}
static void
-dd_context_set_shader_buffers(struct pipe_context *_pipe, unsigned shader,
+dd_context_set_shader_buffers(struct pipe_context *_pipe,
+ enum pipe_shader_type shader,
unsigned start, unsigned num_buffers,
const struct pipe_shader_buffer *buffers,
unsigned writable_bitmask)
struct pipe_surface **resources)
{
struct pipe_context *pipe = dd_context(_pipe)->pipe;
- return pipe->set_compute_resources(pipe, start, count, resources);
+ pipe->set_compute_resources(pipe, start, count, resources);
}
static void
uint32_t **handles)
{
struct pipe_context *pipe = dd_context(_pipe)->pipe;
- return pipe->set_global_binding(pipe, first, count, resources, handles);
+ pipe->set_global_binding(pipe, first, count, resources, handles);
}
static void
{
struct pipe_context *pipe = dd_context(_pipe)->pipe;
- return pipe->get_sample_position(pipe, sample_count, sample_index,
- out_value);
+ pipe->get_sample_position(pipe, sample_count, sample_index,
+ out_value);
}
static void
{
struct pipe_context *pipe = dd_context(_pipe)->pipe;
- return pipe->set_device_reset_callback(pipe, cb);
+ pipe->set_device_reset_callback(pipe, cb);
}
static void
{
struct pipe_context *pipe = dd_context(_pipe)->pipe;
- return pipe->dump_debug_state(pipe, stream, flags);
+ pipe->dump_debug_state(pipe, stream, flags);
}
static uint64_t