When running shader-db with intel_stub and recent Mesa, context creation
fails when making a logical hardware context. In this case, we call
intelDestroyContext(), which gets here and tries to unmap the cache BO.
But there isn't one - we haven't made it yet. So we try to unmap a
NULL pointer, which used to be safe (it did nothing), but crashes
after commit
7c3b8ed87859bfdfb985d21685115a729f9cd138.
The result is that we crash rather than failing context creation with
a nice message. Either way nothing works, but this is more polite.
Cc: "17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
DBG("%s\n", __func__);
- if (brw->has_llc)
- brw_bo_unmap(cache->bo);
- brw_bo_unreference(cache->bo);
- cache->bo = NULL;
+ /* This can be NULL if context creation failed early on */
+ if (cache->bo) {
+ if (brw->has_llc)
+ brw_bo_unmap(cache->bo);
+ brw_bo_unreference(cache->bo);
+ cache->bo = NULL;
+ }
brw_clear_cache(brw, cache);
free(cache->items);
cache->items = NULL;