But cap the size in bytes, to avoid depleting the whole system memory,
with humongus textures.
Tested with max-texture-size piglit test.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
/**
* Max texture sizes
*/
-#define LP_MAX_TEXTURE_2D_LEVELS 13 /* 4K x 4K for now */
-#define LP_MAX_TEXTURE_3D_LEVELS 10 /* 512 x 512 x 512 for now */
+#define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL) /* 1GB for now */
+#define LP_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
+#define LP_MAX_TEXTURE_3D_LEVELS 11 /* 1K x 1K x 1K for now */
/** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
+ size_t total_size = 0;
assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
}
}
+ total_size += lpr->num_slices_faces[level] * lpr->img_stride[level];
+ if (total_size > LP_MAX_TEXTURE_SIZE) {
+ goto fail;
+ }
+
/* Compute size of next mipmap level */
width = u_minify(width, 1);
height = u_minify(height, 1);