/*** GLX_MESA_set_3dfx_mode ***/
glx.Set3DfxModeMESA = Fake_glXSet3DfxModeMESA;
- /*** GLX_MESA_agp_offset ***/
- glx.GetAGPOffsetMESA = Fake_glXGetAGPOffsetMESA;
-
/*** GLX_EXT_texture_from_pixmap ***/
glx.BindTexImageEXT = Fake_glXBindTexImageEXT;
glx.ReleaseTexImageEXT = Fake_glXReleaseTexImageEXT;
-/*** GLX_MESA_agp_offset */
-
-GLuint PUBLIC
-glXGetAGPOffsetMESA( const GLvoid *pointer )
-{
- struct _glxapi_table *t;
- Display *dpy = glXGetCurrentDisplay();
- GET_DISPATCH(dpy, t);
- if (!t)
- return ~0;
- return t->GetAGPOffsetMESA(pointer);
-}
-
-
/*** GLX_EXT_texture_from_pixmap */
void PUBLIC
/*** GLX_ARB_get_proc_address ***/
{ "glXGetProcAddressARB", (__GLXextFuncPtr) glXGetProcAddressARB },
- /*** GLX_MESA_agp_offset ***/
- { "glXGetAGPOffsetMESA", (__GLXextFuncPtr) glXGetAGPOffsetMESA },
-
/*** GLX_EXT_texture_from_pixmap ***/
{ "glXBindTexImageEXT", (__GLXextFuncPtr) glXBindTexImageEXT },
{ "glXReleaseTexImageEXT", (__GLXextFuncPtr) glXReleaseTexImageEXT },
/*** GLX_MESA_set_3dfx_mode ***/
Bool (*Set3DfxModeMESA)(int mode);
- /*** GLX_MESA_agp_offset ***/
- GLuint (*GetAGPOffsetMESA)( const GLvoid *pointer );
-
/*** GLX_EXT_texture_from_pixmap ***/
void (*BindTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer,
const int *attrib_list);