/**
- * Store a 32-bit integer depth component texture image.
+ * Store a 32-bit integer or float depth component texture image.
*/
static GLboolean
_mesa_texstore_z32(TEXSTORE_PARAMS)
{
const GLuint depthScale = 0xffffffff;
const GLuint texelBytes = _mesa_get_format_bytes(dstFormat);
+ const GLenum dstType = _mesa_get_format_datatype(dstFormat);
(void) dims;
- ASSERT(dstFormat == MESA_FORMAT_Z32);
+ ASSERT(dstFormat == MESA_FORMAT_Z32 ||
+ dstFormat == MESA_FORMAT_Z32_FLOAT);
ASSERT(texelBytes == sizeof(GLuint));
if (ctx->Pixel.DepthScale == 1.0f &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_DEPTH_COMPONENT &&
srcFormat == GL_DEPTH_COMPONENT &&
- srcType == GL_UNSIGNED_INT) {
+ srcType == dstType) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
const GLvoid *src = _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
_mesa_unpack_depth_span(ctx, srcWidth,
- GL_UNSIGNED_INT, (GLuint *) dstRow,
+ dstType, dstRow,
depthScale, srcType, src, srcPacking);
dstRow += dstRowStride;
}
{ MESA_FORMAT_RGB9_E5_FLOAT, _mesa_texstore_rgb9_e5 },
{ MESA_FORMAT_R11_G11_B10_FLOAT, _mesa_texstore_r11_g11_b10f },
- { MESA_FORMAT_Z32_FLOAT, NULL /* XXX */ },
+ { MESA_FORMAT_Z32_FLOAT, _mesa_texstore_z32 },
{ MESA_FORMAT_Z32_FLOAT_X24S8, /* XXX */ },
};