radeonsi: start using u_log_context for debugging
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Fri, 4 Aug 2017 14:50:05 +0000 (16:50 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Tue, 22 Aug 2017 07:51:00 +0000 (09:51 +0200)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeon/r600_pipe_common.h
src/gallium/drivers/radeon/r600_texture.c
src/gallium/drivers/radeonsi/si_debug.c

index af84c788a93c1fd0fc8bb6d722259643791ec8ea..abe9c4ca57b7213b7dca7cfa377e903ed72aeb7c 100644 (file)
@@ -833,7 +833,7 @@ bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
                                     struct pipe_resource *texture,
                                     struct r600_texture **staging);
 void r600_print_texture_info(struct r600_common_screen *rscreen,
-                            struct r600_texture *rtex, FILE *f);
+                            struct r600_texture *rtex, struct u_log_context *log);
 struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
                                        const struct pipe_resource *templ);
 bool vi_dcc_formats_compatible(enum pipe_format format1,
index deedfaff3666feb8feb5c2f72c8c7046032e1aa0..22850e0c87d43e3b6667052cbd926af54960cc4d 100644 (file)
@@ -28,6 +28,7 @@
 #include "r600_cs.h"
 #include "r600_query.h"
 #include "util/u_format.h"
+#include "util/u_log.h"
 #include "util/u_memory.h"
 #include "util/u_pack_color.h"
 #include "util/u_surface.h"
@@ -1039,12 +1040,12 @@ static void r600_texture_allocate_htile(struct r600_common_screen *rscreen,
 }
 
 void r600_print_texture_info(struct r600_common_screen *rscreen,
-                            struct r600_texture *rtex, FILE *f)
+                            struct r600_texture *rtex, struct u_log_context *log)
 {
        int i;
 
        /* Common parameters. */
-       fprintf(f, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+       u_log_printf(log, "  Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
                "blk_h=%u, array_size=%u, last_level=%u, "
                "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
                rtex->resource.b.b.width0, rtex->resource.b.b.height0,
@@ -1055,7 +1056,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                rtex->surface.flags, util_format_short_name(rtex->resource.b.b.format));
 
        if (rscreen->chip_class >= GFX9) {
-               fprintf(f, "  Surf: size=%"PRIu64", slice_size=%"PRIu64", "
+               u_log_printf(log, "  Surf: size=%"PRIu64", slice_size=%"PRIu64", "
                        "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
                        rtex->surface.surf_size,
                        rtex->surface.u.gfx9.surf_slice_size,
@@ -1065,7 +1066,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                        rtex->surface.u.gfx9.surf_pitch);
 
                if (rtex->fmask.size) {
-                       fprintf(f, "  FMASK: offset=%"PRIu64", size=%"PRIu64", "
+                       u_log_printf(log, "  FMASK: offset=%"PRIu64", size=%"PRIu64", "
                                "alignment=%u, swmode=%u, epitch=%u\n",
                                rtex->fmask.offset,
                                rtex->surface.u.gfx9.fmask_size,
@@ -1075,7 +1076,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                }
 
                if (rtex->cmask.size) {
-                       fprintf(f, "  CMask: offset=%"PRIu64", size=%"PRIu64", "
+                       u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", "
                                "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
                                rtex->cmask.offset,
                                rtex->surface.u.gfx9.cmask_size,
@@ -1085,7 +1086,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                }
 
                if (rtex->htile_offset) {
-                       fprintf(f, "  HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+                       u_log_printf(log, "  HTile: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
                                "rb_aligned=%u, pipe_aligned=%u\n",
                                rtex->htile_offset,
                                rtex->surface.htile_size,
@@ -1095,7 +1096,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                }
 
                if (rtex->dcc_offset) {
-                       fprintf(f, "  DCC: offset=%"PRIu64", size=%"PRIu64", "
+                       u_log_printf(log, "  DCC: offset=%"PRIu64", size=%"PRIu64", "
                                "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
                                rtex->dcc_offset, rtex->surface.dcc_size,
                                rtex->surface.dcc_alignment,
@@ -1104,7 +1105,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                }
 
                if (rtex->surface.u.gfx9.stencil_offset) {
-                       fprintf(f, "  Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
+                       u_log_printf(log, "  Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
                                rtex->surface.u.gfx9.stencil_offset,
                                rtex->surface.u.gfx9.stencil.swizzle_mode,
                                rtex->surface.u.gfx9.stencil.epitch);
@@ -1112,7 +1113,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                return;
        }
 
-       fprintf(f, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
+       u_log_printf(log, "  Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
                "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
                rtex->surface.surf_size, rtex->surface.surf_alignment, rtex->surface.u.legacy.bankw,
                rtex->surface.u.legacy.bankh, rtex->surface.u.legacy.num_banks, rtex->surface.u.legacy.mtilea,
@@ -1120,31 +1121,31 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                (rtex->surface.flags & RADEON_SURF_SCANOUT) != 0);
 
        if (rtex->fmask.size)
-               fprintf(f, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
+               u_log_printf(log, "  FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
                        "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
                        rtex->fmask.offset, rtex->fmask.size, rtex->fmask.alignment,
                        rtex->fmask.pitch_in_pixels, rtex->fmask.bank_height,
                        rtex->fmask.slice_tile_max, rtex->fmask.tile_mode_index);
 
        if (rtex->cmask.size)
-               fprintf(f, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
+               u_log_printf(log, "  CMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, "
                        "slice_tile_max=%u\n",
                        rtex->cmask.offset, rtex->cmask.size, rtex->cmask.alignment,
                        rtex->cmask.slice_tile_max);
 
        if (rtex->htile_offset)
-               fprintf(f, "  HTile: offset=%"PRIu64", size=%"PRIu64", "
+               u_log_printf(log, "  HTile: offset=%"PRIu64", size=%"PRIu64", "
                        "alignment=%u, TC_compatible = %u\n",
                        rtex->htile_offset, rtex->surface.htile_size,
                        rtex->surface.htile_alignment,
                        rtex->tc_compatible_htile);
 
        if (rtex->dcc_offset) {
-               fprintf(f, "  DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
+               u_log_printf(log, "  DCC: offset=%"PRIu64", size=%"PRIu64", alignment=%u\n",
                        rtex->dcc_offset, rtex->surface.dcc_size,
                        rtex->surface.dcc_alignment);
                for (i = 0; i <= rtex->resource.b.b.last_level; i++)
-                       fprintf(f, "  DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
+                       u_log_printf(log, "  DCCLevel[%i]: enabled=%u, offset=%"PRIu64", "
                                "fast_clear_size=%"PRIu64"\n",
                                i, i < rtex->surface.num_dcc_levels,
                                rtex->surface.u.legacy.level[i].dcc_offset,
@@ -1152,7 +1153,7 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
        }
 
        for (i = 0; i <= rtex->resource.b.b.last_level; i++)
-               fprintf(f, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
+               u_log_printf(log, "  Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
                        "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
                        "mode=%u, tiling_index = %u\n",
                        i, rtex->surface.u.legacy.level[i].offset,
@@ -1166,10 +1167,10 @@ void r600_print_texture_info(struct r600_common_screen *rscreen,
                        rtex->surface.u.legacy.tiling_index[i]);
 
        if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
-               fprintf(f, "  StencilLayout: tilesplit=%u\n",
+               u_log_printf(log, "  StencilLayout: tilesplit=%u\n",
                        rtex->surface.u.legacy.stencil_tile_split);
                for (i = 0; i <= rtex->resource.b.b.last_level; i++) {
-                       fprintf(f, "  StencilLevel[%i]: offset=%"PRIu64", "
+                       u_log_printf(log, "  StencilLevel[%i]: offset=%"PRIu64", "
                                "slice_size=%"PRIu64", npix_x=%u, "
                                "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
                                "mode=%u, tiling_index = %u\n",
@@ -1360,8 +1361,12 @@ r600_texture_create_object(struct pipe_screen *screen,
 
        if (rscreen->debug_flags & DBG_TEX) {
                puts("Texture:");
-               r600_print_texture_info(rscreen, rtex, stdout);
+               struct u_log_context log;
+               u_log_context_init(&log);
+               r600_print_texture_info(rscreen, rtex, &log);
+               u_log_new_page_print(&log, stdout);
                fflush(stdout);
+               u_log_context_destroy(&log);
        }
 
        return rtex;
index 3cc34b64bb827ee27e48b73eac544f847875c249..e797f10f7f08fb5da3d562b5e8e05f4355328118 100644 (file)
@@ -30,6 +30,7 @@
 #include "gfx9d.h"
 #include "sid_tables.h"
 #include "ddebug/dd_util.h"
+#include "util/u_log.h"
 #include "util/u_memory.h"
 #include "ac_debug.h"
 
@@ -45,24 +46,72 @@ static void si_dump_shader(struct si_screen *sscreen,
                si_shader_dump(sscreen, shader, NULL, processor, f, false);
 }
 
-static void si_dump_gfx_shader(struct si_screen *sscreen,
-                              const struct si_shader_ctx_state *state, FILE *f)
+struct si_log_chunk_shader {
+       /* The shader destroy code assumes a current context for unlinking of
+        * PM4 packets etc.
+        *
+        * While we should be able to destroy shaders without a context, doing
+        * so would happen only very rarely and be therefore likely to fail
+        * just when you're trying to debug something. Let's just remember the
+        * current context in the chunk.
+        */
+       struct si_context *ctx;
+       struct si_shader *shader;
+
+       /* For keep-alive reference counts */
+       struct si_shader_selector *sel;
+       struct si_compute *program;
+};
+
+static void
+si_log_chunk_shader_destroy(void *data)
+{
+       struct si_log_chunk_shader *chunk = data;
+       si_shader_selector_reference(chunk->ctx, &chunk->sel, NULL);
+       si_compute_reference(&chunk->program, NULL);
+       FREE(chunk);
+}
+
+static void
+si_log_chunk_shader_print(void *data, FILE *f)
+{
+       struct si_log_chunk_shader *chunk = data;
+       struct si_screen *sscreen = chunk->ctx->screen;
+       si_dump_shader(sscreen, chunk->shader->selector->info.processor,
+                      chunk->shader, f);
+}
+
+static struct u_log_chunk_type si_log_chunk_type_shader = {
+       .destroy = si_log_chunk_shader_destroy,
+       .print = si_log_chunk_shader_print,
+};
+
+static void si_dump_gfx_shader(struct si_context *ctx,
+                              const struct si_shader_ctx_state *state,
+                              struct u_log_context *log)
 {
-       const struct si_shader *current = state->current;
+       struct si_shader *current = state->current;
 
        if (!state->cso || !current)
                return;
 
-       si_dump_shader(sscreen, state->cso->info.processor, current, f);
+       struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
+       chunk->ctx = ctx;
+       chunk->shader = current;
+       si_shader_selector_reference(ctx, &chunk->sel, current->selector);
+       u_log_chunk(log, &si_log_chunk_type_shader, chunk);
 }
 
-static void si_dump_compute_shader(struct si_screen *sscreen,
-                                  const struct si_cs_shader_state *state, FILE *f)
+static void si_dump_compute_shader(const struct si_cs_shader_state *state,
+                                  struct u_log_context *log)
 {
        if (!state->program || state->program != state->emitted_program)
                return;
 
-       si_dump_shader(sscreen, PIPE_SHADER_COMPUTE, &state->program->shader, f);
+       struct si_log_chunk_shader *chunk = CALLOC_STRUCT(si_log_chunk_shader);
+       chunk->shader = &state->program->shader;
+       si_compute_reference(&chunk->program, state->program);
+       u_log_chunk(log, &si_log_chunk_type_shader, chunk);
 }
 
 /**
@@ -365,7 +414,7 @@ static void si_dump_bo_list(struct si_context *sctx,
                   "      Other buffers can still be allocated there.\n\n");
 }
 
-static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
+static void si_dump_framebuffer(struct si_context *sctx, struct u_log_context *log)
 {
        struct pipe_framebuffer_state *state = &sctx->framebuffer.state;
        struct r600_texture *rtex;
@@ -376,89 +425,143 @@ static void si_dump_framebuffer(struct si_context *sctx, FILE *f)
                        continue;
 
                rtex = (struct r600_texture*)state->cbufs[i]->texture;
-               fprintf(f, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
-               r600_print_texture_info(sctx->b.screen, rtex, f);
-               fprintf(f, "\n");
+               u_log_printf(log, COLOR_YELLOW "Color buffer %i:" COLOR_RESET "\n", i);
+               r600_print_texture_info(sctx->b.screen, rtex, log);
+               u_log_printf(log, "\n");
        }
 
        if (state->zsbuf) {
                rtex = (struct r600_texture*)state->zsbuf->texture;
-               fprintf(f, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
-               r600_print_texture_info(sctx->b.screen, rtex, f);
-               fprintf(f, "\n");
+               u_log_printf(log, COLOR_YELLOW "Depth-stencil buffer:" COLOR_RESET "\n");
+               r600_print_texture_info(sctx->b.screen, rtex, log);
+               u_log_printf(log, "\n");
        }
 }
 
 typedef unsigned (*slot_remap_func)(unsigned);
 
-static void si_dump_descriptor_list(struct si_descriptors *desc,
-                                   const char *shader_name,
-                                   const char *elem_name,
-                                   unsigned element_dw_size,
-                                   unsigned num_elements,
-                                   slot_remap_func slot_remap,
-                                   FILE *f)
+struct si_log_chunk_desc_list {
+       /** Pointer to memory map of buffer where the list is uploader */
+       uint32_t *gpu_list;
+       /** Reference of buffer where the list is uploaded, so that gpu_list
+        * is kept live. */
+       struct r600_resource *buf;
+
+       const char *shader_name;
+       const char *elem_name;
+       slot_remap_func slot_remap;
+       unsigned element_dw_size;
+       unsigned num_elements;
+
+       uint32_t list[0];
+};
+
+static void
+si_log_chunk_desc_list_destroy(void *data)
 {
-       unsigned i, j;
+       struct si_log_chunk_desc_list *chunk = data;
+       r600_resource_reference(&chunk->buf, NULL);
+       FREE(chunk);
+}
 
-       if (!desc->list)
-               return;
+static void
+si_log_chunk_desc_list_print(void *data, FILE *f)
+{
+       struct si_log_chunk_desc_list *chunk = data;
 
-       for (i = 0; i < num_elements; i++) {
-               unsigned dw_offset = slot_remap(i) * element_dw_size;
-               uint32_t *gpu_ptr = desc->gpu_list ? desc->gpu_list : desc->list;
-               const char *list_note = desc->gpu_list ? "GPU list" : "CPU list";
-               uint32_t *cpu_list = desc->list + dw_offset;
-               uint32_t *gpu_list = gpu_ptr + dw_offset;
+       for (unsigned i = 0; i < chunk->num_elements; i++) {
+               unsigned cpu_dw_offset = i * chunk->element_dw_size;
+               unsigned gpu_dw_offset = chunk->slot_remap(i) * chunk->element_dw_size;
+               const char *list_note = chunk->gpu_list ? "GPU list" : "CPU list";
+               uint32_t *cpu_list = chunk->list + cpu_dw_offset;
+               uint32_t *gpu_list = chunk->gpu_list ? chunk->gpu_list + gpu_dw_offset : cpu_list;
 
                fprintf(f, COLOR_GREEN "%s%s slot %u (%s):" COLOR_RESET "\n",
-                       shader_name, elem_name, i, list_note);
+                       chunk->shader_name, chunk->elem_name, i, list_note);
 
-               switch (element_dw_size) {
+               switch (chunk->element_dw_size) {
                case 4:
-                       for (j = 0; j < 4; j++)
+                       for (unsigned j = 0; j < 4; j++)
                                ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
                                            gpu_list[j], 0xffffffff);
                        break;
                case 8:
-                       for (j = 0; j < 8; j++)
+                       for (unsigned j = 0; j < 8; j++)
                                ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
                                            gpu_list[j], 0xffffffff);
 
                        fprintf(f, COLOR_CYAN "    Buffer:" COLOR_RESET "\n");
-                       for (j = 0; j < 4; j++)
+                       for (unsigned j = 0; j < 4; j++)
                                ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
                                            gpu_list[4+j], 0xffffffff);
                        break;
                case 16:
-                       for (j = 0; j < 8; j++)
+                       for (unsigned j = 0; j < 8; j++)
                                ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
                                            gpu_list[j], 0xffffffff);
 
                        fprintf(f, COLOR_CYAN "    Buffer:" COLOR_RESET "\n");
-                       for (j = 0; j < 4; j++)
+                       for (unsigned j = 0; j < 4; j++)
                                ac_dump_reg(f, R_008F00_SQ_BUF_RSRC_WORD0 + j*4,
                                            gpu_list[4+j], 0xffffffff);
 
                        fprintf(f, COLOR_CYAN "    FMASK:" COLOR_RESET "\n");
-                       for (j = 0; j < 8; j++)
+                       for (unsigned j = 0; j < 8; j++)
                                ac_dump_reg(f, R_008F10_SQ_IMG_RSRC_WORD0 + j*4,
                                            gpu_list[8+j], 0xffffffff);
 
                        fprintf(f, COLOR_CYAN "    Sampler state:" COLOR_RESET "\n");
-                       for (j = 0; j < 4; j++)
+                       for (unsigned j = 0; j < 4; j++)
                                ac_dump_reg(f, R_008F30_SQ_IMG_SAMP_WORD0 + j*4,
                                            gpu_list[12+j], 0xffffffff);
                        break;
                }
 
-               if (memcmp(gpu_list, cpu_list, desc->element_dw_size * 4) != 0) {
+               if (memcmp(gpu_list, cpu_list, chunk->element_dw_size * 4) != 0) {
                        fprintf(f, COLOR_RED "!!!!! This slot was corrupted in GPU memory !!!!!"
                                COLOR_RESET "\n");
                }
 
                fprintf(f, "\n");
        }
+
+}
+
+static const struct u_log_chunk_type si_log_chunk_type_descriptor_list = {
+       .destroy = si_log_chunk_desc_list_destroy,
+       .print = si_log_chunk_desc_list_print,
+};
+
+static void si_dump_descriptor_list(struct si_descriptors *desc,
+                                   const char *shader_name,
+                                   const char *elem_name,
+                                   unsigned element_dw_size,
+                                   unsigned num_elements,
+                                   slot_remap_func slot_remap,
+                                   struct u_log_context *log)
+{
+       if (!desc->list)
+               return;
+
+       struct si_log_chunk_desc_list *chunk =
+               CALLOC_VARIANT_LENGTH_STRUCT(si_log_chunk_desc_list,
+                                            4 * element_dw_size * num_elements);
+       chunk->shader_name = shader_name;
+       chunk->elem_name = elem_name;
+       chunk->element_dw_size = element_dw_size;
+       chunk->num_elements = num_elements;
+       chunk->slot_remap = slot_remap;
+
+       r600_resource_reference(&chunk->buf, desc->buffer);
+       chunk->gpu_list = desc->gpu_list;
+
+       for (unsigned i = 0; i < num_elements; ++i) {
+               memcpy(&chunk->list[i * element_dw_size],
+                      &desc->list[slot_remap(i) * element_dw_size],
+                      4 * element_dw_size);
+       }
+
+       u_log_chunk(log, &si_log_chunk_type_descriptor_list, chunk);
 }
 
 static unsigned si_identity(unsigned slot)
@@ -468,7 +571,8 @@ static unsigned si_identity(unsigned slot)
 
 static void si_dump_descriptors(struct si_context *sctx,
                                enum pipe_shader_type processor,
-                               const struct tgsi_shader_info *info, FILE *f)
+                               const struct tgsi_shader_info *info,
+                               struct u_log_context *log)
 {
        struct si_descriptors *descs =
                &sctx->descriptors[SI_DESCS_FIRST_SHADER +
@@ -499,44 +603,45 @@ static void si_dump_descriptors(struct si_context *sctx,
 
                si_dump_descriptor_list(&sctx->vertex_buffers, name,
                                        " - Vertex buffer", 4, info->num_inputs,
-                                       si_identity, f);
+                                       si_identity, log);
        }
 
        si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS],
                                name, " - Constant buffer", 4,
                                util_last_bit(enabled_constbuf),
-                               si_get_constbuf_slot, f);
+                               si_get_constbuf_slot, log);
        si_dump_descriptor_list(&descs[SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS],
                                name, " - Shader buffer", 4,
                                util_last_bit(enabled_shaderbuf),
-                               si_get_shaderbuf_slot, f);
+                               si_get_shaderbuf_slot, log);
        si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES],
                                name, " - Sampler", 16,
                                util_last_bit(enabled_samplers),
-                               si_get_sampler_slot, f);
+                               si_get_sampler_slot, log);
        si_dump_descriptor_list(&descs[SI_SHADER_DESCS_SAMPLERS_AND_IMAGES],
                                name, " - Image", 8,
                                util_last_bit(enabled_images),
-                               si_get_image_slot, f);
+                               si_get_image_slot, log);
 }
 
 static void si_dump_gfx_descriptors(struct si_context *sctx,
                                    const struct si_shader_ctx_state *state,
-                                   FILE *f)
+                                   struct u_log_context *log)
 {
        if (!state->cso || !state->current)
                return;
 
-       si_dump_descriptors(sctx, state->cso->type, &state->cso->info, f);
+       si_dump_descriptors(sctx, state->cso->type, &state->cso->info, log);
 }
 
-static void si_dump_compute_descriptors(struct si_context *sctx, FILE *f)
+static void si_dump_compute_descriptors(struct si_context *sctx,
+                                       struct u_log_context *log)
 {
        if (!sctx->cs_shader_state.program ||
            sctx->cs_shader_state.program != sctx->cs_shader_state.emitted_program)
                return;
 
-       si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, f);
+       si_dump_descriptors(sctx, PIPE_SHADER_COMPUTE, NULL, log);
 }
 
 struct si_shader_inst {
@@ -825,28 +930,34 @@ static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
                }
        }
 
+       struct u_log_context log;
+       u_log_context_init(&log);
+
        if (flags & PIPE_DUMP_CURRENT_STATES)
-               si_dump_framebuffer(sctx, f);
+               si_dump_framebuffer(sctx, &log);
 
        if (flags & PIPE_DUMP_CURRENT_SHADERS) {
-               si_dump_gfx_shader(sctx->screen, &sctx->vs_shader, f);
-               si_dump_gfx_shader(sctx->screen, &sctx->tcs_shader, f);
-               si_dump_gfx_shader(sctx->screen, &sctx->tes_shader, f);
-               si_dump_gfx_shader(sctx->screen, &sctx->gs_shader, f);
-               si_dump_gfx_shader(sctx->screen, &sctx->ps_shader, f);
-               si_dump_compute_shader(sctx->screen, &sctx->cs_shader_state, f);
+               si_dump_gfx_shader(sctx, &sctx->vs_shader, &log);
+               si_dump_gfx_shader(sctx, &sctx->tcs_shader, &log);
+               si_dump_gfx_shader(sctx, &sctx->tes_shader, &log);
+               si_dump_gfx_shader(sctx, &sctx->gs_shader, &log);
+               si_dump_gfx_shader(sctx, &sctx->ps_shader, &log);
+               si_dump_compute_shader(&sctx->cs_shader_state, &log);
 
                si_dump_descriptor_list(&sctx->descriptors[SI_DESCS_RW_BUFFERS],
                                        "", "RW buffers", 4, SI_NUM_RW_BUFFERS,
-                                       si_identity, f);
-               si_dump_gfx_descriptors(sctx, &sctx->vs_shader, f);
-               si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, f);
-               si_dump_gfx_descriptors(sctx, &sctx->tes_shader, f);
-               si_dump_gfx_descriptors(sctx, &sctx->gs_shader, f);
-               si_dump_gfx_descriptors(sctx, &sctx->ps_shader, f);
-               si_dump_compute_descriptors(sctx, f);
+                                       si_identity, &log);
+               si_dump_gfx_descriptors(sctx, &sctx->vs_shader, &log);
+               si_dump_gfx_descriptors(sctx, &sctx->tcs_shader, &log);
+               si_dump_gfx_descriptors(sctx, &sctx->tes_shader, &log);
+               si_dump_gfx_descriptors(sctx, &sctx->gs_shader, &log);
+               si_dump_gfx_descriptors(sctx, &sctx->ps_shader, &log);
+               si_dump_compute_descriptors(sctx, &log);
        }
 
+       u_log_new_page_print(&log, f);
+       u_log_context_destroy(&log);
+
        if (flags & PIPE_DUMP_LAST_COMMAND_BUFFER) {
                si_dump_bo_list(sctx, &sctx->last_gfx, f);
                si_dump_last_ib(sctx, f);