiling or swizzling manually if the bo is
+ * tiled or swizzled. If write is enabled and there is no shared last-level
+ * cache (LLC), the CPU cache will be flushed, which is expensive.
+ *
+ * map_gtt() maps the bo for MMIO access, uncached but write-combined. It
+ * will block if the bo is busy. This variant promises a reasonable speed for
+ * sequential writes, but reads would be very slow. Callers always have a
+ * linear view of the bo.
+ *
+ * map_async() and map_gtt_async() work similar to map() and map_gtt()
+ * respectively, except that they do not block.
+ */
+void *
+intel_bo_map(struct intel_bo *bo, bool write_enable);
+
+void *
+intel_bo_map_async(struct intel_bo *bo);
+
+void *
+intel_bo_map_gtt(struct intel_bo *bo);
+
+void *
+intel_bo_map_gtt_async(struct intel_bo *bo);
+
+/**
+ * Unmap \p bo.
+ */
+void
+intel_bo_unmap(struct intel_bo *bo);
+
+/**
+ * Write data to \p bo.
+ */
+int
+intel_bo_pwrite(struct intel_bo *bo, unsigned long offset,
+ unsigned long size, const void *data);
+
+/**
+ * Read data from the bo.
+ */
+int
+intel_bo_pread(struct intel_bo *bo, unsigned long offset,
+ unsigned long size, void *data);
+
+/**
+ * Add \p target_bo to the relocation list.
+ *
+ * When \p bo is submitted for execution, and if \p target_bo has moved,
+ * the kernel will patch \p bo at \p offset to \p target_bo->offset plus
+ * \p target_offset.
+ *
+ * \p presumed_offset should be written to \p bo at \p offset.
+ */
+int
+intel_bo_add_reloc(struct intel_bo *bo, uint32_t offset,
+ struct intel_bo *target_bo, uint32_t target_offset,
+ uint32_t flags, uint64_t *presumed_offset);
+
+/**
+ * Return the current number of relocations.
+ */
+int
+intel_bo_get_reloc_count(struct intel_bo *bo);
+
+/**
+ * Truncate all relocations except the first \p start ones.
+ *
+ * Combined with \p intel_bo_get_reloc_count(), they can be used to undo the
+ * \p intel_bo_add_reloc() calls that were just made.
+ */
+void
+intel_bo_truncate_relocs(struct intel_bo *bo, int start);
+
+/**
+ * Return true if \p target_bo is on the relocation list of \p bo, or on
+ * the relocation list of some bo that is referenced by \p bo.
+ */
+bool
+intel_bo_has_reloc(struct intel_bo *bo, struct intel_bo *target_bo);
+
+/**
+ * Wait until \bo is idle, or \p timeout nanoseconds have passed. A
+ * negative timeout means to wait indefinitely.
+ *
+ * \return 0 only when \p bo is idle
+ */
+int
+intel_bo_wait(struct intel_bo *bo, int64_t timeout);
+
+/**
+ * Return true if \p bo is busy.
+ */
+static inline bool
+intel_bo_is_busy(struct intel_bo *bo)
+{
+ return (intel_bo_wait(bo, 0) != 0);
+}
+
+#endif /* INTEL_WINSYS_H */
#ifndef ILO_BUILDER_H
#define ILO_BUILDER_H
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
enum ilo_builder_writer_type {
#define ILO_BUILDER_3D_BOTTOM_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_format.h"
#define ILO_BUILDER_3D_TOP_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_resource.h"
#define ILO_BUILDER_BLT_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"
#include <stdarg.h>
#include "genhw/genhw.h"
#include "shader/toy_compiler.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_builder.h"
static const uint32_t *
#define ILO_BUILDER_MEDIA_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_shader.h"
#define ILO_BUILDER_MI_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"
#define ILO_BUILDER_RENDER_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_builder.h"
* Chia-I Wu <olv@lunarg.com>
*/
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_builder_mi.h"
#include "ilo_shader.h"
#ifndef ILO_CP_H
#define ILO_CP_H
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_builder.h"
#include "ilo_common.h"
*/
#include "util/u_prim.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_render.h"
#include "ilo_blit.h"
* Chia-I Wu <olv@lunarg.com>
*/
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "genhw/genhw.h"
#include "util/u_prim.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_builder.h"
#include "ilo_builder_mi.h"
#ifndef ILO_RESOURCE_H
#define ILO_RESOURCE_H
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_layout.h"
#include "vl/vl_decoder.h"
#include "vl/vl_video_buffer.h"
#include "genhw/genhw.h" /* for GEN6_REG_TIMESTAMP */
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_context.h"
#include "ilo_format.h"
#include "genhw/genhw.h" /* for SBE setup */
#include "tgsi/tgsi_parse.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "shader/ilo_shader_internal.h"
#include "ilo_builder.h"
#define ILO_STATE_3D_H
#include "genhw/genhw.h"
-#include "intel_winsys.h"
+#include "core/intel_winsys.h"
#include "ilo_common.h"
#include "ilo_state.h"
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- *
- * Copyright (C) 2012-2014 LunarG, Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#ifndef INTEL_WINSYS_H
-#define INTEL_WINSYS_H
-
-#include "pipe/p_compiler.h"
-
-/* this is compatible with i915_drm.h's definitions */
-enum intel_ring_type {
- INTEL_RING_RENDER = 1,
- INTEL_RING_BSD = 2,
- INTEL_RING_BLT = 3,
- INTEL_RING_VEBOX = 4,
-};
-
-/* this is compatible with i915_drm.h's definitions */
-enum intel_exec_flag {
- INTEL_EXEC_GEN7_SOL_RESET = 1 << 8,
-};
-
-/* this is compatible with i915_drm.h's definitions */
-enum intel_reloc_flag {
- INTEL_RELOC_FENCE = 1 << 0,
- INTEL_RELOC_GGTT = 1 << 1,
- INTEL_RELOC_WRITE = 1 << 2,
-};
-
-/* this is compatible with i915_drm.h's definitions */
-enum intel_tiling_mode {
- INTEL_TILING_NONE = 0,
- INTEL_TILING_X = 1,
- INTEL_TILING_Y = 2,
-};
-
-struct winsys_handle;
-struct intel_winsys;
-struct intel_context;
-struct intel_bo;
-
-struct intel_winsys_info {
- int devid;
-
- /* the sizes of the aperture in bytes */
- size_t aperture_total;
- size_t aperture_mappable;
-
- bool has_llc;
- bool has_address_swizzling;
- bool has_logical_context;
- bool has_ppgtt;
-
- /* valid registers for intel_winsys_read_reg() */
- bool has_timestamp;
-
- /* valid flags for intel_winsys_submit_bo() */
- bool has_gen7_sol_reset;
-};
-
-void
-intel_winsys_destroy(struct intel_winsys *winsys);
-
-const struct intel_winsys_info *
-intel_winsys_get_info(const struct intel_winsys *winsys);
-
-/**
- * Create a logical context for use with the render ring.
- */
-struct intel_context *
-intel_winsys_create_context(struct intel_winsys *winsys);
-
-/**
- * Destroy a logical context.
- */
-void
-intel_winsys_destroy_context(struct intel_winsys *winsys,
- struct intel_context *ctx);
-
-/**
- * Read a register. Only registers that are considered safe, such as
- *
- * TIMESTAMP (0x2358)
- *
- * can be read.
- */
-int
-intel_winsys_read_reg(struct intel_winsys *winsys,
- uint32_t reg, uint64_t *val);
-
-/**
- * Return the numbers of submissions lost due to GPU reset.
- *
- * \param active_lost Number of lost active/guilty submissions
- * \param pending_lost Number of lost pending/innocent submissions
- */
-int
-intel_winsys_get_reset_stats(struct intel_winsys *winsys,
- struct intel_context *ctx,
- uint32_t *active_lost,
- uint32_t *pending_lost);
-/**
- * Allocate a buffer object.
- *
- * \param name Informative description of the bo.
- * \param size Size of the bo.
- * \param cpu_init Will be initialized by CPU.
- */
-struct intel_bo *
-intel_winsys_alloc_bo(struct intel_winsys *winsys,
- const char *name,
- unsigned long size,
- bool cpu_init);
-
-/**
- * Create a bo from a user memory pointer. Both \p userptr and \p size must
- * be page aligned.
- */
-struct intel_bo *
-intel_winsys_import_userptr(struct intel_winsys *winsys,
- const char *name,
- void *userptr,
- unsigned long size,
- unsigned long flags);
-
-/**
- * Create a bo from a winsys handle.
- */
-struct intel_bo *
-intel_winsys_import_handle(struct intel_winsys *winsys,
- const char *name,
- const struct winsys_handle *handle,
- unsigned long height,
- enum intel_tiling_mode *tiling,
- unsigned long *pitch);
-
-/**
- * Export \p bo as a winsys handle for inter-process sharing. \p tiling and
- * \p pitch must match those set by \p intel_bo_set_tiling().
- */
-int
-intel_winsys_export_handle(struct intel_winsys *winsys,
- struct intel_bo *bo,
- enum intel_tiling_mode tiling,
- unsigned long pitch,
- unsigned long height,
- struct winsys_handle *handle);
-
-/**
- * Return true when buffer objects directly specified in \p bo_array, and
- * those indirectly referenced by them, can fit in the aperture space.
- */
-bool
-intel_winsys_can_submit_bo(struct intel_winsys *winsys,
- struct intel_bo **bo_array,
- int count);
-
-/**
- * Submit \p bo for execution.
- *
- * \p bo and all bos referenced by \p bo will be considered busy until all
- * commands are parsed and executed. \p ctx is ignored when the bo is not
- * submitted to the render ring.
- */
-int
-intel_winsys_submit_bo(struct intel_winsys *winsys,
- enum intel_ring_type ring,
- struct intel_bo *bo, int used,
- struct intel_context *ctx,
- unsigned long flags);
-
-/**
- * Decode the commands contained in \p bo. For debugging.
- *
- * \param bo Batch buffer to decode.
- * \param used Size of the commands in bytes.
- */
-void
-intel_winsys_decode_bo(struct intel_winsys *winsys,
- struct intel_bo *bo, int used);
-
-/**
- * Increase the reference count of \p bo. No-op when \p bo is NULL.
- */
-struct intel_bo *
-intel_bo_ref(struct intel_bo *bo);
-
-/**
- * Decrease the reference count of \p bo. When the reference count reaches
- * zero, \p bo is destroyed. No-op when \p bo is NULL.
- */
-void
-intel_bo_unref(struct intel_bo *bo);
-
-/**
- * Set the tiling of \p bo. The info is used by GTT mapping and bo export.
- */
-int
-intel_bo_set_tiling(struct intel_bo *bo,
- enum intel_tiling_mode tiling,
- unsigned long pitch);
-
-/**
- * Map \p bo for CPU access. Recursive mapping is allowed.
- *
- * map() maps the backing store into CPU address space, cached. It will block
- * if the bo is busy. This variant allows fastest random reads and writes,
- * but the caller needs to handle tiling or swizzling manually if the bo is
- * tiled or swizzled. If write is enabled and there is no shared last-level
- * cache (LLC), the CPU cache will be flushed, which is expensive.
- *
- * map_gtt() maps the bo for MMIO access, uncached but write-combined. It
- * will block if the bo is busy. This variant promises a reasonable speed for
- * sequential writes, but reads would be very slow. Callers always have a
- * linear view of the bo.
- *
- * map_async() and map_gtt_async() work similar to map() and map_gtt()
- * respectively, except that they do not block.
- */
-void *
-intel_bo_map(struct intel_bo *bo, bool write_enable);
-
-void *
-intel_bo_map_async(struct intel_bo *bo);
-
-void *
-intel_bo_map_gtt(struct intel_bo *bo);
-
-void *
-intel_bo_map_gtt_async(struct intel_bo *bo);
-
-/**
- * Unmap \p bo.
- */
-void
-intel_bo_unmap(struct intel_bo *bo);
-
-/**
- * Write data to \p bo.
- */
-int
-intel_bo_pwrite(struct intel_bo *bo, unsigned long offset,
- unsigned long size, const void *data);
-
-/**
- * Read data from the bo.
- */
-int
-intel_bo_pread(struct intel_bo *bo, unsigned long offset,
- unsigned long size, void *data);
-
-/**
- * Add \p target_bo to the relocation list.
- *
- * When \p bo is submitted for execution, and if \p target_bo has moved,
- * the kernel will patch \p bo at \p offset to \p target_bo->offset plus
- * \p target_offset.
- *
- * \p presumed_offset should be written to \p bo at \p offset.
- */
-int
-intel_bo_add_reloc(struct intel_bo *bo, uint32_t offset,
- struct intel_bo *target_bo, uint32_t target_offset,
- uint32_t flags, uint64_t *presumed_offset);
-
-/**
- * Return the current number of relocations.
- */
-int
-intel_bo_get_reloc_count(struct intel_bo *bo);
-
-/**
- * Truncate all relocations except the first \p start ones.
- *
- * Combined with \p intel_bo_get_reloc_count(), they can be used to undo the
- * \p intel_bo_add_reloc() calls that were just made.
- */
-void
-intel_bo_truncate_relocs(struct intel_bo *bo, int start);
-
-/**
- * Return true if \p target_bo is on the relocation list of \p bo, or on
- * the relocation list of some bo that is referenced by \p bo.
- */
-bool
-intel_bo_has_reloc(struct intel_bo *bo, struct intel_bo *target_bo);
-
-/**
- * Wait until \bo is idle, or \p timeout nanoseconds have passed. A
- * negative timeout means to wait indefinitely.
- *
- * \return 0 only when \p bo is idle
- */
-int
-intel_bo_wait(struct intel_bo *bo, int64_t timeout);
-
-/**
- * Return true if \p bo is busy.
- */
-static inline bool
-intel_bo_is_busy(struct intel_bo *bo)
-{
- return (intel_bo_wait(bo, 0) != 0);
-}
-
-#endif /* INTEL_WINSYS_H */
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_debug.h"
-#include "ilo/intel_winsys.h"
+#include "ilo/core/intel_winsys.h"
#include "intel_drm_public.h"
struct intel_winsys {