<glx rop="108"/>
</function>
- <function name="TexImage1D">
+ <function name="TexImage1D" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<glx rop="109" large="true"/>
</function>
- <function name="TexImage2D" es1="1.0" es2="2.0">
+ <function name="TexImage2D" es1="1.0" es2="2.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<glx rop="4113"/>
</function>
- <function name="TexImage3D" es2="3.0">
+ <function name="TexImage3D" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<glx rop="229"/>
</function>
- <function name="CompressedTexImage3D" es2="3.0" marshal="sync">
+ <function name="CompressedTexImage3D" es2="3.0" marshal="sync"
+ no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx rop="216" handcode="client"/>
</function>
- <function name="CompressedTexImage2D" es1="1.0" es2="2.0" marshal="sync">
+ <function name="CompressedTexImage2D" es1="1.0" es2="2.0" marshal="sync"
+ no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<glx rop="215" handcode="client"/>
</function>
- <function name="CompressedTexImage1D" marshal="sync">
+ <function name="CompressedTexImage1D" marshal="sync" no_error="true">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
}
+static void
+teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
+ GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ GLsizei imageSize, const GLvoid *pixels)
+{
+ teximage(ctx, compressed, dims, target, level, internalFormat, width, height,
+ depth, border, format, type, imageSize, pixels, true);
+}
+
+
/*
* Called from the API. Note that width includes the border.
*/
}
+void GLAPIENTRY
+_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLint border, GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
+ 1, border, format, type, 0, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
+ height, 1, border, format, type, 0, pixels);
+}
+
+
+void GLAPIENTRY
+_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
+ width, height, depth, border, format, type, 0, pixels);
+}
+
+
void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image)
{
}
+void GLAPIENTRY
+_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
+ 1, border, GL_NONE, GL_NONE, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
+ height, 1, border, GL_NONE, GL_NONE, imageSize, data);
+}
+
+
+void GLAPIENTRY
+_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
+ height, depth, border, GL_NONE, GL_NONE, imageSize, data);
+}
+
+
/**
* Common helper for glCompressedTexSubImage1/2/3D() and
* glCompressedTextureSubImage1/2/3D().
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
+extern void GLAPIENTRY
+_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels);
+
+extern void GLAPIENTRY
+_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels);
+
extern void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES( GLenum target, GLeglImageOES image );
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *data);
+extern void GLAPIENTRY
+_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void GLAPIENTRY
+_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data);
+
extern void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,