vec1(t_nopersp),
brw_imm_f(0));
brw_IF(p, BRW_EXECUTE_1);
- brw_MOV(p, t_nopersp, brw_imm_vf4(VF_ONE, VF_ZERO, VF_ZERO, VF_ZERO));
+ brw_MOV(p, t_nopersp, brw_imm_vf4(1, 0, 0, 0));
brw_ENDIF(p);
/* Now compute t_nopersp = t_nopersp.y/t_nopersp.x and broadcast it. */
#define BRW_REG_H
#include <stdbool.h>
+#include "main/imports.h"
#include "program/prog_instruction.h"
#include "brw_defines.h"
return imm;
}
-#define VF_ZERO 0x0
-#define VF_ONE 0x30
-#define VF_NEG (1<<7)
+/**
+ * Convert an integer into a "restricted" 8-bit float, used in vector
+ * immediates. The 8-bit floating point format has a sign bit, an
+ * excess-3 3-bit exponent, and a 4-bit mantissa. All integer values
+ * from -31 to 31 can be represented exactly.
+ */
+static inline uint8_t
+int_to_float8(int x)
+{
+ if (x == 0) {
+ return 0;
+ } else if (x < 0) {
+ return 1 << 7 | int_to_float8(-x);
+ } else {
+ const unsigned exponent = _mesa_logbase2(x);
+ const unsigned mantissa = (x - (1 << exponent)) << (4 - exponent);
+ assert(exponent <= 4);
+ return (exponent + 3) << 4 | mantissa;
+ }
+}
+/**
+ * Construct a floating-point packed vector immediate from its integer
+ * values. \sa int_to_float8()
+ */
static inline struct brw_reg
-brw_imm_vf4(unsigned v0, unsigned v1, unsigned v2, unsigned v3)
+brw_imm_vf4(int v0, int v1, int v2, int v3)
{
- struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_VF);
- imm.vstride = BRW_VERTICAL_STRIDE_0;
- imm.width = BRW_WIDTH_4;
- imm.hstride = BRW_HORIZONTAL_STRIDE_1;
- imm.dw1.ud = ((v0 << 0) | (v1 << 8) | (v2 << 16) | (v3 << 24));
- return imm;
+ return brw_imm_vf((int_to_float8(v0) << 0) |
+ (int_to_float8(v1) << 8) |
+ (int_to_float8(v2) << 16) |
+ (int_to_float8(v3) << 24));
}