if (subgroup_id_index >= 0)
max_push_components--; /* Save a slot for the thread ID */
- /* FIXME: We currently have some GPU hangs that happen apparently when using
- * push constants. Since we have no solution for such hangs yet, just
- * go ahead and use pull constants for now.
- */
- if (devinfo->gen == 10 && compiler->supports_pull_constants) {
- compiler->shader_perf_log(log_data, "Disabling push constants.");
- max_push_components = 0;
- }
-
/* We push small arrays, but no bigger than 16 floats. This is big enough
* for a vec4 but hopefully not large enough to push out other stuff. We
* should probably use a better heuristic at some point.