-/* $Id: ac_import.c,v 1.9 2001/03/12 00:48:41 gareth Exp $ */
+/* $Id: ac_import.c,v 1.10 2001/03/17 18:04:54 keithw Exp $ */
/*
* Mesa 3-D graphics library
/* Limited choices at this stage:
*/
- ASSERT(type == GL_FLOAT);
- ASSERT(stride == sizeof(GLfloat) || stride == 0);
+ ASSERT(type == GL_UNSIGNED_BYTE);
+ ASSERT(stride == sizeof(GLubyte) || stride == 0);
- _math_trans_1f( (GLfloat *) to->Ptr,
- from->Ptr,
- from->StrideB,
- from->Type,
- 0,
- ac->count - ac->start);
+ _math_trans_1ub( (GLubyte *) to->Ptr,
+ from->Ptr,
+ from->StrideB,
+ from->Type,
+ 0,
+ ac->count - ac->start);
- to->StrideB = sizeof(GLfloat);
- to->Type = GL_FLOAT;
+ to->StrideB = sizeof(GLubyte);
+ to->Type = GL_UNSIGNED_BYTE;
ac->IsCached.EdgeFlag = GL_TRUE;
}