* Does the initial bining command list setup for drawing to a given FBO.
*/
static void
-vc4_start_draw(struct vc4_context *vc4, int vert_count)
+vc4_start_draw(struct vc4_context *vc4)
{
struct vc4_job *job = vc4->job;
vc4->dirty |= VC4_DIRTY_PRIM_MODE;
}
- vc4_start_draw(vc4, info->count);
+ vc4_start_draw(vc4);
vc4_update_compiled_shaders(vc4, info->mode);
uint32_t start_draw_calls_queued = job->draw_calls_queued;
job->cleared |= buffers;
job->resolve |= buffers;
- vc4_start_draw(vc4, 0);
+ vc4_start_draw(vc4);
}
static void