#include "shader/shader_api.h"
#include "shader/prog_print.h"
#include "drivers/common/driverfuncs.h"
-#include "array_cache/acache.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "swrast/s_context.h"
#include "swrast/s_triangle.h"
#include "swrast_setup/swrast_setup.h"
+#include "vbo/vbo.h"
static const char *Prog = "glslcompiler";
/* easy - just propogate */
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
- _ac_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
+ _vbo_InvalidateState( ctx, new_state );
}
_mesa_enable_sw_extensions(ctx);
if (!_swrast_CreateContext( ctx ) ||
- !_ac_CreateContext( ctx ) ||
+ !_vbo_CreateContext( ctx ) ||
!_tnl_CreateContext( ctx ) ||
!_swsetup_CreateContext( ctx )) {
_mesa_destroy_visual(vis);
Options.FragFile = NULL;
Options.OutputFile = NULL;
+ if (argc == 1) {
+ Usage();
+ exit(0);
+ }
+
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "--vs") == 0) {
Options.VertFile = argv[i + 1];