ctx->Driver.ShadeModel = fxDDShadeModel;
ctx->Driver.Enable = fxDDEnable;
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
tnl->Driver.RenderStart = fxDDRenderStart;
tnl->Driver.RenderFinish = fxDDRenderFinish;
tnl->Driver.ResetLineStipple = _swrast_ResetLineStipple;
-/* $Id: osmesa.c,v 1.53 2001/04/04 21:54:21 brianp Exp $ */
+/* $Id: osmesa.c,v 1.54 2001/05/10 12:22:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "swrast/s_triangle.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
swdd->SetReadBuffer = set_read_buffer;
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
tnl->Driver.RenderStart = _swsetup_RenderStart;
tnl->Driver.RenderFinish = _swsetup_RenderFinish;
tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;
-/* $Id: xm_dd.c,v 1.23 2001/04/27 21:18:25 brianp Exp $ */
+/* $Id: xm_dd.c,v 1.24 2001/05/10 12:22:32 keithw Exp $ */
/*
* Mesa 3-D graphics library
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
/*
/* Initialize the TNL driver interface:
*/
tnl = TNL_CONTEXT(ctx);
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
tnl->Driver.RenderStart = _swsetup_RenderStart;
tnl->Driver.RenderFinish = _swsetup_RenderFinish;
tnl->Driver.BuildProjectedVertices = _swsetup_BuildProjectedVertices;