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v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.
author
Eric Anholt
<eric@anholt.net>
Mon, 14 Jan 2019 18:39:43 +0000
(10:39 -0800)
committer
Eric Anholt
<eric@anholt.net>
Mon, 14 Jan 2019 23:40:55 +0000
(15:40 -0800)
We don't have a way to talk to RO about modifiers it can do yet, so assume
the minimum.
src/gallium/drivers/v3d/v3d_resource.c
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diff --git
a/src/gallium/drivers/v3d/v3d_resource.c
b/src/gallium/drivers/v3d/v3d_resource.c
index fba1661cd3f8b55d2b661ea3551366a10f474298..d95abaa8fd4d8af0da0624787b76108a71f8a1ff 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_resource.c
+++ b/
src/gallium/drivers/v3d/v3d_resource.c
@@
-764,7
+764,7
@@
v3d_resource_create_with_modifiers(struct pipe_screen *pscreen,
* the modifiers to see if we're allocating a scanout object.
*/
if (screen->ro &&
- ((tmpl->bind &
PIPE_BIND_SCANOUT
) ||
+ ((tmpl->bind &
(PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)
) ||
(count == 1 && modifiers[0] == DRM_FORMAT_MOD_LINEAR))) {
struct winsys_handle handle;
rsc->scanout =