{
}
+static void noop_bind_sampler_states(struct pipe_context *ctx, unsigned shader,
+ unsigned start, unsigned count,
+ void **states)
+{
+}
+
static void noop_bind_sampler(struct pipe_context *ctx, unsigned count, void **states)
{
}
ctx->create_vs_state = noop_create_shader_state;
ctx->bind_blend_state = noop_bind_state;
ctx->bind_depth_stencil_alpha_state = noop_bind_state;
+ ctx->bind_sampler_states = noop_bind_sampler_states;
ctx->bind_fragment_sampler_states = noop_bind_sampler;
ctx->bind_fs_state = noop_bind_state;
ctx->bind_rasterizer_state = noop_bind_state;