[MESA_SHADER_COMPUTE] = DEBUG_CS,
};
+struct anv_spirv_debug_data {
+ struct anv_device *device;
+ const struct anv_shader_module *module;
+};
+
+static void anv_spirv_nir_debug(void *private_data,
+ enum nir_spirv_debug_level level,
+ size_t spirv_offset,
+ const char *message)
+{
+ struct anv_spirv_debug_data *debug_data = private_data;
+ static const VkDebugReportFlagsEXT vk_flags[] = {
+ [NIR_SPIRV_DEBUG_LEVEL_INFO] = VK_DEBUG_REPORT_INFORMATION_BIT_EXT,
+ [NIR_SPIRV_DEBUG_LEVEL_WARNING] = VK_DEBUG_REPORT_WARNING_BIT_EXT,
+ [NIR_SPIRV_DEBUG_LEVEL_ERROR] = VK_DEBUG_REPORT_ERROR_BIT_EXT,
+ };
+ char buffer[256];
+
+ snprintf(buffer, sizeof(buffer), "SPIR-V offset %lu: %s", spirv_offset, message);
+
+ vk_debug_report(&debug_data->device->instance->debug_report_callbacks,
+ vk_flags[level],
+ VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT,
+ (uint64_t) (uintptr_t) debug_data->module,
+ 0, 0, "anv", buffer);
+}
+
/* Eventually, this will become part of anv_CreateShader. Unfortunately,
* we can't do that yet because we don't have the ability to copy nir.
*/
}
}
+ struct anv_spirv_debug_data spirv_debug_data = {
+ .device = device,
+ .module = module,
+ };
struct spirv_to_nir_options spirv_options = {
.lower_workgroup_access_to_offsets = true,
.caps = {
* with certain code / code generators.
*/
.shared_addr_format = nir_address_format_32bit_offset,
+ .debug = {
+ .func = anv_spirv_nir_debug,
+ .private_data = &spirv_debug_data,
+ },
};