}
}
-void si_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+void si_blit_uncompress_depth(struct pipe_context *ctx,
+ struct r600_resource_texture *texture,
+ struct r600_resource_texture *staging)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level;
float depth = 1.0f;
+ struct r600_resource_texture *flushed_depth_texture = staging ?
+ staging : texture->flushed_depth_texture;
- if (!texture->dirty_db)
+ if (!staging && !texture->dirty_db)
return;
for (level = 0; level <= texture->resource.b.b.last_level; level++) {
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
- surf_tmpl.format = texture->flushed_depth_texture->real_format;
+ surf_tmpl.format = flushed_depth_texture->real_format;
cbsurf = ctx->create_surface(ctx,
- (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
+ (struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
}
}
- texture->dirty_db = FALSE;
+ if (!staging)
+ texture->dirty_db = FALSE;
}
void si_flush_depth_textures(struct r600_context *rctx)
if (!view) continue;
tex = (struct r600_resource_texture *)view->base.texture;
- if (!tex->depth)
+ if (!tex->is_depth)
continue;
if (tex->is_flushing_texture)
continue;
- si_blit_uncompress_depth(&rctx->context, tex);
+ si_blit_uncompress_depth(&rctx->context, tex, NULL);
}
/* also check CB here */
struct r600_resource_texture *tex;
tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
- if (!tex->depth)
+ if (!tex->is_depth)
continue;
if (tex->is_flushing_texture)
continue;
- si_blit_uncompress_depth(&rctx->context, tex);
+ si_blit_uncompress_depth(&rctx->context, tex, NULL);
}
}
return;
}
- if (rsrc->depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, src);
+ if (rsrc->is_depth && !rsrc->is_flushing_texture)
+ r600_texture_depth_flush(ctx, src, NULL);
restore_orig[0] = restore_orig[1] = FALSE;
return;
}
- if (rsrc->depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, info->src.resource);
+ if (rsrc->is_depth && !rsrc->is_flushing_texture)
+ r600_texture_depth_flush(ctx, info->src.resource, NULL);
r600_blitter_begin(ctx, R600_BLIT);
util_blitter_blit(rctx->blitter, info);
struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
struct pipe_resource *texture = transfer->resource;
- ctx->resource_copy_region(ctx, rtransfer->staging_texture,
+ ctx->resource_copy_region(ctx, rtransfer->staging,
0, 0, 0, 0, texture, transfer->level,
&transfer->box);
}
sbox.depth = 1;
ctx->resource_copy_region(ctx, texture, transfer->level,
transfer->box.x, transfer->box.y, transfer->box.z,
- rtransfer->staging_texture,
+ rtransfer->staging,
0, &sbox);
}
surface->flags |= RADEON_SURF_SCANOUT;
}
- if (!is_flushed_depth && is_depth) {
+ if ((ptex->bind & PIPE_BIND_DEPTH_STENCIL) &&
+ !is_flushed_depth && is_depth) {
surface->flags |= RADEON_SURF_ZBUFFER;
if (is_stencil) {
trans->transfer.level = level;
trans->transfer.usage = usage;
trans->transfer.box = *box;
- if (rtex->depth) {
+ if (rtex->is_depth) {
/* XXX: only readback the rectangle which is being mapped?
*/
/* XXX: when discard is true, no need to read back from depth texture
*/
- r600_texture_depth_flush(ctx, texture);
- if (!rtex->flushed_depth_texture) {
+ struct r600_resource_texture *staging_depth;
+
+ r600_texture_depth_flush(ctx, texture, &staging_depth);
+ if (!staging_depth) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
- trans->transfer.stride = rtex->flushed_depth_texture->surface.level[level].pitch_bytes;
- trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z);
+ trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
+ trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
+
+ trans->staging = &staging_depth->resource.b.b;
} else if (use_staging_texture) {
resource.target = PIPE_TEXTURE_2D;
resource.format = texture->format;
resource.bind |= PIPE_BIND_SAMPLER_VIEW;
}
/* Create the temporary texture. */
- trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource);
- if (trans->staging_texture == NULL) {
+ trans->staging = ctx->screen->resource_create(ctx->screen, &resource);
+ if (trans->staging == NULL) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
- trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)
+ trans->transfer.stride = ((struct r600_resource_texture *)trans->staging)
->surface.level[0].pitch_bytes;
if (usage & PIPE_TRANSFER_READ) {
r600_copy_to_staging_texture(ctx, trans);
trans->offset = r600_texture_get_offset(rtex, level, box->z);
}
- if (trans->staging_texture) {
- buf = si_resource(trans->staging_texture)->cs_buf;
+ if (trans->staging) {
+ buf = si_resource(trans->staging)->cs_buf;
} else {
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-
- if (rtex->flushed_depth_texture)
- buf = rtex->flushed_depth_texture->resource.cs_buf;
- else
- buf = si_resource(texture)->cs_buf;
+ buf = si_resource(trans->transfer.resource)->cs_buf;
+ }
+ if (rtex->is_depth || !trans->staging)
offset = trans->offset +
box->y / util_format_get_blockheight(format) * trans->transfer.stride +
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
- }
if (!(map = rctx->ws->buffer_map(buf, rctx->cs, usage))) {
- pipe_resource_reference(&trans->staging_texture, NULL);
+ pipe_resource_reference(&trans->staging, NULL);
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
struct pipe_resource *texture = transfer->resource;
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- if (rtransfer->staging_texture) {
- buf = si_resource(rtransfer->staging_texture)->cs_buf;
+ if (rtransfer->staging) {
+ buf = si_resource(rtransfer->staging)->cs_buf;
} else {
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
-
- if (rtex->flushed_depth_texture) {
- buf = rtex->flushed_depth_texture->resource.cs_buf;
- } else {
- buf = si_resource(transfer->resource)->cs_buf;
- }
+ buf = si_resource(transfer->resource)->cs_buf;
}
rctx->ws->buffer_unmap(buf);
- if (rtransfer->staging_texture) {
- if (transfer->usage & PIPE_TRANSFER_WRITE) {
- r600_copy_from_staging_texture(ctx, rtransfer);
- }
- pipe_resource_reference(&rtransfer->staging_texture, NULL);
- }
-
- if (rtex->depth && !rtex->is_flushing_texture) {
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) {
+ if (rtex->is_depth) {
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
struct pipe_box sbox;
sbox.x = sbox.y = sbox.z = 0;
sbox.depth = 1;
ctx->resource_copy_region(ctx, texture, 0, 0, 0, 0,
- &rtex->flushed_depth_texture->resource.b.b, 0,
+ &si_resource(rtransfer->staging)->b.b, 0,
&sbox);
}
+ } else if (rtransfer->staging) {
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ r600_copy_from_staging_texture(ctx, rtransfer);
+ }
}
+ if (rtransfer->staging)
+ pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
+
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
/* only mark depth textures the HW can hit as depth textures */
if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
- rtex->depth = 1;
+ rtex->is_depth = 1;
rtex->surface = *surface;
r = r600_setup_surface(screen, rtex, array_mode, pitch_in_bytes_override);
}
void r600_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture)
+ struct pipe_resource *texture,
+ struct r600_resource_texture **staging)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
+ struct r600_resource_texture **flushed_depth_texture = staging ?
+ staging : &rtex->flushed_depth_texture;
- if (rtex->flushed_depth_texture)
+ if (!staging && rtex->flushed_depth_texture)
return; /* it's ready */
resource.target = texture->target;
resource.array_size = texture->array_size;
resource.last_level = texture->last_level;
resource.nr_samples = texture->nr_samples;
- resource.usage = PIPE_USAGE_DYNAMIC;
- resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL;
- resource.flags = R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH | texture->flags;
+ resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT;
+ resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
+ resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
- rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (rtex->flushed_depth_texture == NULL) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ if (staging)
+ resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
+ else
+ rtex->dirty_db = TRUE;
+
+ *flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
+ if (*flushed_depth_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold flushed depth\n");
return;
}
- ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE;
+ (*flushed_depth_texture)->is_flushing_texture = TRUE;
}
void r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture)
+ struct pipe_resource *texture,
+ struct r600_resource_texture **staging)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
- r600_init_flushed_depth_texture(ctx, texture);
+ r600_init_flushed_depth_texture(ctx, texture, staging);
- if (!rtex->flushed_depth_texture)
- return; /* error */
+ if (staging) {
+ if (!*staging)
+ return; /* error */
- /* XXX: only do this if the depth texture has actually changed:
- */
- si_blit_uncompress_depth(ctx, rtex);
+ si_blit_uncompress_depth(ctx, rtex, *staging);
+ } else {
+ if (!rtex->flushed_depth_texture)
+ return; /* error */
+
+ si_blit_uncompress_depth(ctx, rtex, NULL);
+ }
}
void si_init_surface_functions(struct r600_context *r600)