builtin_variables.cpp:1062:53: warning: unused parameter 'name_as_gs_input' [-Wunused-parameter]
const char *name_as_gs_input)
^
builtin_functions.cpp:4774:47: warning: unused parameter 'intrinsic_name' [-Wunused-parameter]
const char *intrinsic_name,
^
builtin_functions.cpp:4907:66: warning: unused parameter 'state' [-Wunused-parameter]
_mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state,
^
builtin_functions.cpp:4915:49: warning: unused parameter 'num_arguments' [-Wunused-parameter]
unsigned num_arguments,
^
builtin_functions.cpp:4916:49: warning: unused parameter 'flags' [-Wunused-parameter]
unsigned flags)
^
ir_print_visitor.cpp:589:37: warning: unused parameter 'ir' [-Wunused-parameter]
ir_print_visitor::visit(ir_barrier *ir)
^
linker.cpp:3212:48: warning: unused parameter 'ctx' [-Wunused-parameter]
build_program_resource_list(struct gl_context *ctx,
^
standalone_scaffolding.cpp:65:57: warning: unused parameter ‘id’ [-Wunused-parameter]
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
^
v2: Rebase on top of GL_ARB_shader_image_size work (especially
58a86897). Silence more warnings added by that work.
v3: Remove mention of the removed parameter from comments. Suggested by
Iago.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> [v1]
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "Martin Peres <martin.peres@linux.intel.com>"
if (state->es_shader && state->language_version >= 300) {
/* Local shader has no exact candidates; check the built-ins. */
_mesa_glsl_initialize_builtin_functions();
- if (_mesa_glsl_find_builtin_function_by_name(state, name)) {
+ if (_mesa_glsl_find_builtin_function_by_name(name)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(& loc, state,
"A shader cannot redefine or overload built-in "
void add_function(const char *name, ...);
typedef ir_function_signature *(builtin_builder::*image_prototype_ctr)(const glsl_type *image_type,
- const char *intrinsic_name,
unsigned num_arguments,
unsigned flags);
B1(mid3)
ir_function_signature *_image_prototype(const glsl_type *image_type,
- const char *intrinsic_name,
unsigned num_arguments,
unsigned flags);
ir_function_signature *_image_size_prototype(const glsl_type *image_type,
- const char *intrinsic_name,
unsigned num_arguments,
unsigned flags);
ir_function_signature *_image(image_prototype_ctr prototype,
ir_function_signature *
builtin_builder::_image_prototype(const glsl_type *image_type,
- const char *intrinsic_name,
unsigned num_arguments,
unsigned flags)
{
ir_function_signature *
builtin_builder::_image_size_prototype(const glsl_type *image_type,
- const char *intrinsic_name,
- unsigned num_arguments,
- unsigned flags)
+ unsigned /* num_arguments */,
+ unsigned /* flags */)
{
const glsl_type *ret_type;
unsigned num_components = image_type->coordinate_components();
unsigned num_arguments,
unsigned flags)
{
- ir_function_signature *sig = (this->*prototype)(image_type, intrinsic_name,
+ ir_function_signature *sig = (this->*prototype)(image_type,
num_arguments, flags);
if (flags & IMAGE_FUNCTION_EMIT_STUB) {
}
ir_function *
-_mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state,
- const char *name)
+_mesa_glsl_find_builtin_function_by_name(const char *name)
{
ir_function *f;
mtx_lock(&builtins_lock);
ir_variable *add_uniform(const glsl_type *type, const char *name);
ir_variable *add_const(const char *name, int value);
ir_variable *add_const_ivec3(const char *name, int x, int y, int z);
- void add_varying(int slot, const glsl_type *type, const char *name,
- const char *name_as_gs_input);
+ void add_varying(int slot, const glsl_type *type, const char *name);
exec_list * const instructions;
struct _mesa_glsl_parse_state * const state;
/**
* Add a single "varying" variable. The variable's type and direction (input
* or output) are adjusted as appropriate for the type of shader being
- * compiled. For geometry shaders using {ARB,EXT}_geometry_shader4,
- * name_as_gs_input is used for the input (to avoid ambiguity).
+ * compiled.
*/
void
builtin_variable_generator::add_varying(int slot, const glsl_type *type,
- const char *name,
- const char *name_as_gs_input)
+ const char *name)
{
switch (state->stage) {
case MESA_SHADER_TESS_CTRL:
builtin_variable_generator::generate_varyings()
{
#define ADD_VARYING(loc, type, name) \
- add_varying(loc, type, name, name "In")
+ add_varying(loc, type, name)
/* gl_Position and gl_PointSize are not visible from fragment shaders. */
if (state->stage != MESA_SHADER_FRAGMENT) {
const char *name, exec_list *actual_parameters);
extern ir_function *
-_mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state,
- const char *name);
+_mesa_glsl_find_builtin_function_by_name(const char *name);
extern gl_shader *
_mesa_glsl_get_builtin_function_shader(void);
}
void
-ir_print_visitor::visit(ir_barrier *ir)
+ir_print_visitor::visit(ir_barrier *)
{
fprintf(f, "(barrier)\n");
}
* resource data.
*/
void
-build_program_resource_list(struct gl_context *ctx,
- struct gl_shader_program *shProg)
+build_program_resource_list(struct gl_shader_program *shProg)
{
/* Rebuild resource list. */
if (shProg->ProgramResourceList) {
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
extern void
-build_program_resource_list(struct gl_context *ctx,
- struct gl_shader_program *shProg);
+build_program_resource_list(struct gl_shader_program *shProg);
extern void
linker_error(struct gl_shader_program *prog, const char *fmt, ...)
}
void
-_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
+_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
const char *, int)
{
}
if (!ctx->Driver.LinkShader(ctx, prog)) {
prog->LinkStatus = GL_FALSE;
} else {
- build_program_resource_list(ctx, prog);
+ build_program_resource_list(prog);
}
}