reorder a few token definitions
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 20 Jun 2006 14:52:22 +0000 (14:52 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 20 Jun 2006 14:52:22 +0000 (14:52 +0000)
include/GL/gl.h

index aca62af39bfd5321f595fe31498e2e2147b5c79d..65797b023dc56c1ad0cdc87847f4110ff5a213b7 100644 (file)
@@ -1,6 +1,6 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
+ * Version:  6.5.1
  *
  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
@@ -441,16 +441,16 @@ typedef double            GLclampd;       /* double precision float in [0,1] */
 #define GL_OR_INVERTED                         0x150D
 
 /* Stencil */
-#define GL_STENCIL_TEST                                0x0B90
-#define GL_STENCIL_WRITEMASK                   0x0B98
 #define GL_STENCIL_BITS                                0x0D57
+#define GL_STENCIL_TEST                                0x0B90
+#define GL_STENCIL_CLEAR_VALUE                 0x0B91
 #define GL_STENCIL_FUNC                                0x0B92
 #define GL_STENCIL_VALUE_MASK                  0x0B93
-#define GL_STENCIL_REF                         0x0B97
 #define GL_STENCIL_FAIL                                0x0B94
-#define GL_STENCIL_PASS_DEPTH_PASS             0x0B96
 #define GL_STENCIL_PASS_DEPTH_FAIL             0x0B95
-#define GL_STENCIL_CLEAR_VALUE                 0x0B91
+#define GL_STENCIL_PASS_DEPTH_PASS             0x0B96
+#define GL_STENCIL_REF                         0x0B97
+#define GL_STENCIL_WRITEMASK                   0x0B98
 #define GL_STENCIL_INDEX                       0x1901
 #define GL_KEEP                                        0x1E00
 #define GL_REPLACE                             0x1E01
@@ -500,16 +500,16 @@ typedef double            GLclampd;       /* double precision float in [0,1] */
 
 /* Implementation limits */
 #define GL_MAX_LIST_NESTING                    0x0B31
-#define GL_MAX_ATTRIB_STACK_DEPTH              0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH           0x0D36
-#define GL_MAX_NAME_STACK_DEPTH                        0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH          0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH             0x0D39
 #define GL_MAX_EVAL_ORDER                      0x0D30
 #define GL_MAX_LIGHTS                          0x0D31
 #define GL_MAX_CLIP_PLANES                     0x0D32
 #define GL_MAX_TEXTURE_SIZE                    0x0D33
 #define GL_MAX_PIXEL_MAP_TABLE                 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH              0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH           0x0D36
+#define GL_MAX_NAME_STACK_DEPTH                        0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH          0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH             0x0D39
 #define GL_MAX_VIEWPORT_DIMS                   0x0D3A
 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH       0x0D3B
 
@@ -567,22 +567,22 @@ typedef double            GLclampd;       /* double precision float in [0,1] */
 #define GL_MAP2_GRID_DOMAIN                    0x0DD2
 #define GL_MAP2_GRID_SEGMENTS                  0x0DD3
 #define GL_COEFF                               0x0A00
-#define GL_DOMAIN                              0x0A02
 #define GL_ORDER                               0x0A01
+#define GL_DOMAIN                              0x0A02
 
 /* Hints */
-#define GL_FOG_HINT                            0x0C54
-#define GL_LINE_SMOOTH_HINT                    0x0C52
 #define GL_PERSPECTIVE_CORRECTION_HINT         0x0C50
 #define GL_POINT_SMOOTH_HINT                   0x0C51
+#define GL_LINE_SMOOTH_HINT                    0x0C52
 #define GL_POLYGON_SMOOTH_HINT                 0x0C53
+#define GL_FOG_HINT                            0x0C54
 #define GL_DONT_CARE                           0x1100
 #define GL_FASTEST                             0x1101
 #define GL_NICEST                              0x1102
 
 /* Scissor box */
-#define GL_SCISSOR_TEST                                0x0C11
 #define GL_SCISSOR_BOX                         0x0C10
+#define GL_SCISSOR_TEST                                0x0C11
 
 /* Pixel Mode / Transfer */
 #define GL_MAP_COLOR                           0x0D10
@@ -687,8 +687,8 @@ typedef double              GLclampd;       /* double precision float in [0,1] */
 
 /* Errors */
 #define GL_NO_ERROR                            0x0
-#define GL_INVALID_VALUE                       0x0501
 #define GL_INVALID_ENUM                                0x0500
+#define GL_INVALID_VALUE                       0x0501
 #define GL_INVALID_OPERATION                   0x0502
 #define GL_STACK_OVERFLOW                      0x0503
 #define GL_STACK_UNDERFLOW                     0x0504