compiler: add printable values for cull distance varyings.
authorDave Airlie <airlied@redhat.com>
Mon, 29 Aug 2016 00:17:16 +0000 (10:17 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 4 Oct 2016 00:15:23 +0000 (10:15 +1000)
We need these for spir-v/nir shaders.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/compiler/shader_enums.c

index 729a3583b1bcd4fc4ed08552e9c18119ad462d29..3c5a2686874bbe6a307fec893a59b2288e4731f3 100644 (file)
@@ -151,6 +151,8 @@ gl_varying_slot_name(gl_varying_slot slot)
       ENUM(VARYING_SLOT_CLIP_VERTEX),
       ENUM(VARYING_SLOT_CLIP_DIST0),
       ENUM(VARYING_SLOT_CLIP_DIST1),
+      ENUM(VARYING_SLOT_CULL_DIST0),
+      ENUM(VARYING_SLOT_CULL_DIST1),
       ENUM(VARYING_SLOT_PRIMITIVE_ID),
       ENUM(VARYING_SLOT_LAYER),
       ENUM(VARYING_SLOT_VIEWPORT),