This is a legacy left-over from the mechanism we used to use to handle
scratch. The new (and better) mechanism doesn't use this.
Tested-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
struct anv_bo *num_workgroups_bo;
VkShaderStageFlags descriptors_dirty;
VkShaderStageFlags push_constants_dirty;
- uint32_t scratch_size;
struct anv_pipeline * pipeline;
struct anv_pipeline * compute_pipeline;
struct anv_framebuffer * framebuffer;