If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.
This is a small part of the problem pointed out by the below bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
{
ir_variable *var = ir->variable_referenced();
- if (!var || var->data.mode != this->mode || !var->type->is_array())
+ if (!var || var->data.mode != this->mode || !var->type->is_array() ||
+ !is_gl_identifier(var->name))
return visit_continue;
/* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] */