Vertex program checkpoint commit: converted all vertex attributes (color,
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 5 Jan 2002 20:51:12 +0000 (20:51 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 5 Jan 2002 20:51:12 +0000 (20:51 +0000)
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype.
Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib
now complete.

23 files changed:
src/mesa/array_cache/ac_import.c
src/mesa/main/mtypes.h
src/mesa/main/varray.c
src/mesa/math/m_debug_norm.c
src/mesa/math/m_norm_tmp.h
src/mesa/math/m_xform.h
src/mesa/swrast_setup/ss_vbtmp.h
src/mesa/tnl/t_array_api.c
src/mesa/tnl/t_array_import.c
src/mesa/tnl/t_context.h
src/mesa/tnl/t_imm_alloc.c
src/mesa/tnl/t_imm_api.c
src/mesa/tnl/t_imm_debug.c
src/mesa/tnl/t_imm_dlist.c
src/mesa/tnl/t_imm_elt.c
src/mesa/tnl/t_imm_eval.c
src/mesa/tnl/t_imm_exec.c
src/mesa/tnl/t_imm_fixup.c
src/mesa/tnl/t_vb_fog.c
src/mesa/tnl/t_vb_lighttmp.h
src/mesa/tnl/t_vb_normals.c
src/mesa/tnl/t_vb_program.c
src/mesa/tnl/t_vb_texgen.c

index 35538e294c790e3f5485f0ee259e05a8c88daadb..2fc13dc2d7765cce7c14c2f773b7b70da91fdbd6 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: ac_import.c,v 1.15 2001/12/14 02:50:57 brianp Exp $ */
+/* $Id: ac_import.c,v 1.16 2002/01/05 20:51:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  4.1
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
index f597c1d02fefa7cb4cf3c595ff11ea001c76412b..e97ba8c8ce13bbf2539d3ad4e4437f48b26e4fd9 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.56 2001/12/18 04:06:45 brianp Exp $ */
+/* $Id: mtypes.h,v 1.57 2002/01/05 20:51:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -314,11 +314,12 @@ struct gl_colorbuffer_attrib {
 #define VERT_ATTRIB_TEX5     13
 #define VERT_ATTRIB_TEX6     14
 #define VERT_ATTRIB_TEX7     15
+#define VERT_ATTRIB_MAX      16
 
 struct gl_current_attrib {
    /* These values valid only when FLUSH_VERTICES has been called.
     */
-   GLfloat Attrib[8 + MAX_TEXTURE_UNITS][4];   /* Current vertex attributes */
+   GLfloat Attrib[VERT_ATTRIB_MAX][4];         /* Current vertex attributes */
                                                /* indexed by VERT_ATTRIB_* */
    GLuint Index;                               /* Current color index */
    GLboolean EdgeFlag;                         /* Current edge flag */
@@ -1132,7 +1133,7 @@ struct gl_evaluators {
 
 #define VP_MAX_INSTRUCTIONS 128
 
-#define VP_NUM_INPUT_REGS 16
+#define VP_NUM_INPUT_REGS VERT_ATTRIB_MAX
 #define VP_NUM_OUTPUT_REGS 15
 #define VP_NUM_TEMP_REGS 12
 #define VP_NUM_PROG_REGS 96
index 54e471a5e88726a963040f7b9e458e6956aaeadc..31b0b9b223dc1256a5d4a263830ccee908bf0b1f 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: varray.c,v 1.39 2001/03/12 00:48:39 gareth Exp $ */
+/* $Id: varray.c,v 1.40 2002/01/05 20:51:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  4.1
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -137,6 +137,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
          return;
       }
    }
+   ctx->Array.Normal.Size = 3;
    ctx->Array.Normal.Type = type;
    ctx->Array.Normal.Stride = stride;
    ctx->Array.Normal.Ptr = (void *) ptr;
@@ -239,6 +240,7 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
          return;
       }
    }
+   ctx->Array.FogCoord.Size = 1;
    ctx->Array.FogCoord.Type = type;
    ctx->Array.FogCoord.Stride = stride;
    ctx->Array.FogCoord.Ptr = (void *) ptr;
@@ -284,6 +286,7 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
          return;
       }
    }
+   ctx->Array.Index.Size = 1;
    ctx->Array.Index.Type = type;
    ctx->Array.Index.Stride = stride;
    ctx->Array.Index.Ptr = (void *) ptr;
index f1b702f02cd40b672ee3fd8b42ee4c8376a84816..392e7c6bfd4104fd8b4e8f79840670d99582e6b1 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: m_debug_norm.c,v 1.7 2001/03/30 14:44:43 gareth Exp $ */
+/* $Id: m_debug_norm.c,v 1.8 2002/01/05 20:51:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  4.1
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -119,14 +119,14 @@ static char *norm_strings[8] = {
 
 static void ref_norm_transform_rescale( const GLmatrix *mat,
                                        GLfloat scale,
-                                       const GLvector3f *in,
+                                       const GLvector4f *in,
                                        const GLfloat *lengths,
-                                       GLvector3f *dest )
+                                       GLvector4f *dest )
 {
    GLuint i;
    const GLfloat *s = in->start;
    const GLfloat *m = mat->inv;
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
 
    (void) lengths;
 
@@ -142,14 +142,14 @@ static void ref_norm_transform_rescale( const GLmatrix *mat,
 
 static void ref_norm_transform_normalize( const GLmatrix *mat,
                                          GLfloat scale,
-                                         const GLvector3f *in,
+                                         const GLvector4f *in,
                                          const GLfloat *lengths,
-                                         GLvector3f *dest )
+                                         GLvector4f *dest )
 {
    GLuint i;
    const GLfloat *s = in->start;
    const GLfloat *m = mat->inv;
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start;
 
    for ( i = 0 ; i < in->count ; i++ ) {
       GLfloat t[3];
@@ -183,10 +183,10 @@ static void ref_norm_transform_normalize( const GLmatrix *mat,
 
 static int test_norm_function( normal_func func, int mtype, long *cycles )
 {
-   GLvector3f source[1], dest[1], dest2[1], ref[1], ref2[1];
+   GLvector4f source[1], dest[1], dest2[1], ref[1], ref2[1];
    GLmatrix mat[1];
-   GLfloat s[TEST_COUNT][5], d[TEST_COUNT][3], r[TEST_COUNT][3];
-   GLfloat d2[TEST_COUNT][3], r2[TEST_COUNT][3], length[TEST_COUNT];
+   GLfloat s[TEST_COUNT][5], d[TEST_COUNT][4], r[TEST_COUNT][4];
+   GLfloat d2[TEST_COUNT][4], r2[TEST_COUNT][4], length[TEST_COUNT];
    GLfloat scale;
    GLfloat *m;
    int i, j;
@@ -232,34 +232,34 @@ static int test_norm_function( normal_func func, int mtype, long *cycles )
       length[i] = 1 / sqrt( LEN_SQUARED_3FV( s[i] ) );
    }
 
-   source->data = (GLfloat(*)[3])s;
-   source->start = (GLfloat *)s;
+   source->data = (GLfloat(*)[4]) s;
+   source->start = (GLfloat *) s;
    source->count = TEST_COUNT;
    source->stride = sizeof(s[0]);
    source->flags = 0;
 
-   dest->data = (GLfloat(*)[3])d;
-   dest->start = (GLfloat *)d;
+   dest->data = d;
+   dest->start = (GLfloat *) d;
    dest->count = TEST_COUNT;
-   dest->stride = sizeof(float[3]);
+   dest->stride = sizeof(float[4]);
    dest->flags = 0;
 
-   dest2->data = (GLfloat(*)[3])d2;
-   dest2->start = (GLfloat *)d2;
+   dest2->data = d2;
+   dest2->start = (GLfloat *) d2;
    dest2->count = TEST_COUNT;
-   dest2->stride = sizeof(float[3]);
+   dest2->stride = sizeof(float[4]);
    dest2->flags = 0;
 
-   ref->data = (GLfloat(*)[3])r;
-   ref->start = (GLfloat *)r;
+   ref->data = r;
+   ref->start = (GLfloat *) r;
    ref->count = TEST_COUNT;
-   ref->stride = sizeof(float[3]);
+   ref->stride = sizeof(float[4]);
    ref->flags = 0;
 
-   ref2->data = (GLfloat(*)[3])r2;
-   ref2->start = (GLfloat *)r2;
+   ref2->data = r2;
+   ref2->start = (GLfloat *) r2;
    ref2->count = TEST_COUNT;
-   ref2->stride = sizeof(float[3]);
+   ref2->stride = sizeof(float[4]);
    ref2->flags = 0;
 
    if ( norm_normalize_types[mtype] == 0 ) {
index c0d6fac96b36b9e9d9e6e936ba79476521310348..767d1feddf273a026587b951de218effcfaf797d 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: m_norm_tmp.h,v 1.9 2002/01/05 14:12:24 brianp Exp $ */
+/* $Id: m_norm_tmp.h,v 1.10 2002/01/05 20:51:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
 static void _XFORMAPI
 TAG(transform_normalize_normals)( const GLmatrix *mat,
                                   GLfloat scale,
-                                  const GLvector3f *in,
+                                  const GLvector4f *in,
                                   const GLfloat *lengths,
-                                  GLvector3f *dest )
+                                  GLvector4f *dest )
 {
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
    const GLfloat *from = in->start;
    const GLuint stride = in->stride;
    const GLuint count = in->count;
@@ -114,11 +114,11 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
 static void _XFORMAPI
 TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
                                          GLfloat scale,
-                                         const GLvector3f *in,
+                                         const GLvector4f *in,
                                          const GLfloat *lengths,
-                                         GLvector3f *dest )
+                                         GLvector4f *dest )
 {
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
    const GLfloat *from = in->start;
    const GLuint stride = in->stride;
    const GLuint count = in->count;
@@ -179,11 +179,11 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
 static void _XFORMAPI
 TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
                                        GLfloat scale,
-                                       const GLvector3f *in,
+                                       const GLvector4f *in,
                                        const GLfloat *lengths,
-                                       GLvector3f *dest )
+                                       GLvector4f *dest )
 {
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
    const GLfloat *from = in->start;
    const GLuint stride = in->stride;
    const GLuint count = in->count;
@@ -208,11 +208,11 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
 static void _XFORMAPI
 TAG(transform_rescale_normals)( const GLmatrix *mat,
                                 GLfloat scale,
-                                const GLvector3f *in,
+                                const GLvector4f *in,
                                 const GLfloat *lengths,
-                                GLvector3f *dest )
+                                GLvector4f *dest )
 {
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
    const GLfloat *from = in->start;
    const GLuint stride = in->stride;
    const GLuint count = in->count;
@@ -240,11 +240,11 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
 static void _XFORMAPI
 TAG(transform_normals_no_rot)( const GLmatrix *mat,
                               GLfloat scale,
-                              const GLvector3f *in,
+                              const GLvector4f *in,
                               const GLfloat *lengths,
-                              GLvector3f *dest )
+                              GLvector4f *dest )
 {
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
    const GLfloat *from = in->start;
    const GLuint stride = in->stride;
    const GLuint count = in->count;
@@ -270,11 +270,11 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
 static void _XFORMAPI
 TAG(transform_normals)( const GLmatrix *mat,
                         GLfloat scale,
-                        const GLvector3f *in,
+                        const GLvector4f *in,
                         const GLfloat *lengths,
-                        GLvector3f *dest )
+                        GLvector4f *dest )
 {
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
    const GLfloat *from = in->start;
    const GLuint stride = in->stride;
    const GLuint count = in->count;
@@ -300,11 +300,11 @@ TAG(transform_normals)( const GLmatrix *mat,
 static void _XFORMAPI
 TAG(normalize_normals)( const GLmatrix *mat,
                         GLfloat scale,
-                        const GLvector3f *in,
+                        const GLvector4f *in,
                         const GLfloat *lengths,
-                        GLvector3f *dest )
+                        GLvector4f *dest )
 {
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
    const GLfloat *from = in->start;
    const GLuint stride = in->stride;
    const GLuint count = in->count;
@@ -346,11 +346,11 @@ TAG(normalize_normals)( const GLmatrix *mat,
 static void _XFORMAPI
 TAG(rescale_normals)( const GLmatrix *mat,
                       GLfloat scale,
-                      const GLvector3f *in,
+                      const GLvector4f *in,
                       const GLfloat *lengths,
-                      GLvector3f *dest )
+                      GLvector4f *dest )
 {
-   GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+   GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
    const GLfloat *from = in->start;
    const GLuint stride = in->stride;
    const GLuint count = in->count;
index f871783c1623315b3690f944a1fc9fce86e5f569..5d94b5151b4148e798083e8ebce1842dd91f3ef1 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: m_xform.h,v 1.10 2001/03/30 14:44:43 gareth Exp $ */
+/* $Id: m_xform.h,v 1.11 2002/01/05 20:51:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -155,9 +155,9 @@ typedef void (*vec_copy_func)( GLvector4f *to,
  */
 typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
                                      GLfloat scale,
-                                     CONST GLvector3f *in,
+                                     CONST GLvector4f *in,
                                      CONST GLfloat lengths[],
-                                     GLvector3f *dest );
+                                     GLvector4f *dest );
 
 
 /* Flags for selecting a normal transformation function.
index 759c4d594b7c1eb217aa72372050bbcc393c73f8..8e6c41ab4dbfa990740510cef4bd0f8e2fe68c73 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: ss_vbtmp.h,v 1.18 2001/12/18 04:06:46 brianp Exp $ */
+/* $Id: ss_vbtmp.h,v 1.19 2002/01/05 20:51:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -77,8 +77,8 @@ static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end,
    proj_stride = VB->NdcPtr->stride;
 
    if (IND & FOG) {
-      fog = VB->FogCoordPtr->data;
-      fog_stride = VB->FogCoordPtr->stride;
+      fog = (GLfloat *) VB->AttribPtr[VERT_ATTRIB_FOG]->data;
+      fog_stride = VB->AttribPtr[VERT_ATTRIB_FOG]->stride;
    }
    if (IND & COLOR) {
       if (VB->ColorPtr[0]->Type != CHAN_TYPE)
index fff970ae742cb5d5d216c6cc75abd375f1b45030..010efbdc5d00a8a89ff4c4758db5bb476ef1c5a8 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_array_api.c,v 1.22 2001/12/03 17:41:58 keithw Exp $ */
+/* $Id: t_array_api.c,v 1.23 2002/01/05 20:51:12 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -365,8 +365,8 @@ void _tnl_array_init( GLcontext *ctx )
    /* Setup vector pointers that will be used to bind arrays to VB's.
     */
    _mesa_vector4f_init( &tmp->Obj, 0, 0 );
-   _mesa_vector3f_init( &tmp->Normal, 0, 0 );   
-   _mesa_vector1f_init( &tmp->FogCoord, 0, 0 );
+   _mesa_vector4f_init( &tmp->Normal, 0, 0 );   
+   _mesa_vector4f_init( &tmp->FogCoord, 0, 0 );
    _mesa_vector1ui_init( &tmp->Index, 0, 0 );
    _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
 
index 3393ea1a7a696a31ee4d453ffc5d62390b5ac95c..c9bb9d502c573ad52ad0c8a1623236292dc33c7a 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_array_import.c,v 1.19 2001/12/14 02:51:42 brianp Exp $ */
+/* $Id: t_array_import.c,v 1.20 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -81,7 +81,7 @@ static void _tnl_import_normal( GLcontext *ctx,
                           stride ? 3*sizeof(GLfloat) : 0, writeable,
                           &is_writeable);
 
-   inputs->Normal.data = (GLfloat (*)[3]) tmp->Ptr;
+   inputs->Normal.data = tmp->Ptr;
    inputs->Normal.start = (GLfloat *) tmp->Ptr;
    inputs->Normal.stride = tmp->StrideB;
    inputs->Normal.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
@@ -143,7 +143,7 @@ static void _tnl_import_fogcoord( GLcontext *ctx,
                             stride ? sizeof(GLfloat) : 0, writeable,
                             &is_writeable);
 
-   inputs->FogCoord.data = (GLfloat *) tmp->Ptr;
+   inputs->FogCoord.data = (GLfloat (*)[4]) tmp->Ptr;
    inputs->FogCoord.start = (GLfloat *) tmp->Ptr;
    inputs->FogCoord.stride = tmp->StrideB;
    inputs->FogCoord.flags &= ~(VEC_BAD_STRIDE|VEC_NOT_WRITEABLE);
@@ -276,8 +276,9 @@ static void _tnl_upgrade_client_data( GLcontext *ctx,
       VB->importable_data &= ~VERT_COLOR1_BIT;
    }
 
-   if ((required & VERT_FOG_BIT) && (VB->FogCoordPtr->flags & flags)) {
-      ASSERT(VB->FogCoordPtr == &inputs->FogCoord);
+   if ((required & VERT_FOG_BIT)
+       && (VB->AttribPtr[VERT_ATTRIB_FOG]->flags & flags)) {
+      ASSERT(VB->AttribPtr[VERT_ATTRIB_FOG] == &inputs->FogCoord);
       _tnl_import_fogcoord( ctx, writeable, stride );
       VB->importable_data &= ~VERT_FOG_BIT;
    }
@@ -371,7 +372,7 @@ void _tnl_vb_bind_arrays( GLcontext *ctx, GLint start, GLsizei count )
       if (inputs & VERT_FOG_BIT) {
         _tnl_import_fogcoord( ctx, 0, 0 );
         tmp->FogCoord.count = VB->Count;
-        VB->FogCoordPtr = &tmp->FogCoord;
+        VB->AttribPtr[VERT_ATTRIB_FOG] = &tmp->FogCoord;
       }
 
       if (inputs & VERT_EDGEFLAG_BIT) {
index 7b1954a205798e03a030b5cd8526c9984c3573d5..cd435d89c4e1ae1f658f2b0c2105e2d401805b70 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: t_context.h,v 1.34 2001/12/18 04:06:46 brianp Exp $ */
+/* $Id: t_context.h,v 1.35 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  4.1
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 
 /* Shorthands.
  */
-#define VERT_EVAL_ANY      (VERT_EVAL_C1|VERT_EVAL_P1| \
-                            VERT_EVAL_C2|VERT_EVAL_P2)
+#define VERT_EVAL_ANY      (VERT_EVAL_C1 | VERT_EVAL_P1 | \
+                            VERT_EVAL_C2 | VERT_EVAL_P2)
 
-#define VERT_OBJ_23       (VERT_OBJ_3|VERT_OBJ_BIT)
-#define VERT_OBJ_234      (VERT_OBJ_4|VERT_OBJ_23)
+#define VERT_OBJ_23        (VERT_OBJ_3 | VERT_OBJ_BIT)
+#define VERT_OBJ_234       (VERT_OBJ_4 | VERT_OBJ_23)
 
 #define VERT_TEX0_BIT_SHIFT 11
 
                             VERT_TEX6_BIT |            \
                             VERT_TEX7_BIT)
 
-#define VERT_FIXUP        (VERT_TEX_ANY |      \
+#define VERT_FIXUP        (VERT_TEX_ANY |              \
                            VERT_COLOR0_BIT |           \
-                           VERT_COLOR1_BIT |   \
-                           VERT_FOG_BIT |      \
+                           VERT_COLOR1_BIT |           \
+                           VERT_FOG_BIT |              \
                           VERT_INDEX_BIT |             \
                            VERT_EDGEFLAG_BIT |         \
                            VERT_NORMAL_BIT)
 
-#define VERT_CURRENT_DATA  (VERT_FIXUP |       \
+#define VERT_CURRENT_DATA  (VERT_FIXUP |               \
                            VERT_MATERIAL)
 
-#define VERT_DATA          (VERT_TEX_ANY |     \
+#define VERT_DATA          (VERT_TEX_ANY |             \
                            VERT_COLOR0_BIT |           \
-                           VERT_COLOR1_BIT |   \
-                           VERT_FOG_BIT |      \
-                            VERT_INDEX_BIT |   \
+                           VERT_COLOR1_BIT |           \
+                           VERT_FOG_BIT |              \
+                            VERT_INDEX_BIT |           \
                             VERT_EDGEFLAG_BIT |                \
                             VERT_NORMAL_BIT |          \
-                           VERT_OBJ_BIT |      \
-                            VERT_MATERIAL |    \
-                            VERT_ELT |         \
+                           VERT_OBJ_BIT |              \
+                            VERT_MATERIAL |            \
+                            VERT_ELT |                 \
                            VERT_EVAL_ANY)
 
 
@@ -206,35 +206,34 @@ struct immediate
    GLuint  PrimitiveLength[IMM_SIZE]; /* BEGIN/END */
    GLuint  Flag[IMM_SIZE];         /* VERT_* flags */
 
-   GLfloat Obj[IMM_SIZE][4];             /* attrib 0 */
-   GLfloat Normal[IMM_SIZE][3];          /* attrib 2 */
-   GLfloat *NormalLengthPtr;
-   GLfloat Color[IMM_SIZE][4];           /* attrib 3 */
-   GLfloat SecondaryColor[IMM_SIZE][4];  /* attrib 4 */
-   GLfloat FogCoord[IMM_SIZE];           /* attrib 5 */
-   GLfloat TexCoord0[IMM_SIZE][4];  /* just VERT_TEX0_BIT */
-   GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4];  /* attribs 8..15 */
+   /* All vertex attributes (position, normal, color, secondary color,
+    * texcoords, fog coord) are stored in the Attrib[] arrays instead
+    * of individual arrays as we did prior to Mesa 4.1.
+    *
+    * XXX may need to use 32-byte aligned allocation for this!!!
+    */
+   GLfloat Attrib[VERT_ATTRIB_MAX][IMM_SIZE][4];  /* GL_NV_vertex_program */
+
+   GLfloat *NormalLengthPtr; /* length of normal vectors (display list only) */
 
    GLuint  Elt[IMM_SIZE];
    GLubyte EdgeFlag[IMM_SIZE];
    GLuint  Index[IMM_SIZE];
-
-   GLfloat Attrib[16][IMM_SIZE][4];  /* GL_NV_vertex_program */
 };
 
 
 struct vertex_arrays
 {
    GLvector4f  Obj;
-   GLvector3f  Normal;
+   GLvector4f  Normal;
    struct gl_client_array Color;
    struct gl_client_array SecondaryColor;
    GLvector1ui Index;
    GLvector1ub EdgeFlag;
    GLvector4f  TexCoord[MAX_TEXTURE_UNITS];
    GLvector1ui Elt;
-   GLvector1f  FogCoord;
-   GLvector4f  Attribs[16];
+   GLvector4f  FogCoord;
+   GLvector4f  Attribs[VERT_ATTRIB_MAX];
 };
 
 
@@ -255,6 +254,7 @@ typedef struct vertex_buffer
    GLuint     FirstPrimitive;                /* usually zero */
 
    /* Pointers to current data.
+    * XXX Replace ObjPtr, NormalPtr, TexCoordPtr, etc with AttribPtr[] arrays.
     */
    GLuint      *Elts;                          /* VERT_ELT */
    GLvector4f  *ObjPtr;                                /* VERT_OBJ_BIT */
@@ -263,14 +263,13 @@ typedef struct vertex_buffer
    GLvector4f  *NdcPtr;                         /* VERT_CLIP (2) */
    GLubyte     ClipOrMask;                     /* VERT_CLIP (3) */
    GLubyte     *ClipMask;                      /* VERT_CLIP (4) */
-   GLvector3f  *NormalPtr;                     /* VERT_NORMAL_BIT */
+   GLvector4f  *NormalPtr;                     /* VERT_NORMAL_BIT */
    GLfloat     *NormalLengthPtr;               /* VERT_NORMAL_BIT */
    GLboolean   *EdgeFlag;                      /* VERT_EDGEFLAG_BIT */
    GLvector4f  *TexCoordPtr[MAX_TEXTURE_UNITS];        /* VERT_TEX_0..n */
    GLvector1ui *IndexPtr[2];                   /* VERT_INDEX_BIT */
    struct gl_client_array *ColorPtr[2];                /* VERT_COLOR0_BIT */
    struct gl_client_array *SecondaryColorPtr[2];/* VERT_COLOR1_BIT */
-   GLvector1f  *FogCoordPtr;                   /* VERT_FOG_BIT */
    GLvector1f  *PointSizePtr;                  /* VERT_POINT_SIZE */
    GLmaterial (*Material)[2];                   /* VERT_MATERIAL, optional */
    GLuint      *MaterialMask;                  /* VERT_MATERIAL, optional */
@@ -278,7 +277,7 @@ typedef struct vertex_buffer
    GLuint      *Primitive;                     /* GL_(mode)|PRIM_* flags */
    GLuint      *PrimitiveLength;               /* integers */
 
-   GLvector4f *AttribPtr[16];                   /* GL_NV_vertex_program */
+   GLvector4f *AttribPtr[VERT_ATTRIB_MAX];      /* GL_NV_vertex_program */
 
    GLuint importable_data;
    void *import_source;
index a0708d5f28f7d5cb9b0372e4cd2ac81214970be9..385253759967d9d501288d8c52c35806c0d944f6 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: t_imm_alloc.c,v 1.12 2001/12/15 00:49:00 brianp Exp $ */
+/* $Id: t_imm_alloc.c,v 1.13 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  4.0.1
+ * Version:  4.1
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -39,7 +39,6 @@ static int id = 0;  /* give each struct immediate a unique ID number */
 static struct immediate *real_alloc_immediate( GLcontext *ctx )
 {
    struct immediate *IM = ALIGN_MALLOC_STRUCT( immediate, 32 );
-   GLuint j;
 
    if (!IM)
       return 0;
@@ -62,22 +61,14 @@ static struct immediate *real_alloc_immediate( GLcontext *ctx )
    IM->CopyTexSize = 0;
    IM->CopyStart = IM->Start;
 
-
-   /* TexCoord0 is special.
-    */
-   IM->TexCoord[0] = IM->TexCoord0;
-
-   for (j = 1; j < ctx->Const.MaxTextureUnits; j++) {
-      IM->TexCoord[j] = (GLfloat (*)[4])
-         ALIGN_MALLOC( IMM_SIZE * sizeof(GLfloat) * 4, 32 );
-   }
-
    /* KW: Removed initialization of normals as these are now treated
     * identically to all other data types.
     */
 
    MEMSET(IM->Flag, 0, sizeof(IM->Flag));
+#if 0
    MEMSET(IM->Normal, 0.0 , sizeof(IM->Normal));
+#endif
 
    return IM;
 }
@@ -86,7 +77,6 @@ static struct immediate *real_alloc_immediate( GLcontext *ctx )
 static void real_free_immediate( struct immediate *IM )
 {
    static int freed = 0;
-   GLuint j;
 
    if (IM->Material) {
       FREE( IM->Material );
@@ -95,9 +85,6 @@ static void real_free_immediate( struct immediate *IM )
       IM->MaterialMask = 0;
    }
 
-   for (j = 1; j < IM->MaxTextureUnits; j++)
-      ALIGN_FREE( IM->TexCoord[j] );
-
    if (IM->NormalLengthPtr)
       ALIGN_FREE( IM->NormalLengthPtr );
 
index 94dab9acb13e49aa1b5c5eed66b89cc29674da78..48a8081c16a57fb25e6a91d0d0ed0e4fb5e190e6 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_imm_api.c,v 1.22 2001/12/17 09:02:55 joukj Exp $ */
+/* $Id: t_imm_api.c,v 1.23 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -47,9 +47,6 @@
 #include "t_imm_dlist.h"
 
 
-extern void _tnl_vprog_vtxfmt_init( GLcontext *ctx );
-
-
 /* A cassette is full or flushed on a statechange.
  */
 void _tnl_flush_immediate( struct immediate *IM )
@@ -100,14 +97,6 @@ _tnl_begin( GLcontext *ctx, GLenum p )
    if (ctx->NewState)
       _mesa_update_state(ctx);
 
-   /* Either install the normal vertex functions or the vertex program funcs */
-   if (ctx->VertexProgram.Enabled)
-      _tnl_vprog_vtxfmt_init(ctx);
-   else
-      _tnl_imm_vtxfmt_init(ctx);
-   /* XXX this should not be done here - inefficient */
-   _mesa_install_exec_vtxfmt(ctx, &(TNL_CONTEXT(ctx)->vtxfmt));
-
    /* if only a very few slots left, might as well flush now
     */
    if (IM->Count > IMM_MAXDATA-8) {
@@ -345,29 +334,28 @@ _tnl_End(void)
 }
 
 
-#define COLOR( IM, r, g, b, a )                        \
-{                                              \
-   GLuint count = IM->Count;                   \
-   IM->Flag[count] |= VERT_COLOR0_BIT;         \
-   IM->Color[count][0] = r;                    \
-   IM->Color[count][1] = g;                    \
-   IM->Color[count][2] = b;                    \
-   IM->Color[count][3] = a;                    \
+#define COLOR( r, g, b, a )                                    \
+{                                                              \
+   GET_IMMEDIATE;                                              \
+   GLuint count = IM->Count;                                   \
+   GLfloat *color = IM->Attrib[VERT_ATTRIB_COLOR0][count];     \
+   IM->Flag[count] |= VERT_COLOR0_BIT;                         \
+   color[0] = r;                                               \
+   color[1] = g;                                               \
+   color[2] = b;                                               \
+   color[3] = a;                                               \
 }
 
 static void
 _tnl_Color3f( GLfloat red, GLfloat green, GLfloat blue )
 {
-   GET_IMMEDIATE;
-   COLOR( IM, red, green, blue, 1.0 );
+   COLOR( red, green, blue, 1.0 );
 }
 
 static void
 _tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
 {
-   GET_IMMEDIATE;
-   COLOR(IM,
-         UBYTE_TO_FLOAT(red),
+   COLOR(UBYTE_TO_FLOAT(red),
          UBYTE_TO_FLOAT(green),
          UBYTE_TO_FLOAT(blue),
          1.0);
@@ -376,16 +364,13 @@ _tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
 static void
 _tnl_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
 {
-   GET_IMMEDIATE;
-   COLOR( IM, red, green, blue, alpha );
+   COLOR( red, green, blue, alpha );
 }
 
 static void
 _tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
 {
-   GET_IMMEDIATE;
-   COLOR(IM,
-         UBYTE_TO_FLOAT(red),
+   COLOR(UBYTE_TO_FLOAT(red),
          UBYTE_TO_FLOAT(green),
          UBYTE_TO_FLOAT(blue),
          UBYTE_TO_FLOAT(alpha));
@@ -394,16 +379,13 @@ _tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
 static void
 _tnl_Color3fv( const GLfloat *v )
 {
-   GET_IMMEDIATE;
-   COLOR( IM, v[0], v[1], v[2], 1.0 );
+   COLOR( v[0], v[1], v[2], 1.0 );
 }
 
 static void
 _tnl_Color3ubv( const GLubyte *v )
 {
-   GET_IMMEDIATE;
-   COLOR(IM,
-         UBYTE_TO_FLOAT(v[0]),
+   COLOR(UBYTE_TO_FLOAT(v[0]),
          UBYTE_TO_FLOAT(v[1]),
          UBYTE_TO_FLOAT(v[2]),
          1.0 );
@@ -412,16 +394,13 @@ _tnl_Color3ubv( const GLubyte *v )
 static void
 _tnl_Color4fv( const GLfloat *v )
 {
-   GET_IMMEDIATE;
-   COLOR( IM, v[0], v[1], v[2], v[3] );
+   COLOR( v[0], v[1], v[2], v[3] );
 }
 
 static void
 _tnl_Color4ubv( const GLubyte *v)
 {
-   GET_IMMEDIATE;
-   COLOR(IM,
-         UBYTE_TO_FLOAT(v[0]),
+   COLOR(UBYTE_TO_FLOAT(v[0]),
          UBYTE_TO_FLOAT(v[1]),
          UBYTE_TO_FLOAT(v[2]),
          UBYTE_TO_FLOAT(v[3]));
@@ -430,28 +409,27 @@ _tnl_Color4ubv( const GLubyte *v)
 
 
 
-#define SECONDARY_COLOR( IM, r, g, b )         \
-{                                              \
-   GLuint count = IM->Count;                   \
-   IM->Flag[count] |= VERT_COLOR1_BIT;         \
-   IM->SecondaryColor[count][0] = r;           \
-   IM->SecondaryColor[count][1] = g;           \
-   IM->SecondaryColor[count][2] = b;           \
+#define SECONDARY_COLOR( r, g, b )                     \
+{                                                      \
+   GLuint count;                                       \
+   GET_IMMEDIATE;                                      \
+   count = IM->Count;                                  \
+   IM->Flag[count] |= VERT_COLOR1_BIT;                 \
+   IM->Attrib[VERT_ATTRIB_COLOR1][count][0] = r;       \
+   IM->Attrib[VERT_ATTRIB_COLOR1][count][1] = g;       \
+   IM->Attrib[VERT_ATTRIB_COLOR1][count][2] = b;       \
 }
 
 static void
 _tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue )
 {
-   GET_IMMEDIATE;
-   SECONDARY_COLOR( IM, red, green, blue );
+   SECONDARY_COLOR( red, green, blue );
 }
 
 static void
 _tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
 {
-   GET_IMMEDIATE;
-   SECONDARY_COLOR(IM,
-                   UBYTE_TO_FLOAT(red),
+   SECONDARY_COLOR(UBYTE_TO_FLOAT(red),
                    UBYTE_TO_FLOAT(green),
                    UBYTE_TO_FLOAT(blue));
 }
@@ -459,23 +437,18 @@ _tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
 static void
 _tnl_SecondaryColor3fvEXT( const GLfloat *v )
 {
-   GET_IMMEDIATE;
-   SECONDARY_COLOR( IM, v[0], v[1], v[2] );
+   SECONDARY_COLOR( v[0], v[1], v[2] );
 }
 
 static void
 _tnl_SecondaryColor3ubvEXT( const GLubyte *v )
 {
-   GET_IMMEDIATE;
-   SECONDARY_COLOR(IM,
-                   UBYTE_TO_FLOAT(v[0]),
+   SECONDARY_COLOR(UBYTE_TO_FLOAT(v[0]),
                    UBYTE_TO_FLOAT(v[1]),
                    UBYTE_TO_FLOAT(v[2]));
 }
 
 
-
-
 static void
 _tnl_EdgeFlag( GLboolean flag )
 {
@@ -504,7 +477,7 @@ _tnl_FogCoordfEXT( GLfloat f )
    GLuint count;
    GET_IMMEDIATE;
    count = IM->Count;
-   IM->FogCoord[count] = f;
+   IM->Attrib[VERT_ATTRIB_FOG][count][0] = f; /*FogCoord[count] = f;*/
    IM->Flag[count] |= VERT_FOG_BIT;
 }
 
@@ -514,7 +487,7 @@ _tnl_FogCoordfvEXT( const GLfloat *v )
    GLuint count;
    GET_IMMEDIATE;
    count = IM->Count;
-   IM->FogCoord[count] = v[0];
+   IM->Attrib[VERT_ATTRIB_FOG][count][0] = v[0]; /*FogCoord[count] = v[0];*/
    IM->Flag[count] |= VERT_FOG_BIT;
 }
 
@@ -541,15 +514,15 @@ _tnl_Indexiv( const GLint *c )
 }
 
 
-#define NORMAL( x, y, z )                      \
-{                                              \
-   GLuint count;                               \
-   GLfloat *normal;                            \
-   GET_IMMEDIATE;                              \
-   count = IM->Count;                          \
-   IM->Flag[count] |= VERT_NORMAL_BIT;         \
-   normal = IM->Normal[count];                 \
-   ASSIGN_3V(normal, x,y,z);                   \
+#define NORMAL( x, y, z )                              \
+{                                                      \
+   GLuint count;                                       \
+   GLfloat *normal;                                    \
+   GET_IMMEDIATE;                                      \
+   count = IM->Count;                                  \
+   IM->Flag[count] |= VERT_NORMAL_BIT;                 \
+   normal = IM->Attrib[VERT_ATTRIB_NORMAL][count];     \
+   ASSIGN_3V(normal, x,y,z);                           \
 }
 
 #if defined(USE_IEEE)
@@ -560,7 +533,7 @@ _tnl_Indexiv( const GLint *c )
    GET_IMMEDIATE;                                              \
    count = IM->Count;                                          \
    IM->Flag[count] |= VERT_NORMAL_BIT;                         \
-   normal = (fi_type *)IM->Normal[count];                      \
+   normal = (fi_type *)IM->Attrib[VERT_ATTRIB_NORMAL][count];  \
    normal[0].i = ((fi_type *)&(x))->i;                         \
    normal[1].i = ((fi_type *)&(y))->i;                         \
    normal[2].i = ((fi_type *)&(z))->i;                         \
@@ -591,54 +564,54 @@ _tnl_Normal3fv( const GLfloat *v )
    GET_IMMEDIATE;                              \
    count = IM->Count;                          \
    IM->Flag[count] |= VERT_TEX0_BIT;           \
-   tc = IM->TexCoord0[count];                  \
+   tc = IM->Attrib[VERT_ATTRIB_TEX0][count];   \
    ASSIGN_4V(tc,s,0,0,1);                      \
 }
 
-#define TEXCOORD2(s,t)                         \
+#define TEXCOORD2(s, t)                                \
 {                                              \
    GLuint count;                               \
    GLfloat *tc;                                        \
    GET_IMMEDIATE;                              \
    count = IM->Count;                          \
    IM->Flag[count] |= VERT_TEX0_BIT;           \
-   tc = IM->TexCoord0[count];                  \
-   ASSIGN_4V(tc, s,t,0,1);                     \
+   tc = IM->Attrib[VERT_ATTRIB_TEX0][count];   \
+   ASSIGN_4V(tc, s, t, 0, 1);                  \
 }
 
-#define TEXCOORD3(s,t,u)                       \
+#define TEXCOORD3(s, t, u)                     \
 {                                              \
    GLuint count;                               \
    GLfloat *tc;                                        \
    GET_IMMEDIATE;                              \
    count = IM->Count;                          \
    IM->Flag[count] |= VERT_TEX0_BIT;           \
-   IM->TexSize |= TEX_0_SIZE_3;                \
-   tc = IM->TexCoord0[count];                  \
-   ASSIGN_4V(tc, s,t,u,1);                     \
+   IM->TexSize |= TEX_0_SIZE_3;                        \
+   tc = IM->Attrib[VERT_ATTRIB_TEX0][count];   \
+   ASSIGN_4V(tc, s, t, u, 1);                  \
 }
 
-#define TEXCOORD4(s,t,u,v)                     \
+#define TEXCOORD4(s, t, u, v)                  \
 {                                              \
    GLuint count;                               \
    GLfloat *tc;                                        \
    GET_IMMEDIATE;                              \
    count = IM->Count;                          \
    IM->Flag[count] |= VERT_TEX0_BIT;           \
-   IM->TexSize |= TEX_0_SIZE_4;                \
-   tc = IM->TexCoord0[count];                  \
-   ASSIGN_4V(tc, s,t,u,v);                     \
+   IM->TexSize |= TEX_0_SIZE_4;                        \
+   tc = IM->Attrib[VERT_ATTRIB_TEX0][count];   \
+   ASSIGN_4V(tc, s, t, u, v);                  \
 }
 
 #if defined(USE_IEEE)
-#define TEXCOORD2F(s,t)                                        \
+#define TEXCOORD2F(s, t)                               \
 {                                                      \
    GLuint count;                                       \
    fi_type *tc;                                                \
    GET_IMMEDIATE;                                      \
    count = IM->Count;                                  \
    IM->Flag[count] |= VERT_TEX0_BIT;                   \
-   tc = (fi_type *)IM->TexCoord0[count];               \
+   tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0][count];        \
    tc[0].i = ((fi_type *)&(s))->i;                     \
    tc[1].i = ((fi_type *)&(t))->i;                     \
    tc[2].i = 0;                                                \
@@ -658,20 +631,20 @@ _tnl_TexCoord1f( GLfloat s )
 static void
 _tnl_TexCoord2f( GLfloat s, GLfloat t )
 {
-   TEXCOORD2F(s,t);
+   TEXCOORD2F(s, t);
 }
 
 
 static void
 _tnl_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
 {
-   TEXCOORD3(s,t,r);
+   TEXCOORD3(s, t, r);
 }
 
 static void
 _tnl_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
 {
-   TEXCOORD4(s,t,r,q)
+   TEXCOORD4(s, t, r, q)
 }
 
 static void
@@ -683,19 +656,19 @@ _tnl_TexCoord1fv( const GLfloat *v )
 static void
 _tnl_TexCoord2fv( const GLfloat *v )
 {
-   TEXCOORD2F(v[0],v[1]);
+   TEXCOORD2F(v[0], v[1]);
 }
 
 static void
 _tnl_TexCoord3fv( const GLfloat *v )
 {
-   TEXCOORD3(v[0],v[1],v[2]);
+   TEXCOORD3(v[0], v[1], v[2]);
 }
 
 static void
 _tnl_TexCoord4fv( const GLfloat *v )
 {
-   TEXCOORD4(v[0],v[1],v[2],v[3]);
+   TEXCOORD4(v[0], v[1], v[2], v[3]);
 }
 
 
@@ -703,86 +676,86 @@ _tnl_TexCoord4fv( const GLfloat *v )
 /* KW: Run into bad problems in vertex copying if we don't fully pad
  *     the incoming vertices.
  */
-#define VERTEX2(IM, x,y)                       \
-{                                              \
-   GLuint count = IM->Count++;                 \
-   GLfloat *dest = IM->Obj[count];             \
+#define VERTEX2(IM, x,y)                               \
+{                                                      \
+   GLuint count = IM->Count++;                         \
+   GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
    IM->Flag[count] |= VERT_OBJ_BIT;                    \
-   ASSIGN_4V(dest, x, y, 0, 1);                        \
-/*     ASSERT(IM->Flag[IM->Count]==0);          */\
-   if (count == IMM_MAXDATA - 1)               \
-      _tnl_flush_immediate( IM );              \
+   ASSIGN_4V(dest, x, y, 0, 1);                                \
+/*     ASSERT(IM->Flag[IM->Count]==0);          */     \
+   if (count == IMM_MAXDATA - 1)                       \
+      _tnl_flush_immediate( IM );                      \
 }
 
-#define VERTEX3(IM,x,y,z)                      \
-{                                              \
-   GLuint count = IM->Count++;                 \
-   GLfloat *dest = IM->Obj[count];             \
-   IM->Flag[count] |= VERT_OBJ_23;             \
-   ASSIGN_4V(dest, x, y, z, 1);                        \
+#define VERTEX3(IM,x,y,z)                              \
+{                                                      \
+   GLuint count = IM->Count++;                         \
+   GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
+   IM->Flag[count] |= VERT_OBJ_23;                     \
+   ASSIGN_4V(dest, x, y, z, 1);                                \
 /*     ASSERT(IM->Flag[IM->Count]==0); */              \
-   if (count == IMM_MAXDATA - 1)               \
-      _tnl_flush_immediate( IM );              \
-}
-
-#define VERTEX4(IM, x,y,z,w)                   \
-{                                              \
-   GLuint count = IM->Count++;                 \
-   GLfloat *dest = IM->Obj[count];             \
-   IM->Flag[count] |= VERT_OBJ_234;            \
-   ASSIGN_4V(dest, x, y, z, w);                        \
    if (count == IMM_MAXDATA - 1)                       \
-      _tnl_flush_immediate( IM );              \
+      _tnl_flush_immediate( IM );                      \
 }
 
-#if defined(USE_IEEE)
-#define VERTEX2F(IM, x, y)                             \
+#define VERTEX4(IM, x,y,z,w)                           \
 {                                                      \
    GLuint count = IM->Count++;                         \
-   fi_type *dest = (fi_type *)IM->Obj[count];          \
-   IM->Flag[count] |= VERT_OBJ_BIT;                    \
-   dest[0].i = ((fi_type *)&(x))->i;                   \
-   dest[1].i = ((fi_type *)&(y))->i;                   \
-   dest[2].i = 0;                                      \
-   dest[3].i = IEEE_ONE;                               \
-/*     ASSERT(IM->Flag[IM->Count]==0); */              \
+   GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
+   IM->Flag[count] |= VERT_OBJ_234;                    \
+   ASSIGN_4V(dest, x, y, z, w);                                \
    if (count == IMM_MAXDATA - 1)                       \
       _tnl_flush_immediate( IM );                      \
 }
+
+#if defined(USE_IEEE)
+#define VERTEX2F(IM, x, y)                                             \
+{                                                                      \
+   GLuint count = IM->Count++;                                         \
+   fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count];      \
+   IM->Flag[count] |= VERT_OBJ_BIT;                                    \
+   dest[0].i = ((fi_type *)&(x))->i;                                   \
+   dest[1].i = ((fi_type *)&(y))->i;                                   \
+   dest[2].i = 0;                                                      \
+   dest[3].i = IEEE_ONE;                                               \
+/*     ASSERT(IM->Flag[IM->Count]==0); */                              \
+   if (count == IMM_MAXDATA - 1)                                       \
+      _tnl_flush_immediate( IM );                                      \
+}
 #else
 #define VERTEX2F VERTEX2
 #endif
 
 #if defined(USE_IEEE)
-#define VERTEX3F(IM, x, y, z)                          \
-{                                                      \
-   GLuint count = IM->Count++;                         \
-   fi_type *dest = (fi_type *)IM->Obj[count];          \
-   IM->Flag[count] |= VERT_OBJ_23;                     \
-   dest[0].i = ((fi_type *)&(x))->i;                   \
-   dest[1].i = ((fi_type *)&(y))->i;                   \
-   dest[2].i = ((fi_type *)&(z))->i;                   \
-   dest[3].i = IEEE_ONE;                               \
-/*     ASSERT(IM->Flag[IM->Count]==0);  */             \
-   if (count == IMM_MAXDATA - 1)                       \
-      _tnl_flush_immediate( IM );                      \
+#define VERTEX3F(IM, x, y, z)                                          \
+{                                                                      \
+   GLuint count = IM->Count++;                                         \
+   fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count];      \
+   IM->Flag[count] |= VERT_OBJ_23;                                     \
+   dest[0].i = ((fi_type *)&(x))->i;                                   \
+   dest[1].i = ((fi_type *)&(y))->i;                                   \
+   dest[2].i = ((fi_type *)&(z))->i;                                   \
+   dest[3].i = IEEE_ONE;                                               \
+/*     ASSERT(IM->Flag[IM->Count]==0);  */                             \
+   if (count == IMM_MAXDATA - 1)                                       \
+      _tnl_flush_immediate( IM );                                      \
 }
 #else
 #define VERTEX3F VERTEX3
 #endif
 
 #if defined(USE_IEEE)
-#define VERTEX4F(IM, x, y, z, w)                       \
-{                                                      \
-   GLuint count = IM->Count++;                         \
-   fi_type *dest = (fi_type *)IM->Obj[count];          \
-   IM->Flag[count] |= VERT_OBJ_234;                    \
-   dest[0].i = ((fi_type *)&(x))->i;                   \
-   dest[1].i = ((fi_type *)&(y))->i;                   \
-   dest[2].i = ((fi_type *)&(z))->i;                   \
-   dest[3].i = ((fi_type *)&(w))->i;                   \
-   if (count == IMM_MAXDATA - 1)                       \
-      _tnl_flush_immediate( IM );                      \
+#define VERTEX4F(IM, x, y, z, w)                                       \
+{                                                                      \
+   GLuint count = IM->Count++;                                         \
+   fi_type *dest = (fi_type *)IM->Attrib[VERT_ATTRIB_POS][count];      \
+   IM->Flag[count] |= VERT_OBJ_234;                                    \
+   dest[0].i = ((fi_type *)&(x))->i;                                   \
+   dest[1].i = ((fi_type *)&(y))->i;                                   \
+   dest[2].i = ((fi_type *)&(z))->i;                                   \
+   dest[3].i = ((fi_type *)&(w))->i;                                   \
+   if (count == IMM_MAXDATA - 1)                                       \
+      _tnl_flush_immediate( IM );                                      \
 }
 #else
 #define VERTEX4F VERTEX4
@@ -850,7 +823,7 @@ _tnl_Vertex4fv( const GLfloat *v )
    GLuint texunit = target - GL_TEXTURE0_ARB;          \
    if (texunit < IM->MaxTextureUnits) {                        \
       GLuint count = IM->Count;                                \
-      GLfloat *tc = IM->TexCoord[texunit][count];      \
+      GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];     \
       ASSIGN_4V(tc, s, 0.0F, 0.0F, 1.0F);              \
       IM->Flag[count] |= VERT_TEX(texunit);            \
    }                                                   \
@@ -862,7 +835,7 @@ _tnl_Vertex4fv( const GLfloat *v )
    GLuint texunit = target - GL_TEXTURE0_ARB;          \
    if (texunit < IM->MaxTextureUnits) {                        \
       GLuint count = IM->Count;                                \
-      GLfloat *tc = IM->TexCoord[texunit][count];      \
+      GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];     \
       ASSIGN_4V(tc, s, t, 0.0F, 1.0F);                 \
       IM->Flag[count] |= VERT_TEX(texunit);            \
    }                                                   \
@@ -874,7 +847,7 @@ _tnl_Vertex4fv( const GLfloat *v )
    GLuint texunit = target - GL_TEXTURE0_ARB;          \
    if (texunit < IM->MaxTextureUnits) {                        \
       GLuint count = IM->Count;                                \
-      GLfloat *tc = IM->TexCoord[texunit][count];      \
+      GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];     \
       ASSIGN_4V(tc, s, t, u, 1.0F);                    \
       IM->Flag[count] |= VERT_TEX(texunit);            \
       IM->TexSize |= TEX_SIZE_3(texunit);              \
@@ -887,7 +860,7 @@ _tnl_Vertex4fv( const GLfloat *v )
    GLuint texunit = target - GL_TEXTURE0_ARB;          \
    if (texunit < IM->MaxTextureUnits) {                        \
       GLuint count = IM->Count;                                \
-      GLfloat *tc = IM->TexCoord[texunit][count];      \
+      GLfloat *tc = IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];     \
       ASSIGN_4V(tc, s, t, u, v);                       \
       IM->Flag[count] |= VERT_TEX(texunit);            \
       IM->TexSize |= TEX_SIZE_4(texunit);              \
@@ -901,7 +874,7 @@ _tnl_Vertex4fv( const GLfloat *v )
    GLuint texunit = target - GL_TEXTURE0_ARB;                  \
    if (texunit < IM->MaxTextureUnits) {                                \
       GLuint count = IM->Count;                                        \
-      fi_type *tc = (fi_type *)IM->TexCoord[texunit][count];   \
+      fi_type *tc = (fi_type *)IM->Attrib[VERT_ATTRIB_TEX0 + texunit][count];\
       IM->Flag[count] |= VERT_TEX(texunit);                    \
       tc[0].i = ((fi_type *)&(s))->i;                          \
       tc[1].i = ((fi_type *)&(t))->i;                          \
@@ -972,8 +945,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
 #define EVALCOORD1(IM, x)                              \
 {                                                      \
    GLuint count = IM->Count++;                         \
+   GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
    IM->Flag[count] |= VERT_EVAL_C1;                    \
-   ASSIGN_4V(IM->Obj[count], x, 0, 0, 1);              \
+   ASSIGN_4V(dest, x, 0, 0, 1);                                \
    if (count == IMM_MAXDATA-1)                         \
       _tnl_flush_immediate( IM );                      \
 }
@@ -981,8 +955,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
 #define EVALCOORD2(IM, x, y)                           \
 {                                                      \
    GLuint count = IM->Count++;                         \
+   GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
    IM->Flag[count] |= VERT_EVAL_C2;                    \
-   ASSIGN_4V(IM->Obj[count], x, y, 0, 1);              \
+   ASSIGN_4V(dest, x, y, 0, 1);                                \
    if (count == IMM_MAXDATA-1)                         \
       _tnl_flush_immediate( IM );                      \
 }
@@ -990,8 +965,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
 #define EVALPOINT1(IM, x)                              \
 {                                                      \
    GLuint count = IM->Count++;                         \
+   GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
    IM->Flag[count] |= VERT_EVAL_P1;                    \
-   ASSIGN_4V(IM->Obj[count], x, 0, 0, 1);              \
+   ASSIGN_4V(dest, x, 0, 0, 1);                                \
    if (count == IMM_MAXDATA-1)                         \
       _tnl_flush_immediate( IM );                      \
 }
@@ -999,8 +975,9 @@ _tnl_MultiTexCoord4fvARB(GLenum target, const GLfloat *v)
 #define EVALPOINT2(IM, x, y)                           \
 {                                                      \
    GLuint count = IM->Count++;                         \
+   GLfloat *dest = IM->Attrib[VERT_ATTRIB_POS][count]; \
    IM->Flag[count] |= VERT_EVAL_P2;                    \
-   ASSIGN_4V(IM->Obj[count], x, y, 0, 1);              \
+   ASSIGN_4V(dest, x, y, 0, 1);                                \
    if (count == IMM_MAXDATA-1)                         \
       _tnl_flush_immediate( IM );                      \
 }
@@ -1061,7 +1038,7 @@ _tnl_EvalPoint2( GLint i, GLint j )
    IM->Flag[count] |= VERT_ELT;                        \
    IM->FlushElt = IM->ArrayEltFlush;           \
    IM->Count += IM->ArrayEltIncr;              \
-   if (IM->Count == IMM_MAXDATA)                       \
+   if (IM->Count == IMM_MAXDATA)               \
       _tnl_flush_immediate( IM );              \
 }
 
@@ -1118,27 +1095,38 @@ _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y )
  */
 
 static void
-_tnl_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-   /* no-op? */
-#ifndef __VMS
-   printf("%s(%d, %f, %f, %f, %f)\n", __FUNCTION__, index, x, y, z, w);
-#endif
-   (void) index;
-   (void) x;
-   (void) y;
-   (void) z;
-   (void) w;
-}
+_tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+   if (index < 16) {
+      GET_IMMEDIATE;
+      const GLuint count = IM->Count;
+      GLfloat *attrib = IM->Attrib[index][count];
+      ASSIGN_4V(attrib, x, y, z, w);
+      IM->Flag[count] |= (1 << index);
+      if (index == 0) {
+         IM->Count++;
+         if (count == IMM_MAXDATA - 1)
+            _tnl_flush_immediate( IM );
+      }
+   }
+}   
 
 static void
-_tnl_VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
-   /* no-op? */
-   (void) index;
-   (void) v;
-}
-
+_tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+{
+   if (index < 16) {
+      GET_IMMEDIATE;
+      const GLuint count = IM->Count;
+      GLfloat *attrib = IM->Attrib[index][count];
+      COPY_4V(attrib, v);
+      IM->Flag[count] |= (1 << index);
+      if (index == 0) {
+         IM->Count++;
+         if (count == IMM_MAXDATA - 1)
+            _tnl_flush_immediate( IM );
+      }
+   }
+}   
 
 
 /* Execute a glRectf() function.  _tnl_hard_begin() ensures the check
index 2bd36aa16e7292e003d18806d7c5dcb3a6e80f03..0572d4c93c8d39ad21cb5af54bf19282776cbe21 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_imm_debug.c,v 1.5 2001/12/14 02:51:45 brianp Exp $ */
+/* $Id: t_imm_debug.c,v 1.6 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -91,16 +91,25 @@ void _tnl_print_cassette( struct immediate *IM )
       fprintf(stderr, "%u: ", i);
       if (req & VERT_OBJ_234) {
         if (flags[i] & VERT_EVAL_C1)
-           fprintf(stderr, "EvalCoord %f ", IM->Obj[i][0]);
+           fprintf(stderr, "EvalCoord %f ",
+                    IM->Attrib[VERT_ATTRIB_POS][i][0]);
         else if (flags[i] & VERT_EVAL_P1)
-           fprintf(stderr, "EvalPoint %.0f ", IM->Obj[i][0]);
+           fprintf(stderr, "EvalPoint %.0f ",
+                    IM->Attrib[VERT_ATTRIB_POS][i][0]);
         else if (flags[i] & VERT_EVAL_C2)
-           fprintf(stderr, "EvalCoord %f %f ", IM->Obj[i][0], IM->Obj[i][1]);
+           fprintf(stderr, "EvalCoord %f %f ",
+                    IM->Attrib[VERT_ATTRIB_POS][i][0],
+                    IM->Attrib[VERT_ATTRIB_POS][i][1]);
         else if (flags[i] & VERT_EVAL_P2)
-           fprintf(stderr, "EvalPoint %.0f %.0f ", IM->Obj[i][0], IM->Obj[i][1]);
+           fprintf(stderr, "EvalPoint %.0f %.0f ",
+                    IM->Attrib[VERT_ATTRIB_POS][i][0],
+                    IM->Attrib[VERT_ATTRIB_POS][i][1]);
         else if (i < IM->Count && (flags[i]&VERT_OBJ_234)) {
            fprintf(stderr, "Obj %f %f %f %f",
-                  IM->Obj[i][0], IM->Obj[i][1], IM->Obj[i][2], IM->Obj[i][3]);
+                    IM->Attrib[VERT_ATTRIB_POS][i][0],
+                    IM->Attrib[VERT_ATTRIB_POS][i][1],
+                    IM->Attrib[VERT_ATTRIB_POS][i][2],
+                    IM->Attrib[VERT_ATTRIB_POS][i][3]);
         }
       }
 
@@ -109,33 +118,38 @@ void _tnl_print_cassette( struct immediate *IM )
 
       if (req & flags[i] & VERT_NORMAL_BIT)
         fprintf(stderr, " Norm %f %f %f ",
-               IM->Normal[i][0], IM->Normal[i][1], IM->Normal[i][2]);
+                 IM->Attrib[VERT_ATTRIB_NORMAL][i][0],
+                 IM->Attrib[VERT_ATTRIB_NORMAL][i][1],
+                 IM->Attrib[VERT_ATTRIB_NORMAL][i][2]);
 
       if (req & flags[i] & VERT_TEX_ANY) {
         GLuint j;
         for (j = 0 ; j < MAX_TEXTURE_UNITS ; j++) {
            if (req & flags[i] & VERT_TEX(j)) {
-              fprintf(stderr,
-                      "TC%d %f %f %f %f",
-                      j,
-                      IM->TexCoord[j][i][0], IM->TexCoord[j][i][1],
-                      IM->TexCoord[j][i][2], IM->TexCoord[j][i][2]);
+              fprintf(stderr, "TC%d %f %f %f %f", j,
+                      IM->Attrib[VERT_ATTRIB_TEX0 + j][i][0],
+                      IM->Attrib[VERT_ATTRIB_TEX0 + j][i][1],
+                      IM->Attrib[VERT_ATTRIB_TEX0 + j][i][2],
+                      IM->Attrib[VERT_ATTRIB_TEX0 + j][i][3]);
            }
         }
       }
 
       if (req & flags[i] & VERT_COLOR0_BIT)
         fprintf(stderr, " Rgba %f %f %f %f ",
-               IM->Color[i][0], IM->Color[i][1],
-               IM->Color[i][2], IM->Color[i][3]);
+                 IM->Attrib[VERT_ATTRIB_COLOR0][i][0],
+                 IM->Attrib[VERT_ATTRIB_COLOR0][i][1],
+                 IM->Attrib[VERT_ATTRIB_COLOR0][i][2],
+                 IM->Attrib[VERT_ATTRIB_COLOR0][i][3]);
 
       if (req & flags[i] & VERT_COLOR1_BIT)
         fprintf(stderr, " Spec %f %f %f ",
-               IM->SecondaryColor[i][0], IM->SecondaryColor[i][1],
-               IM->SecondaryColor[i][2]);
+                 IM->Attrib[VERT_ATTRIB_COLOR1][i][0],
+                 IM->Attrib[VERT_ATTRIB_COLOR1][i][1],
+                 IM->Attrib[VERT_ATTRIB_COLOR1][i][2]);
 
       if (req & flags[i] & VERT_FOG_BIT)
-        fprintf(stderr, " Fog %f ", IM->FogCoord[i]);
+        fprintf(stderr, " Fog %f ", IM->Attrib[VERT_ATTRIB_FOG][i][0]);
 
       if (req & flags[i] & VERT_INDEX_BIT)
         fprintf(stderr, " Index %u ", IM->Index[i]);
index 3cec446460198c754e2b0aaadbd15113d6f89dc4..e7668cb2927e28cb8cc0d5f8d9668f28636fcd59 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_imm_dlist.c,v 1.34 2001/12/20 15:30:46 keithw Exp $ */
+/* $Id: t_imm_dlist.c,v 1.35 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -71,7 +71,7 @@ static void build_normal_lengths( struct immediate *IM )
 {
    GLuint i;
    GLfloat len;
-   GLfloat (*data)[3] = IM->Normal + IM->Start;
+   GLfloat (*data)[4] = IM->Attrib[VERT_ATTRIB_NORMAL] + IM->Start;
    GLfloat *dest = IM->NormalLengthPtr;
    GLuint *flags = IM->Flag + IM->Start;
    GLuint count = IM->Count - IM->Start;
@@ -98,7 +98,7 @@ static void fixup_normal_lengths( struct immediate *IM )
 {
    GLuint i;
    GLfloat len = 1.0F;  /* just to silence warnings */
-   GLfloat (*data)[3] = IM->Normal;
+   GLfloat (*data)[4] = IM->Attrib[VERT_ATTRIB_NORMAL];
    GLfloat *dest = IM->NormalLengthPtr;
    GLuint *flags = IM->Flag;
 
@@ -606,22 +606,23 @@ static void loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM )
            GLuint k;
            for (k = 0 ; k < maxtex ; k++) {
               if (flags[i] & VERT_TEX(k)) {
-                 texcoordfv[k]( GL_TEXTURE0_ARB + k, IM->TexCoord[k][i] );
+                 texcoordfv[k]( GL_TEXTURE0_ARB + k,
+                                 IM->Attrib[VERT_ATTRIB_TEX0 + k][i] );
               }
            }
         }
 
         if (flags[i] & VERT_NORMAL_BIT) 
-           glNormal3fv(IM->Normal[i]);
+           glNormal3fv(IM->Attrib[VERT_ATTRIB_NORMAL][i]);
 
         if (flags[i] & VERT_COLOR0_BIT) 
-           glColor4fv( IM->Color[i] );
+           glColor4fv( IM->Attrib[VERT_ATTRIB_COLOR0][i] );
 
         if (flags[i] & VERT_COLOR1_BIT)
-           _compat_SecondaryColor3fvEXT( IM->SecondaryColor[i] );
+           _compat_SecondaryColor3fvEXT( IM->Attrib[VERT_ATTRIB_COLOR1][i] );
 
         if (flags[i] & VERT_FOG_BIT)
-           _compat_FogCoordfEXT( IM->FogCoord[i] );
+           _compat_FogCoordfEXT( IM->Attrib[VERT_ATTRIB_FOG][i][0] );
 
         if (flags[i] & VERT_INDEX_BIT)
            glIndexi( IM->Index[i] );
@@ -633,15 +634,17 @@ static void loopback_compiled_cassette( GLcontext *ctx, struct immediate *IM )
            emit_material( IM->Material[i], IM->MaterialMask[i] );
 
         if (flags[i]&VERT_OBJ_234) 
-           vertex( IM->Obj[i] );
+           vertex( IM->Attrib[VERT_ATTRIB_POS][i] );
         else if (flags[i] & VERT_EVAL_C1)
-           glEvalCoord1f( IM->Obj[i][0] );
+           glEvalCoord1f( IM->Attrib[VERT_ATTRIB_POS][i][0] );
         else if (flags[i] & VERT_EVAL_P1)
-           glEvalPoint1( (GLint) IM->Obj[i][0] );
+           glEvalPoint1( (GLint) IM->Attrib[VERT_ATTRIB_POS][i][0] );
         else if (flags[i] & VERT_EVAL_C2)
-           glEvalCoord2f( IM->Obj[i][0], IM->Obj[i][1] );
+           glEvalCoord2f( IM->Attrib[VERT_ATTRIB_POS][i][0],
+                           IM->Attrib[VERT_ATTRIB_POS][i][1] );
         else if (flags[i] & VERT_EVAL_P2)
-           glEvalPoint2( (GLint) IM->Obj[i][0], (GLint) IM->Obj[i][1] );
+           glEvalPoint2( (GLint) IM->Attrib[VERT_ATTRIB_POS][i][0],
+                          (GLint) IM->Attrib[VERT_ATTRIB_POS][i][1] );
       }
 
       if (prim & PRIM_END) {
index d585f63c47ba5104e3e6cb4e49395383aa3e435f..b127a9e4c3dfde09a6472ce9810d9e5860dbcdf2 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_imm_elt.c,v 1.13 2001/12/14 02:51:45 brianp Exp $ */
+/* $Id: t_imm_elt.c,v 1.14 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -597,6 +597,7 @@ void _tnl_imm_elt_init( void )
 }
 
 
+#if 00
 static void _tnl_trans_elt_1f(GLfloat *to,
                       const struct gl_client_array *from,
                       GLuint *flags,
@@ -615,6 +616,7 @@ static void _tnl_trans_elt_1f(GLfloat *to,
                                              n );
 
 }
+#endif
 
 static void _tnl_trans_elt_1ui(GLuint *to,
                        const struct gl_client_array *from,
@@ -758,7 +760,7 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
       fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
 
    if (translate & VERT_OBJ_BIT) {
-      _tnl_trans_elt_4f( IM->Obj,
+      _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_POS],
                         &ctx->Array.Vertex,
                         flags, elts, (VERT_ELT|VERT_OBJ_BIT),
                         start, count);
@@ -771,7 +773,7 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
 
 
    if (translate & VERT_NORMAL_BIT)
-      _tnl_trans_elt_3f( IM->Normal,
+      _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_NORMAL],
                         &ctx->Array.Normal,
                         flags, elts, (VERT_ELT|VERT_NORMAL_BIT),
                         start, count);
@@ -783,21 +785,21 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
                          start, count);
 
    if (translate & VERT_COLOR0_BIT) {
-      _tnl_trans_elt_4f( IM->Color,
+      _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_COLOR0],
                         &ctx->Array.Color,
                         flags, elts, (VERT_ELT|VERT_COLOR0_BIT),
                         start, count);
    }
 
    if (translate & VERT_COLOR1_BIT) {
-      _tnl_trans_elt_4f( IM->SecondaryColor,
+      _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_COLOR1],
                         &ctx->Array.SecondaryColor,
                         flags, elts, (VERT_ELT|VERT_COLOR1_BIT),
                         start, count);
    }
 
    if (translate & VERT_FOG_BIT)
-      _tnl_trans_elt_1f( IM->FogCoord,
+      _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_FOG],
                         &ctx->Array.FogCoord,
                         flags, elts, (VERT_ELT|VERT_FOG_BIT),
                         start, count);
@@ -811,7 +813,7 @@ void _tnl_translate_array_elts( GLcontext *ctx, struct immediate *IM,
    if (translate & VERT_TEX_ANY) {
       for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
         if (translate & VERT_TEX(i)) {
-           _tnl_trans_elt_4f( IM->TexCoord[i],
+           _tnl_trans_elt_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i],
                               &ctx->Array.TexCoord[i],
                               flags, elts, (VERT_ELT|VERT_TEX(i)),
                               start, count);
index 662cfb936a88f4e1e5e2cfdf41a83eaf5b06260c..7eb3bee25d375c103ff959d42e9dae8b064f0299 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_imm_eval.c,v 1.19 2001/12/14 02:51:45 brianp Exp $ */
+/* $Id: t_imm_eval.c,v 1.20 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -158,14 +158,14 @@ static void eval1_1ui( GLvector1ui *dest,
 
 }
 
-static void eval1_norm( GLvector3f *dest,
+static void eval1_norm( GLvector4f *dest,
                        GLfloat coord[][4],
                        const GLuint *flags,
                        struct gl_1d_map *map )
 {
    const GLfloat u1 = map->u1;
    const GLfloat du = map->du;
-   GLfloat (*to)[3] = dest->data;
+   GLfloat (*to)[4] = dest->data;
    GLuint i;
 
    for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
@@ -180,7 +180,7 @@ static void eval1_norm( GLvector3f *dest,
 
 
 static void eval2_obj_norm( GLvector4f *obj_ptr,
-                           GLvector3f *norm_ptr,
+                           GLvector4f *norm_ptr,
                            GLfloat coord[][4],
                            GLuint *flags,
                            GLuint dimension,
@@ -191,7 +191,7 @@ static void eval2_obj_norm( GLvector4f *obj_ptr,
    const GLfloat v1 = map->v1;
    const GLfloat dv = map->dv;
    GLfloat (*obj)[4] = obj_ptr->data;
-   GLfloat (*normal)[3] = norm_ptr->data;
+   GLfloat (*normal)[4] = norm_ptr->data;
    GLuint i;
 
 /*     fprintf(stderr, "%s\n", __FUNCTION__); */
@@ -280,7 +280,7 @@ static void eval2_4f_ca( struct gl_client_array *dest,
 }
 
 
-static void eval2_norm( GLvector3f *dest,
+static void eval2_norm( GLvector4f *dest,
                        GLfloat coord[][4],
                        GLuint *flags,
                        struct gl_2d_map *map )
@@ -289,17 +289,17 @@ static void eval2_norm( GLvector3f *dest,
    const GLfloat du = map->du;
    const GLfloat v1 = map->v1;
    const GLfloat dv = map->dv;
-   GLfloat (*to)[3] = dest->data;
+   GLfloat (*to)[4] = dest->data;
    GLuint i;
 
-   for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++)
+   for (i = 0 ; !(flags[i] & VERT_END_VB) ; i++) {
       if (flags[i] & (VERT_EVAL_C2|VERT_EVAL_P2)) {
         GLfloat u = (coord[i][0] - u1) * du;
         GLfloat v = (coord[i][1] - v1) * dv;
         _math_horner_bezier_surf(map->Points, to[i], u, v, 3,
                                  map->Uorder, map->Vorder);
-     }
-
+      }
+   }
 }
 
 
@@ -351,7 +351,7 @@ static void copy_4f_stride( GLfloat to[][4], GLfloat *from,
    }
 }
 
-static void copy_3f( GLfloat to[][3], GLfloat from[][3], GLuint count )
+static void copy_3f( GLfloat to[][4], GLfloat from[][4], GLuint count )
 {
    GLuint i;
 /*     MEMCPY( to, from, (count) * sizeof(to[0])); */
@@ -452,7 +452,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
    GLuint any_eval2 = orflag & (VERT_EVAL_C2|VERT_EVAL_P2);
    GLuint req = 0;
    GLuint purge_flags = 0;
-   GLfloat (*coord)[4] = IM->Obj + IM->CopyStart;
+   GLfloat (*coord)[4] = IM->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
 
    if (IM->AndFlag & VERT_EVAL_ANY)
       copycount = IM->Start - IM->CopyStart; /* just copy copied vertices */
@@ -475,12 +475,12 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
         purge_flags = (VERT_EVAL_P1|VERT_EVAL_C1);
 
       if (orflag & VERT_EVAL_P1) {
-        eval_points1( store->Obj + IM->CopyStart, 
+        eval_points1( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart, 
                       coord, flags,
                       ctx->Eval.MapGrid1du,
                       ctx->Eval.MapGrid1u1);
         
-        coord = store->Obj + IM->CopyStart;
+        coord = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
       }
    }
 
@@ -491,14 +491,14 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
         purge_flags |= (VERT_EVAL_P2|VERT_EVAL_C2);
 
       if (orflag & VERT_EVAL_P2) {
-        eval_points2( store->Obj + IM->CopyStart, 
+        eval_points2( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart, 
                       coord, flags,
                       ctx->Eval.MapGrid2du,
                       ctx->Eval.MapGrid2u1,
                       ctx->Eval.MapGrid2dv,
                       ctx->Eval.MapGrid2v1 );
 
-        coord = store->Obj + IM->CopyStart;
+        coord = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
       }
    }
 
@@ -533,12 +533,12 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
       GLuint generated = 0;
 
       if (copycount) 
-        copy_4f_stride( store->Color + IM->CopyStart, 
+        copy_4f_stride( store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart, 
                         (GLfloat *)tmp->Color.Ptr, 
                         tmp->Color.StrideB,
                         copycount );
 
-      tmp->Color.Ptr = store->Color + IM->CopyStart;
+      tmp->Color.Ptr = store->Attrib[VERT_ATTRIB_COLOR0] + IM->CopyStart;
       tmp->Color.StrideB = 4 * sizeof(GLfloat);
       tmp->Color.Flags = 0;
       tnl->vb.importable_data &= ~VERT_COLOR0_BIT;
@@ -560,12 +560,12 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
       GLuint generated = 0;
 
       if (copycount)
-        copy_4f( store->TexCoord[0] + IM->CopyStart, 
+        copy_4f( store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart, 
                  tmp->TexCoord[0].data, copycount );
       else
         tmp->TexCoord[0].size = 0;
 
-      tmp->TexCoord[0].data = store->TexCoord[0] + IM->CopyStart;
+      tmp->TexCoord[0].data = store->Attrib[VERT_ATTRIB_TEX0] + IM->CopyStart;
       tmp->TexCoord[0].start = (GLfloat *)tmp->TexCoord[0].data;
 
       if (any_eval1) {
@@ -622,22 +622,20 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
 
       if (copycount) {
 /*      fprintf(stderr, "%s: Copy normals\n", __FUNCTION__);  */
-        copy_3f( store->Normal + IM->CopyStart, tmp->Normal.data, 
-                 copycount );
+        copy_3f( store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart,
+                  tmp->Normal.data, copycount );
       }
 
-      tmp->Normal.data = store->Normal + IM->CopyStart;
+      tmp->Normal.data = store->Attrib[VERT_ATTRIB_NORMAL] + IM->CopyStart;
       tmp->Normal.start = (GLfloat *)tmp->Normal.data;
 
       if (ctx->Eval.Map1Normal && any_eval1) {
-        eval1_norm( &tmp->Normal, coord, flags,
-                    &ctx->EvalMap.Map1Normal );
+        eval1_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map1Normal );
         generated |= VERT_EVAL_C1|VERT_EVAL_P1;
       }
 
       if (ctx->Eval.Map2Normal && any_eval2) {
-        eval2_norm( &tmp->Normal, coord, flags,
-                    &ctx->EvalMap.Map2Normal );
+        eval2_norm( &tmp->Normal, coord, flags, &ctx->EvalMap.Map2Normal );
         generated |= VERT_EVAL_C2|VERT_EVAL_P2;
       }
    }
@@ -653,12 +651,16 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
         /* This copy may already have occurred when eliminating
          * glEvalPoint calls:
          */
-        if  (coord != store->Obj + IM->CopyStart)
-           copy_4f( store->Obj + IM->CopyStart, tmp->Obj.data, copycount );
-      } else
+        if (coord != store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart) {
+           copy_4f( store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart,
+                     tmp->Obj.data, copycount );
+         }
+      }
+      else {
         tmp->Obj.size = 0;
+      }
 
-      tmp->Obj.data = store->Obj + IM->CopyStart;
+      tmp->Obj.data = store->Attrib[VERT_ATTRIB_POS] + IM->CopyStart;
       tmp->Obj.start = (GLfloat *)tmp->Obj.data;
 
       /* Note: Normal data is already prepared above.
@@ -676,8 +678,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
       }
 
       if (any_eval2) {
-        if (ctx->Eval.Map2Vertex4)
-        {
+        if (ctx->Eval.Map2Vertex4) {
            if (ctx->Eval.AutoNormal && (req & VERT_NORMAL_BIT))
               eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 4,
                               &ctx->EvalMap.Map2Vertex4 );
@@ -685,8 +686,7 @@ void _tnl_eval_immediate( GLcontext *ctx, struct immediate *IM )
               eval2_4f( &tmp->Obj, coord, flags, 4,
                         &ctx->EvalMap.Map2Vertex4 );
         }
-        else if (ctx->Eval.Map2Vertex3)
-        {
+        else if (ctx->Eval.Map2Vertex3) {
            if (ctx->Eval.AutoNormal && (req & VERT_NORMAL_BIT))
               eval2_obj_norm( &tmp->Obj, &tmp->Normal, coord, flags, 3,
                               &ctx->EvalMap.Map2Vertex3 );
index 4eceb7985a5a7d402a1de702c310d26b269e4b24..d02ec2ee2124ee504b1f8efc6f72a440db1e63f5 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_imm_exec.c,v 1.32 2001/12/15 02:13:32 brianp Exp $ */
+/* $Id: t_imm_exec.c,v 1.33 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -128,8 +128,12 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
    if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
       _tnl_print_vert_flags("copy to current", flag);
 
+   /* XXX should be able t replace these conditions with a loop over
+    * the 16 vertex attributes.
+    */
    if (flag & VERT_NORMAL_BIT)
-      COPY_3FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], IM->Normal[count]);
+      COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_NORMAL],
+                IM->Attrib[VERT_ATTRIB_NORMAL][count]);
 
    if (flag & VERT_INDEX_BIT)
       ctx->Current.Index = IM->Index[count];
@@ -138,24 +142,28 @@ void _tnl_copy_to_current( GLcontext *ctx, struct immediate *IM,
       ctx->Current.EdgeFlag = IM->EdgeFlag[count];
 
    if (flag & VERT_COLOR0_BIT) {
-      COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], IM->Color[count]);
+      COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR0],
+               IM->Attrib[VERT_ATTRIB_COLOR0][count]);
       if (ctx->Light.ColorMaterialEnabled) {
-        _mesa_update_color_material( ctx, ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
+        _mesa_update_color_material( ctx,
+                                   ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
         _mesa_validate_all_lighting_tables( ctx );
       }
    }
 
    if (flag & VERT_COLOR1_BIT)
-      COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR1], IM->SecondaryColor[count]);
+      COPY_4FV(ctx->Current.Attrib[VERT_ATTRIB_COLOR1],
+               IM->Attrib[VERT_ATTRIB_COLOR1][count]);
 
    if (flag & VERT_FOG_BIT)
-      ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->FogCoord[count];
+      ctx->Current.Attrib[VERT_ATTRIB_FOG][0] = IM->Attrib[VERT_ATTRIB_FOG][count][0];
 
    if (flag & VERT_TEX_ANY) {
       GLuint i;
       for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
         if (flag & VERT_TEX(i)) {
-           COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i], IM->TexCoord[i][count]);
+           COPY_4FV( ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i],
+                      IM->Attrib[VERT_ATTRIB_TEX0 + i][count]);
         }
       }
    }
@@ -222,8 +230,9 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
    struct vertex_buffer *VB = &tnl->vb;
    struct vertex_arrays *tmp = &tnl->imm_inputs;
    GLuint inputs = tnl->pipeline.inputs; /* for copy-to-current */
-   GLuint start = IM->CopyStart;
-   GLuint count = IM->Count - start;
+   const GLuint start = IM->CopyStart;
+   const GLuint count = IM->Count - start;
+   GLuint i;
 
    /* TODO: optimize the case where nothing has changed.  (Just bind
     * tmp to vb).
@@ -248,7 +257,6 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
     */
    VB->NormalPtr = 0;
    VB->NormalLengthPtr = 0;
-   VB->FogCoordPtr = 0;
    VB->EdgeFlag = 0;
    VB->IndexPtr[0] = 0;
    VB->IndexPtr[1] = 0;
@@ -259,6 +267,8 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
    VB->Elts = 0;
    VB->MaterialMask = 0;
    VB->Material = 0;
+   for (i = 0; i < 16; i++)
+      VB->AttribPtr[i] = NULL;
 
 /*     _tnl_print_vert_flags("copy-orflag", IM->CopyOrFlag); */
 /*     _tnl_print_vert_flags("orflag", IM->OrFlag); */
@@ -267,8 +277,8 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
    /* Setup the initial values of array pointers in the vb.
     */
    if (inputs & VERT_OBJ_BIT) {
-      tmp->Obj.data = IM->Obj + start;
-      tmp->Obj.start = (GLfloat *)(IM->Obj + start);
+      tmp->Obj.data = IM->Attrib[VERT_ATTRIB_POS] + start;
+      tmp->Obj.start = (GLfloat *)(IM->Attrib[VERT_ATTRIB_POS] + start);
       tmp->Obj.count = count;
       VB->ObjPtr = &tmp->Obj;
       if ((IM->CopyOrFlag & VERT_OBJ_234) == VERT_OBJ_234)
@@ -280,8 +290,8 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
    }
 
    if (inputs & VERT_NORMAL_BIT) {
-      tmp->Normal.data = IM->Normal + start;
-      tmp->Normal.start = (GLfloat *)(IM->Normal + start);
+      tmp->Normal.data = IM->Attrib[VERT_ATTRIB_NORMAL] + start;
+      tmp->Normal.start = (GLfloat *) (IM->Attrib[VERT_ATTRIB_NORMAL] + start);
       tmp->Normal.count = count;
       VB->NormalPtr = &tmp->Normal;
       if (IM->NormalLengthPtr)
@@ -296,14 +306,14 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
    }
 
    if (inputs & VERT_FOG_BIT) {
-      tmp->FogCoord.data = IM->FogCoord + start;
-      tmp->FogCoord.start = IM->FogCoord + start;
+      tmp->FogCoord.data = IM->Attrib[VERT_ATTRIB_FOG] + start;
+      tmp->FogCoord.start = (GLfloat *) (IM->Attrib[VERT_ATTRIB_FOG] + start);
       tmp->FogCoord.count = count;
-      VB->FogCoordPtr = &tmp->FogCoord;
+      VB->AttribPtr[VERT_ATTRIB_FOG] = &tmp->FogCoord;
    }
 
    if (inputs & VERT_COLOR1_BIT) {
-      tmp->SecondaryColor.Ptr = IM->SecondaryColor + start;
+      tmp->SecondaryColor.Ptr = IM->Attrib[VERT_ATTRIB_COLOR1] + start;
       VB->SecondaryColorPtr[0] = &tmp->SecondaryColor;
    }
 
@@ -313,7 +323,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
 
    if (inputs & VERT_COLOR0_BIT) {
       if (IM->CopyOrFlag & VERT_COLOR0_BIT) {
-        tmp->Color.Ptr = IM->Color + start;
+        tmp->Color.Ptr = IM->Attrib[VERT_ATTRIB_COLOR0] + start;
         tmp->Color.StrideB = 4 * sizeof(GLfloat);
         tmp->Color.Flags = 0;
       }
@@ -334,8 +344,8 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
         VB->TexCoordPtr[i] = 0;
         if (inputs & VERT_TEX(i)) {
            tmp->TexCoord[i].count = count;
-           tmp->TexCoord[i].data = IM->TexCoord[i] + start;
-           tmp->TexCoord[i].start = (GLfloat *)(IM->TexCoord[i] + start);
+           tmp->TexCoord[i].data = IM->Attrib[VERT_ATTRIB_TEX0 + i] + start;
+           tmp->TexCoord[i].start = (GLfloat *)(IM->Attrib[VERT_ATTRIB_TEX0 + i] + start);
            tmp->TexCoord[i].size = 2;
            if (IM->TexSize & TEX_SIZE_3(i)) {
               tmp->TexCoord[i].size = 3;
@@ -355,7 +365,7 @@ static void _tnl_vb_bind_immediate( GLcontext *ctx, struct immediate *IM )
    /* GL_NV_vertex_program */
    if (ctx->VertexProgram.Enabled) {
       GLuint attr;
-      for (attr = 0; attr < 16; attr++) {
+      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
          tmp->Attribs[attr].count = count;
          tmp->Attribs[attr].data = IM->Attrib[attr] + start;
          tmp->Attribs[attr].start = (GLfloat *) (IM->Attrib[attr] + start);
@@ -531,7 +541,7 @@ void _tnl_imm_init( GLcontext *ctx )
    TNL_CURRENT_IM(ctx)->CopyStart = IMM_MAX_COPIED_VERTS;
 
    _mesa_vector4f_init( &tmp->Obj, 0, 0 );
-   _mesa_vector3f_init( &tmp->Normal, 0, 0 );
+   _mesa_vector4f_init( &tmp->Normal, 0, 0 );
 
    tmp->Color.Ptr = 0;
    tmp->Color.Type = GL_FLOAT;
@@ -547,7 +557,7 @@ void _tnl_imm_init( GLcontext *ctx )
    tmp->SecondaryColor.StrideB = 4 * sizeof(GLfloat);
    tmp->SecondaryColor.Flags = 0;
 
-   _mesa_vector1f_init( &tmp->FogCoord, 0, 0 );
+   _mesa_vector4f_init( &tmp->FogCoord, 0, 0 );
    _mesa_vector1ui_init( &tmp->Index, 0, 0 );
    _mesa_vector1ub_init( &tmp->EdgeFlag, 0, 0 );
 
index 83b31783e23d76742aa2f706871009ba32f5d122..6d6bfad83fcf0220fc30128c8d5c6d0e49223e86 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: t_imm_fixup.c,v 1.30 2001/12/15 02:13:32 brianp Exp $ */
+/* $Id: t_imm_fixup.c,v 1.31 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  4.1
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -171,6 +171,7 @@ fixup_first_1ui( GLuint data[], GLuint flag[], GLuint match,
       data[i] = dflt;
 }
 
+#if 00
 static void
 fixup_first_1f( GLfloat data[], GLuint flag[], GLuint match,
                GLuint start, GLfloat dflt )
@@ -181,7 +182,7 @@ fixup_first_1f( GLfloat data[], GLuint flag[], GLuint match,
    while ((flag[++i]&match) == 0)
       data[i] = dflt;
 }
-
+#endif
 
 static void
 fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match,
@@ -201,36 +202,50 @@ fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match,
 static void copy_from_current( GLcontext *ctx, struct immediate *IM, 
                              GLuint pos, GLuint copyMask )
 {
+   GLuint attrib, attribBit;
+
    if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
       _tnl_print_vert_flags("copy from current", copyMask); 
 
+#if 0
    if (copyMask & VERT_NORMAL_BIT) {
-      COPY_3V(IM->Normal[pos], ctx->Current.Attrib[VERT_ATTRIB_NORMAL]);
+      COPY_4V(IM->Attrib[VERT_ATTRIB_NORMAL][pos],
+              ctx->Current.Attrib[VERT_ATTRIB_NORMAL]);
    }
 
    if (copyMask & VERT_COLOR0_BIT) {
-      COPY_4FV( IM->Color[pos], ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+      COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR0][pos],
+                ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
    }
 
    if (copyMask & VERT_COLOR1_BIT)
-      COPY_4FV( IM->SecondaryColor[pos], ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
+      COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR1][pos],
+                ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
 
    if (copyMask & VERT_FOG_BIT)
-      IM->FogCoord[pos] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
-
-   if (copyMask & VERT_INDEX_BIT)
-      IM->Index[pos] = ctx->Current.Index;
-
-   if (copyMask & VERT_EDGEFLAG_BIT)
-      IM->EdgeFlag[pos] = ctx->Current.EdgeFlag;
+      IM->Attrib[VERT_ATTRIB_FOG][pos][0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
 
    if (copyMask & VERT_TEX_ANY) {
       GLuint i;
       for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
         if (copyMask & VERT_TEX(i))
-            COPY_4FV(IM->TexCoord[i][pos], ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]);
+            COPY_4FV(IM->Attrib[VERT_ATTRIB_TEX0 + i][pos],
+                     ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]);
+      }
+   }
+#else
+   for (attrib = 0, attribBit = 1; attrib < 16; attrib++, attribBit <<= 1) {
+      if (copyMask & attribBit) {
+         COPY_4FV( IM->Attrib[attrib][pos], ctx->Current.Attrib[attrib]);
       }
    }
+#endif
+
+   if (copyMask & VERT_INDEX_BIT)
+      IM->Index[pos] = ctx->Current.Index;
+
+   if (copyMask & VERT_EDGEFLAG_BIT)
+      IM->EdgeFlag[pos] = ctx->Current.EdgeFlag;
 }
 
 
@@ -274,16 +289,21 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
       if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
         _tnl_print_vert_flags("fixup", fixup); 
 
+      /* XXX replace these conditionals with a loop over the 16
+       * vertex attributes.
+       */
+
       if (fixup & VERT_TEX_ANY) {
         GLuint i;
         for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
            if (fixup & VERT_TEX(i)) {
               if (orflag & VERT_TEX(i))
-                 _tnl_fixup_4f( IM->TexCoord[i], IM->Flag, start,
-                                VERT_TEX(i) );
+                 _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
+                                 start, VERT_TEX(i) );
               else
-                 fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_END_VB, start,
-                                 IM->TexCoord[i][start]);
+                 fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
+                                  VERT_END_VB, start,
+                                 IM->Attrib[VERT_ATTRIB_TEX0 + i][start]);
            }
         }
       }
@@ -307,7 +327,8 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
 
       if (fixup & VERT_COLOR0_BIT) {
         if (orflag & VERT_COLOR0_BIT)
-           _tnl_fixup_4f( IM->Color, IM->Flag, start, VERT_COLOR0_BIT );
+           _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, start,
+                           VERT_COLOR0_BIT );
         /* No need for else case as the drivers understand stride
          * zero here.  (TODO - propogate this)
          */
@@ -315,27 +336,30 @@ void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
       
       if (fixup & VERT_COLOR1_BIT) {
         if (orflag & VERT_COLOR1_BIT)
-           _tnl_fixup_4f( IM->SecondaryColor, IM->Flag, start, 
+           _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, start, 
                           VERT_COLOR1_BIT );
         else
-           fixup_first_4f( IM->SecondaryColor, IM->Flag, VERT_END_VB, start,
-                           IM->SecondaryColor[start] );
+           fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, VERT_END_VB, start,
+                           IM->Attrib[VERT_ATTRIB_COLOR1][start] );
       }
       
       if (fixup & VERT_FOG_BIT) {
         if (orflag & VERT_FOG_BIT)
-           _tnl_fixup_1f( IM->FogCoord, IM->Flag, start, VERT_FOG_BIT );
+           _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag,
+                           start, VERT_FOG_BIT );
         else
-           fixup_first_1f( IM->FogCoord, IM->Flag, VERT_END_VB, start,
-                           IM->FogCoord[start] );
+           fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, VERT_END_VB,
+                            start, IM->Attrib[VERT_ATTRIB_FOG][start] );
       }
 
       if (fixup & VERT_NORMAL_BIT) {
         if (orflag & VERT_NORMAL_BIT)
-           _tnl_fixup_3f( IM->Normal, IM->Flag, start, VERT_NORMAL_BIT );
+           _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, start,
+                           VERT_NORMAL_BIT );
         else
-           fixup_first_3f( IM->Normal, IM->Flag, VERT_END_VB, start,
-                           IM->Normal[start] );
+           fixup_first_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag,
+                            VERT_END_VB, start,
+                           IM->Attrib[VERT_ATTRIB_NORMAL][start] );
       }
    }
       
@@ -474,7 +498,8 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
          *
          * Note these pointers are null when inactive.
          */
-        COPY_4FV( next->Obj[dst], inputs->Obj.data[isrc] );
+        COPY_4FV( next->Attrib[VERT_ATTRIB_POS][dst],
+                   inputs->Obj.data[isrc] );
 
         if (copy & VERT_NORMAL_BIT) {
 /*         fprintf(stderr, "copy vert norm %d to %d (%p): %f %f %f\n", */
@@ -483,11 +508,11 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
 /*                 inputs->Normal.data[isrc][0], */
 /*                 inputs->Normal.data[isrc][1], */
 /*                 inputs->Normal.data[isrc][2]); */
-           COPY_3FV( next->Normal[dst], inputs->Normal.data[isrc] );
+           COPY_3FV( next->Attrib[VERT_ATTRIB_NORMAL][dst], inputs->Normal.data[isrc] );
         }
 
         if (copy & VERT_COLOR0_BIT)
-           COPY_4FV( next->Color[dst], 
+           COPY_4FV( next->Attrib[VERT_ATTRIB_COLOR0][dst], 
                      ((GLfloat (*)[4])inputs->Color.Ptr)[isrc] );
 
         if (copy & VERT_INDEX_BIT)
@@ -497,7 +522,7 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
            GLuint i;
            for (i = 0 ; i < prev->MaxTextureUnits ; i++) {
               if (copy & VERT_TEX(i))
-                 COPY_4FV( next->TexCoord[i][dst], 
+                 COPY_4FV( next->Attrib[VERT_ATTRIB_TEX0 + i][dst], 
                            inputs->TexCoord[i].data[isrc] );
            }
         }
@@ -513,8 +538,10 @@ void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
 
            next->Elt[dst] = prev->Elt[src];
            next->EdgeFlag[dst] = prev->EdgeFlag[src];
-           COPY_4FV( next->SecondaryColor[dst], prev->SecondaryColor[src] );
-           next->FogCoord[dst] = prev->FogCoord[src];
+           COPY_4FV( next->Attrib[VERT_ATTRIB_COLOR1][dst],
+                      prev->Attrib[VERT_ATTRIB_COLOR1][src] );
+           COPY_4FV( next->Attrib[VERT_ATTRIB_FOG][dst],
+                      prev->Attrib[VERT_ATTRIB_FOG][src] );
         }
 
         next->Flag[dst] = flag;
@@ -579,44 +606,54 @@ void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
 /*     _tnl_print_vert_flags("fixup compiled", fixup); */
 
    if (fixup) {
-      if (fixup & VERT_TEX_ANY) {
-        GLuint i;
-        for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
-           if (fixup & VERT_TEX(i))
-              fixup_first_4f( IM->TexCoord[i], IM->Flag, VERT_TEX(i), start,
-                              ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] );
-        }
-      }
 
-      if (fixup & VERT_EDGEFLAG_BIT)
-        fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGEFLAG_BIT, start,
-                        ctx->Current.EdgeFlag );
+      /* XXX try to replace this code with a loop over the 16 vertex
+       * attributes.
+       */
 
-      if (fixup & VERT_INDEX_BIT)
-        fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX_BIT, start,
-                        ctx->Current.Index );
+      if (fixup & VERT_NORMAL_BIT) {
+        fixup_first_4f(IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag,
+                        VERT_NORMAL_BIT, start,
+                       ctx->Current.Attrib[VERT_ATTRIB_NORMAL] );
+      }
 
       if (fixup & VERT_COLOR0_BIT) {
         if (IM->CopyOrFlag & VERT_COLOR0_BIT)
-           fixup_first_4f(IM->Color, IM->Flag, VERT_COLOR0_BIT, start,
+           fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag,
+                           VERT_COLOR0_BIT, start,
                           ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
         else
            fixup &= ~VERT_COLOR0_BIT;
       }
 
       if (fixup & VERT_COLOR1_BIT)
-        fixup_first_4f(IM->SecondaryColor, IM->Flag, VERT_COLOR1_BIT, start,
+        fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag,
+                        VERT_COLOR1_BIT, start,
                        ctx->Current.Attrib[VERT_ATTRIB_COLOR1] );
 
       if (fixup & VERT_FOG_BIT)
-        fixup_first_1f(IM->FogCoord, IM->Flag, VERT_FOG_BIT, start,
-                        ctx->Current.Attrib[VERT_ATTRIB_FOG][0] );
+        fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag,
+                         VERT_FOG_BIT, start,
+                         ctx->Current.Attrib[VERT_ATTRIB_FOG] );
 
-      if (fixup & VERT_NORMAL_BIT) {
-        fixup_first_3f(IM->Normal, IM->Flag, VERT_NORMAL_BIT, start,
-                       ctx->Current.Attrib[VERT_ATTRIB_NORMAL] );
+      if (fixup & VERT_TEX_ANY) {
+        GLuint i;
+        for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
+           if (fixup & VERT_TEX(i))
+              fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
+                               VERT_TEX(i), start,
+                              ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] );
+        }
       }
 
+      if (fixup & VERT_EDGEFLAG_BIT)
+        fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGEFLAG_BIT, start,
+                        ctx->Current.EdgeFlag );
+
+      if (fixup & VERT_INDEX_BIT)
+        fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX_BIT, start,
+                        ctx->Current.Index );
+
       IM->CopyOrFlag |= fixup;
    }
    
@@ -803,18 +840,19 @@ void _tnl_upgrade_current_data( GLcontext *ctx,
       struct gl_client_array *tmp = &tnl->imm_inputs.Color;
       GLuint start = IM->CopyStart;
 
-      tmp->Ptr = IM->Color + start;
+      tmp->Ptr = IM->Attrib[VERT_ATTRIB_COLOR0] + start;
       tmp->StrideB = 4 * sizeof(GLfloat);
       tmp->Flags = 0;
 
-      COPY_4FV( IM->Color[start], ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);   
+      COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR0][start],
+                ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);   
 
       /*
       ASSERT(IM->Flag[IM->LastData+1] & VERT_END_VB);
       */
 
-      fixup_first_4f( IM->Color, IM->Flag, VERT_END_VB, start, 
-                     IM->Color[start] );
+      fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, VERT_END_VB,
+                      start, IM->Attrib[VERT_ATTRIB_COLOR0][start] );
 
       VB->importable_data &= ~VERT_COLOR0_BIT;
    }
index eebeba265b391fa2fbdeabcb8f411a9d95078c4c..b7876a4db9ddd70007809f4c22fbbcca5d215757 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_vb_fog.c,v 1.14 2001/12/18 04:06:46 brianp Exp $ */
+/* $Id: t_vb_fog.c,v 1.15 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -43,8 +43,8 @@
 
 
 struct fog_stage_data {
-   GLvector1f fogcoord;                /* has actual storage allocated */
-   GLvector1f input;           /* points into VB->EyePtr Z values */
+   GLvector4f fogcoord;                /* has actual storage allocated */
+   GLvector4f input;           /* points into VB->EyePtr Z values */
 };
 
 #define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->privatePtr)
@@ -85,14 +85,14 @@ static void init_static_data( void )
 }
 
 
-static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
-                                const GLvector1f *in )
+static void make_win_fog_coords( GLcontext *ctx, GLvector4f *out,
+                                const GLvector4f *in )
 {
    GLfloat end  = ctx->Fog.End;
    GLfloat *v = in->start;
    GLuint stride = in->stride;
    GLuint n = in->count;
-   GLfloat *data = out->data;
+   GLfloat (*data)[4] = out->data;
    GLfloat d;
    GLuint i;
 
@@ -106,19 +106,19 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
          d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
       for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
          GLfloat f = (end - ABSF(*v)) * d;
-        data[i] = CLAMP(f, 0.0F, 1.0F);
+        data[i][0] = CLAMP(f, 0.0F, 1.0F);
       }
       break;
    case GL_EXP:
       d = ctx->Fog.Density;
       for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
-         NEG_EXP( data[i], d * ABSF(*v) );
+         NEG_EXP( data[i][0], d * ABSF(*v) );
       break;
    case GL_EXP2:
       d = ctx->Fog.Density*ctx->Fog.Density;
       for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
          GLfloat z = *v;
-         NEG_EXP( data[i], d * z * z );
+         NEG_EXP( data[i][0], d * z * z );
       }
       break;
    default:
@@ -133,7 +133,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
 {
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    struct fog_stage_data *store = FOG_STAGE_DATA(stage);
-   GLvector1f *input;
+   GLvector4f *input;
 
    if (stage->changed_inputs == 0)
       return GL_TRUE;
@@ -142,7 +142,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
       /* fog computed from Z depth */
       /* source = VB->ObjPtr or VB->EyePtr coords */
       /* dest = VB->FogCoordPtr = fog stage private storage */
-      VB->FogCoordPtr = &store->fogcoord;
+      VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogcoord;
 
       if (!ctx->_NeedEyeCoords) {
         const GLfloat *m = ctx->ModelviewMatrixStack.Top->m;
@@ -160,8 +160,8 @@ static GLboolean run_fog_stage( GLcontext *ctx,
         /* Full eye coords weren't required, just calculate the
          * eye Z values.
          */
-        _mesa_dotprod_tab[VB->ObjPtr->size]( input->data,
-                                             sizeof(GLfloat),
+        _mesa_dotprod_tab[VB->ObjPtr->size]( (GLfloat *) input->data,
+                                             4 * sizeof(GLfloat),
                                              VB->ObjPtr, plane );
 
         input->count = VB->ObjPtr->count;
@@ -172,7 +172,7 @@ static GLboolean run_fog_stage( GLcontext *ctx,
         if (VB->EyePtr->size < 2)
            _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
 
-        input->data = &(VB->EyePtr->data[0][2]);
+        input->data = (GLfloat (*)[4]) &(VB->EyePtr->data[0][2]);
         input->start = VB->EyePtr->start+2;
         input->stride = VB->EyePtr->stride;
         input->count = VB->EyePtr->count;
@@ -181,12 +181,12 @@ static GLboolean run_fog_stage( GLcontext *ctx,
    else {
       /* use glFogCoord() coordinates */
       /* source = VB->FogCoordPtr */
-      input = VB->FogCoordPtr;
+      input = VB->AttribPtr[VERT_ATTRIB_FOG];
       /* dest = fog stage private storage */
-      VB->FogCoordPtr = &store->fogcoord;
+      VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogcoord;
    }
 
-   make_win_fog_coords( ctx, VB->FogCoordPtr, input );
+   make_win_fog_coords( ctx, VB->AttribPtr[VERT_ATTRIB_FOG], input );
    return GL_TRUE;
 }
 
@@ -214,8 +214,8 @@ static GLboolean alloc_fog_data( GLcontext *ctx,
    if (!store)
       return GL_FALSE;
 
-   _mesa_vector1f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
-   _mesa_vector1f_init( &store->input, 0, 0 );
+   _mesa_vector4f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
+   _mesa_vector4f_init( &store->input, 0, 0 );
 
    if (!inited)
       init_static_data();
@@ -231,7 +231,7 @@ static void free_fog_data( struct gl_pipeline_stage *stage )
 {
    struct fog_stage_data *store = FOG_STAGE_DATA(stage);
    if (store) {
-      _mesa_vector1f_free( &store->fogcoord );
+      _mesa_vector4f_free( &store->fogcoord );
       FREE( store );
       stage->privatePtr = NULL;
    }
index d1f5bef04223bfba53e20dbf8d1f7027bc399d11..8532180309454ca15c0a4e71396f162f229efdd4 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_vb_lighttmp.h,v 1.22 2002/01/05 14:03:33 brianp Exp $ */
+/* $Id: t_vb_lighttmp.h,v 1.23 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -32,7 +32,7 @@
 
 #if (IDX & LIGHT_FLAGS)
 #  define VSTRIDE (4 * sizeof(GLfloat))
-#  define NSTRIDE (3 * sizeof(GLfloat))
+#  define NSTRIDE nstride /*(3 * sizeof(GLfloat))*/
 #  define CHECK_MATERIAL(x)  (flags[x] & VERT_MATERIAL)
 #  define CHECK_END_VB(x)    (flags[x] & VERT_END_VB)
 #  if (IDX & LIGHT_COLORMATERIAL)
index 457acd2b5222a3f7f79d35d0863158ca7db317b2..da814a4e0ed22a4818a7d656d547c786aa0c33e0 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_vb_normals.c,v 1.11 2001/12/18 04:06:46 brianp Exp $ */
+/* $Id: t_vb_normals.c,v 1.12 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -45,7 +45,7 @@
 
 struct normal_stage_data {
    normal_func NormalTransform;
-   GLvector3f normal;
+   GLvector4f normal;
 };
 
 #define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
@@ -146,7 +146,7 @@ static GLboolean alloc_normal_data( GLcontext *ctx,
    if (!store)
       return GL_FALSE;
 
-   _mesa_vector3f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
+   _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
 
    /* Now run the stage.
     */
@@ -160,7 +160,7 @@ static void free_normal_data( struct gl_pipeline_stage *stage )
 {
    struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
    if (store) {
-      _mesa_vector3f_free( &store->normal );
+      _mesa_vector4f_free( &store->normal );
       FREE( store );
       stage->privatePtr = NULL;
    }
index aea3c868acaf7289760c0c350efffa297a8b7296..a711c96c43ec48d8c05f0f8ead08aa1dcc41a365 100644 (file)
@@ -1,10 +1,10 @@
-/* $Id: t_vb_program.c,v 1.5 2001/12/18 04:06:46 brianp Exp $ */
+/* $Id: t_vb_program.c,v 1.6 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
  * Version:  4.1
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 
 
 
-static void
-_vp_ArrayElement( GLint i )
-{
-   /* XXX to do */
-}
-
-static void
-_vp_Color3f( GLfloat r, GLfloat g, GLfloat b )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
-   ASSIGN_4V(attrib, r, g, b, 1.0F);
-   IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color3fv( const GLfloat *color )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
-   ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F);
-   IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color3ub( GLubyte r, GLubyte g, GLubyte b )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
-   attrib[0] = UBYTE_TO_FLOAT(r);
-   attrib[1] = UBYTE_TO_FLOAT(g);
-   attrib[2] = UBYTE_TO_FLOAT(b);
-   attrib[3] = 1.0F;
-   IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color3ubv( const GLubyte *color )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
-   attrib[0] = UBYTE_TO_FLOAT(color[0]);
-   attrib[1] = UBYTE_TO_FLOAT(color[1]);
-   attrib[2] = UBYTE_TO_FLOAT(color[2]);
-   attrib[3] = 1.0F;
-   IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
-   ASSIGN_4V(attrib, r, g, b, a);
-   IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color4fv( const GLfloat *color )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
-   COPY_4V(attrib, color);
-   IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
-   attrib[0] = UBYTE_TO_FLOAT(r);
-   attrib[1] = UBYTE_TO_FLOAT(g);
-   attrib[2] = UBYTE_TO_FLOAT(b);
-   attrib[3] = UBYTE_TO_FLOAT(a);
-   IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_Color4ubv( const GLubyte *color )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR0][IM->Count];
-   attrib[0] = UBYTE_TO_FLOAT(color[0]);
-   attrib[1] = UBYTE_TO_FLOAT(color[1]);
-   attrib[2] = UBYTE_TO_FLOAT(color[2]);
-   attrib[3] = UBYTE_TO_FLOAT(color[3]);
-   IM->Flag[IM->Count] |= VERT_COLOR0_BIT;
-}
-
-static void
-_vp_EdgeFlag( GLboolean flag )
-{
-   GET_IMMEDIATE;
-   IM->EdgeFlag[IM->Count] = flag;
-   IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT;
-}
-
-static void
-_vp_EdgeFlagv( const GLboolean *flag )
-{
-   GET_IMMEDIATE;
-   IM->EdgeFlag[IM->Count] = *flag;
-   IM->Flag[IM->Count] |= VERT_EDGEFLAG_BIT;
-}
-
-static void
-_vp_EvalCoord1f( GLfloat s )
-{
-   (void) s;
-   /* XXX no-op? */
-}
-
-static void
-_vp_EvalCoord1fv( const GLfloat *v )
-{
-   (void) v;
-   /* XXX no-op? */
-}
-
-static void
-_vp_EvalCoord2f( GLfloat s, GLfloat t )
-{
-   (void) s;
-   (void )t;
-   /* XXX no-op? */
-}
-
-static void
-_vp_EvalCoord2fv( const GLfloat *v )
-{
-   (void) v;
-   /* XXX no-op? */
-}
-
-static void
-_vp_EvalPoint1( GLint i )
-{
-   (void) i;
-}
-
-static void
-_vp_EvalPoint2( GLint i, GLint j )
-{
-   (void) i;
-   (void) j;
-}
-
-static void
-_vp_FogCoordf( GLfloat f )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count];
-   ASSIGN_4V(attrib, f, 0.0F, 0.0F, 1.0F);
-   IM->Flag[IM->Count] |= VERT_FOG_BIT;
-}
-
-static void
-_vp_FogCoordfv( const GLfloat *f )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_FOG][IM->Count];
-   ASSIGN_4V(attrib, f[0], 0.0F, 0.0F, 1.0F);
-   IM->Flag[IM->Count] |= VERT_FOG_BIT;
-}
-
-static void
-_vp_Indexi( GLint i )
-{
-   (void) i;
-}
-
-static void
-_vp_Indexiv( const GLint *i )
-{
-   (void) i;
-}
-
-static void
-_vp_Materialfv( GLenum face, GLenum pname, const GLfloat *v)
-{
-   /* XXX no-op? */
-}
-
-static void
-_vp_MultiTexCoord1f( GLenum unit, GLfloat s )
-{
-   const GLint u = (GLint) unit - GL_TEXTURE0_ARB;
-   if (u >=0 && u < 8) {
-      GET_IMMEDIATE;
-      GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
-      ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F);
-      IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
-   }
-}
-
-static void
-_vp_MultiTexCoord1fv( GLenum unit, const GLfloat *c )
-{
-   const GLint u = unit - GL_TEXTURE0_ARB;
-   if (u >=0 && u < 8) {
-      GET_IMMEDIATE;
-      GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
-      ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F);
-      IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
-   }
-}
-
-static void
-_vp_MultiTexCoord2f( GLenum unit, GLfloat s, GLfloat t )
-{
-   const GLint u = unit - GL_TEXTURE0_ARB;
-   if (u >=0 && u < 8) {
-      GET_IMMEDIATE;
-      GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
-      ASSIGN_4V(attrib, s, t, 0.0F, 1.0F);
-      IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
-   }
-}
-
-static void
-_vp_MultiTexCoord2fv( GLenum unit, const GLfloat *c )
-{
-   const GLint u = unit - GL_TEXTURE0_ARB;
-   if (u >=0 && u < 8) {
-      GET_IMMEDIATE;
-      GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
-      ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F);
-      IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
-   }
-}
-
-static void
-_vp_MultiTexCoord3f( GLenum unit, GLfloat s, GLfloat t, GLfloat r )
-{
-   const GLint u = unit - GL_TEXTURE0_ARB;
-   if (u >=0 && u < 8) {
-      GET_IMMEDIATE;
-      GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
-      ASSIGN_4V(attrib, s, t, r, 1.0F);
-      IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
-   }
-}
-
-static void
-_vp_MultiTexCoord3fv( GLenum unit, const GLfloat *c )
-{
-   const GLint u = unit - GL_TEXTURE0_ARB;
-   if (u >=0 && u < 8) {
-      GET_IMMEDIATE;
-      GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
-      ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F);
-      IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
-   }
-}
-
-static void
-_vp_MultiTexCoord4f( GLenum unit, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-{
-   const GLint u = unit - GL_TEXTURE0_ARB;
-   if (u >=0 && u < 8) {
-      GET_IMMEDIATE;
-      GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
-      ASSIGN_4V(attrib, s, t, r, q);
-      IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
-   }
-}
-
-static void
-_vp_MultiTexCoord4fv( GLenum unit, const GLfloat *c )
-{
-   const GLint u = unit - GL_TEXTURE0_ARB;
-   if (u >=0 && u < 8) {
-      GET_IMMEDIATE;
-      GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0 + u][IM->Count];
-      COPY_4V(attrib, c);
-      IM->Flag[IM->Count] |= (VERT_TEX0_BIT << u);
-   }
-}
-
-static void
-_vp_Normal3f( GLfloat x, GLfloat y, GLfloat z )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count];
-   ASSIGN_4V(attrib, x, y, z, 1.0F);
-   IM->Flag[IM->Count] |= VERT_NORMAL_BIT;
-}
-
-static void
-_vp_Normal3fv( const GLfloat *n )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_NORMAL][IM->Count];
-   ASSIGN_4V(attrib, n[0], n[1], n[2], 1.0F);
-   IM->Flag[IM->Count] |= VERT_NORMAL_BIT;
-}
-
-static void
-_vp_SecondaryColor3f( GLfloat r, GLfloat g, GLfloat b )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
-   ASSIGN_4V(attrib, r, g, b, 1.0F);
-   IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
-}
-
-static void
-_vp_SecondaryColor3fv( const GLfloat *color )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
-   ASSIGN_4V(attrib, color[0], color[1], color[2], 1.0F);
-   IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
-}
-
-static void
-_vp_SecondaryColor3ub( GLubyte r, GLubyte g, GLubyte b )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
-   attrib[0] = UBYTE_TO_FLOAT(r);
-   attrib[1] = UBYTE_TO_FLOAT(g);
-   attrib[2] = UBYTE_TO_FLOAT(b);
-   attrib[3] = 1.0F;
-   IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
-}
-
-static void
-_vp_SecondaryColor3ubv( const GLubyte *color )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_COLOR1][IM->Count];
-   attrib[0] = UBYTE_TO_FLOAT(color[0]);
-   attrib[1] = UBYTE_TO_FLOAT(color[1]);
-   attrib[2] = UBYTE_TO_FLOAT(color[2]);
-   attrib[3] = 1.0F;
-   IM->Flag[IM->Count] |= VERT_COLOR1_BIT;
-}
-
-static void
-_vp_TexCoord1f( GLfloat s )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
-   ASSIGN_4V(attrib, s, 0.0F, 0.0F, 1.0F);
-   IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord1fv( const GLfloat *c )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
-   ASSIGN_4V(attrib, c[0], 0.0F, 0.0F, 1.0F);
-   IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord2f( GLfloat s, GLfloat t )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
-   ASSIGN_4V(attrib, s, t, 0.0F, 1.0F);
-   IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord2fv( const GLfloat *c )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
-   ASSIGN_4V(attrib, c[0], c[1], 0.0F, 1.0F);
-   IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord3f( GLfloat s, GLfloat t, GLfloat r )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
-   ASSIGN_4V(attrib, s, t, r, 1.0F);
-   IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord3fv( const GLfloat *c )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
-   ASSIGN_4V(attrib, c[0], c[1], c[2], 1.0F);
-   IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
-   ASSIGN_4V(attrib, s, t, r, 1.0F);
-   IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_TexCoord4fv( const GLfloat *c )
-{
-   GET_IMMEDIATE;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_TEX0][IM->Count];
-   COPY_4V(attrib, c);
-   IM->Flag[IM->Count] |= VERT_TEX0_BIT;
-}
-
-static void
-_vp_Vertex2f( GLfloat x, GLfloat y )
-{
-   GET_IMMEDIATE;
-   const GLuint count = IM->Count++;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
-   ASSIGN_4V(attrib, x, y, 0.0F, 1.0F);
-   IM->Flag[count] |= VERT_OBJ_BIT;
-   if (count == IMM_MAXDATA - 1)
-      _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex2fv( const GLfloat *v )
-{
-   GET_IMMEDIATE;
-   const GLuint count = IM->Count++;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
-   ASSIGN_4V(attrib, v[0], v[1], 0.0F, 1.0F);
-   IM->Flag[count] |= VERT_OBJ_BIT;
-   if (count == IMM_MAXDATA - 1)
-      _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
-{
-   GET_IMMEDIATE;
-   const GLuint count = IM->Count++;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
-   ASSIGN_4V(attrib, x, y, z, 1.0F);
-   IM->Flag[count] |= VERT_OBJ_BIT;
-   if (count == IMM_MAXDATA - 1)
-      _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex3fv( const GLfloat *v )
-{
-   GET_IMMEDIATE;
-   const GLuint count = IM->Count++;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
-   ASSIGN_4V(attrib, v[0], v[1], v[2], 1.0F);
-   IM->Flag[count] |= VERT_OBJ_BIT;
-   if (count == IMM_MAXDATA - 1)
-      _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
-   GET_IMMEDIATE;
-   const GLuint count = IM->Count++;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
-   ASSIGN_4V(attrib, x, y, z, w);
-   IM->Flag[count] |= VERT_OBJ_BIT;
-   if (count == IMM_MAXDATA - 1)
-      _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_Vertex4fv( const GLfloat *v )
-{
-   GET_IMMEDIATE;
-   const GLuint count = IM->Count++;
-   GLfloat *attrib = IM->Attrib[VERT_ATTRIB_POS][count];
-   COPY_4V(attrib, v);
-   IM->Flag[count] |= VERT_OBJ_BIT;
-   if (count == IMM_MAXDATA - 1)
-      _tnl_flush_immediate( IM );
-}
-
-static void
-_vp_VertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
-{
-   if (index < 16) {
-      GET_IMMEDIATE;
-      const GLuint count = IM->Count;
-      GLfloat *attrib = IM->Attrib[index][count];
-      ASSIGN_4V(attrib, x, y, z, w);
-      IM->Flag[count] |= (1 << index);
-      if (index == 0) {
-         IM->Count++;
-         if (count == IMM_MAXDATA - 1)
-            _tnl_flush_immediate( IM );
-      }
-   }
-}   
-
-static void
-_vp_VertexAttrib4fv( GLuint index, const GLfloat *v )
-{
-   if (index < 16) {
-      GET_IMMEDIATE;
-      const GLuint count = IM->Count;
-      GLfloat *attrib = IM->Attrib[index][count];
-      COPY_4V(attrib, v);
-      IM->Flag[count] |= (1 << index);
-      if (index == 0) {
-         IM->Count++;
-         if (count == IMM_MAXDATA - 1)
-            _tnl_flush_immediate( IM );
-      }
-   }
-}   
-
-
-/*
- * When vertex program mode is enabled we hook in different per-vertex
- * functions.
- */
-void _tnl_vprog_vtxfmt_init( GLcontext *ctx )
-{
-   GLvertexformat *vfmt = &(TNL_CONTEXT(ctx)->vtxfmt);
-
-   /* All begin/end operations are handled by this vertex format:
-    */
-   vfmt->ArrayElement = _vp_ArrayElement;
-   vfmt->Begin = _tnl_Begin;
-   vfmt->Color3f = _vp_Color3f;
-   vfmt->Color3fv = _vp_Color3fv;
-   vfmt->Color3ub = _vp_Color3ub;
-   vfmt->Color3ubv = _vp_Color3ubv;
-   vfmt->Color4f = _vp_Color4f;
-   vfmt->Color4fv = _vp_Color4fv;
-   vfmt->Color4ub = _vp_Color4ub;
-   vfmt->Color4ubv = _vp_Color4ubv;
-   vfmt->EdgeFlag = _vp_EdgeFlag;
-   vfmt->EdgeFlagv = _vp_EdgeFlagv;
-   vfmt->End = _tnl_End;
-   vfmt->EvalCoord1f = _vp_EvalCoord1f;
-   vfmt->EvalCoord1fv = _vp_EvalCoord1fv;
-   vfmt->EvalCoord2f = _vp_EvalCoord2f;
-   vfmt->EvalCoord2fv = _vp_EvalCoord2fv;
-   vfmt->EvalPoint1 = _vp_EvalPoint1;
-   vfmt->EvalPoint2 = _vp_EvalPoint2;
-   vfmt->FogCoordfEXT = _vp_FogCoordf;
-   vfmt->FogCoordfvEXT = _vp_FogCoordfv;
-   vfmt->Indexi = _vp_Indexi;
-   vfmt->Indexiv = _vp_Indexiv;
-   vfmt->Materialfv = _vp_Materialfv;
-   vfmt->MultiTexCoord1fARB = _vp_MultiTexCoord1f;
-   vfmt->MultiTexCoord1fvARB = _vp_MultiTexCoord1fv;
-   vfmt->MultiTexCoord2fARB = _vp_MultiTexCoord2f;
-   vfmt->MultiTexCoord2fvARB = _vp_MultiTexCoord2fv;
-   vfmt->MultiTexCoord3fARB = _vp_MultiTexCoord3f;
-   vfmt->MultiTexCoord3fvARB = _vp_MultiTexCoord3fv;
-   vfmt->MultiTexCoord4fARB = _vp_MultiTexCoord4f;
-   vfmt->MultiTexCoord4fvARB = _vp_MultiTexCoord4fv;
-   vfmt->Normal3f = _vp_Normal3f;
-   vfmt->Normal3fv = _vp_Normal3fv;
-   vfmt->SecondaryColor3fEXT = _vp_SecondaryColor3f;
-   vfmt->SecondaryColor3fvEXT = _vp_SecondaryColor3fv;
-   vfmt->SecondaryColor3ubEXT = _vp_SecondaryColor3ub;
-   vfmt->SecondaryColor3ubvEXT = _vp_SecondaryColor3ubv;
-   vfmt->TexCoord1f = _vp_TexCoord1f;
-   vfmt->TexCoord1fv = _vp_TexCoord1fv;
-   vfmt->TexCoord2f = _vp_TexCoord2f;
-   vfmt->TexCoord2fv = _vp_TexCoord2fv;
-   vfmt->TexCoord3f = _vp_TexCoord3f;
-   vfmt->TexCoord3fv = _vp_TexCoord3fv;
-   vfmt->TexCoord4f = _vp_TexCoord4f;
-   vfmt->TexCoord4fv = _vp_TexCoord4fv;
-   vfmt->Vertex2f = _vp_Vertex2f;
-   vfmt->Vertex2fv = _vp_Vertex2fv;
-   vfmt->Vertex3f = _vp_Vertex3f;
-   vfmt->Vertex3fv = _vp_Vertex3fv;
-   vfmt->Vertex4f = _vp_Vertex4f;
-   vfmt->Vertex4fv = _vp_Vertex4fv;
-   vfmt->VertexAttrib4fNV = _vp_VertexAttrib4f;
-   vfmt->VertexAttrib4fvNV = _vp_VertexAttrib4fv;
-
-   /* Outside begin/end functions (from t_varray.c, t_eval.c, ...):
-    */
-   vfmt->Rectf = _mesa_noop_Rectf;
-
-   /* Just use the core function:
-    */
-   vfmt->CallList = _mesa_CallList;
-
-   vfmt->prefer_float_colors = GL_TRUE;
-}
-
-
-
 struct vp_stage_data {
    GLvector4f clipCoords;             /* post-modelview/projection coords */
    GLvector4f ndcCoords;              /* normalized device coords */
    struct gl_client_array color0[2];  /* front and back */
    struct gl_client_array color1[2];  /* front and back */
    GLvector4f texCoord[MAX_TEXTURE_UNITS];
-   GLvector1f fogCoord;
+   GLvector4f fogCoord;
    GLvector1f pointSize;
    GLubyte *clipmask;
    GLubyte ormask, andmask;
@@ -726,7 +129,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
    GLfloat (*color1)[4] = (GLfloat (*)[4]) store->color1[0].Ptr;
    GLfloat (*bfcolor0)[4] = (GLfloat (*)[4]) store->color0[1].Ptr;
    GLfloat (*bfcolor1)[4] = (GLfloat (*)[4]) store->color1[1].Ptr;
-   GLfloat *fog = (GLfloat *) store->fogCoord.data;
+   GLfloat (*fog)[4] = (GLfloat (*)[4]) store->fogCoord.data;
    GLfloat *pointSize = (GLfloat *) store->pointSize.data;
    GLfloat (*texture0)[4] = (GLfloat (*)[4]) store->texCoord[0].data;
    GLfloat (*texture1)[4] = (GLfloat (*)[4]) store->texCoord[1].data;
@@ -758,7 +161,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
 #endif
 
       /* load the input attribute registers */
-      for (attr = 0; attr < 16; attr++) {
+      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
          if (VB->Flag[i] & (1 << attr)) {
             COPY_4V(machine->Registers[VP_INPUT_REG_START + attr],
                     VB->AttribPtr[attr]->data[i]);
@@ -788,7 +191,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
       COPY_4V(color1[i], machine->Registers[VP_OUT_COL1]);
       COPY_4V(bfcolor0[i], machine->Registers[VP_OUT_BFC0]);
       COPY_4V(bfcolor1[i], machine->Registers[VP_OUT_BFC1]);
-      fog[i] = machine->Registers[VP_OUT_FOGC][0];
+      fog[i][0] = machine->Registers[VP_OUT_FOGC][0];
       pointSize[i] = machine->Registers[VP_OUT_PSIZ][0];
       COPY_4V(texture0[i], machine->Registers[VP_OUT_TEX0]);
       COPY_4V(texture1[i], machine->Registers[VP_OUT_TEX0]);
@@ -803,7 +206,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
    VB->ColorPtr[1] = &store->color0[1];
    VB->SecondaryColorPtr[0] = &store->color1[0];
    VB->SecondaryColorPtr[1] = &store->color1[1];
-   VB->FogCoordPtr = &store->fogCoord;
+   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->fogCoord;
    VB->PointSizePtr = &store->pointSize;
    VB->TexCoordPtr[0] = &store->texCoord[0];
    VB->TexCoordPtr[1] = &store->texCoord[1];
@@ -860,6 +263,7 @@ static GLboolean run_validate_program( GLcontext *ctx,
                                        struct gl_pipeline_stage *stage )
 {
 #if 000
+   /* XXX do we need any validation for vertex programs? */
    GLuint ind = 0;
    light_func *tab;
 
@@ -952,7 +356,7 @@ static GLboolean run_init_vp( GLcontext *ctx,
    alloc_4float( &store->color1[1], size );
    for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
       _mesa_vector4f_alloc( &store->texCoord[i], 0, VB->Size, 32 );
-   _mesa_vector1f_alloc( &store->fogCoord, 0, size, 32 );
+   _mesa_vector4f_alloc( &store->fogCoord, 0, size, 32 );
    _mesa_vector1f_alloc( &store->pointSize, 0, size, 32 );
    store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
 
@@ -1006,7 +410,7 @@ static void dtr( struct gl_pipeline_stage *stage )
       for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
         if (store->texCoord[i].data)
             _mesa_vector4f_free( &store->texCoord[i] );
-      _mesa_vector1f_free( &store->fogCoord );
+      _mesa_vector4f_free( &store->fogCoord );
       _mesa_vector1f_free( &store->pointSize );
       ALIGN_FREE( store->clipmask );
 
index 90dff30752a8613f32c665b8fed1073dff25a456..62898ab599ef9f197ef2e28b0e8c8482495e7a62 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_vb_texgen.c,v 1.10 2001/12/14 02:51:45 brianp Exp $ */
+/* $Id: t_vb_texgen.c,v 1.11 2002/01/05 20:51:13 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -95,7 +95,7 @@ static GLuint all_bits[5] = {
 
 
 static void build_m3( GLfloat f[][3], GLfloat m[],
-                     const GLvector3f *normal,
+                     const GLvector4f *normal,
                      const GLvector4f *eye )
 {
    GLuint stride = eye->stride;
@@ -122,7 +122,7 @@ static void build_m3( GLfloat f[][3], GLfloat m[],
 
 
 static void build_m2( GLfloat f[][3], GLfloat m[],
-                     const GLvector3f *normal,
+                     const GLvector4f *normal,
                      const GLvector4f *eye )
 {
    GLuint stride = eye->stride;
@@ -152,7 +152,7 @@ static void build_m2( GLfloat f[][3], GLfloat m[],
 
 typedef void (*build_m_func)( GLfloat f[][3],
                              GLfloat m[],
-                             const GLvector3f *normal,
+                             const GLvector4f *normal,
                              const GLvector4f *eye );
 
 
@@ -171,7 +171,7 @@ static build_m_func build_m_tab[5] = {
  */
 static void build_f3( GLfloat *f,
                      GLuint fstride,
-                     const GLvector3f *normal,
+                     const GLvector4f *normal,
                      const GLvector4f *eye )
 {
    GLuint stride = eye->stride;
@@ -198,7 +198,7 @@ static void build_f3( GLfloat *f,
 
 static void build_f2( GLfloat *f,
                      GLuint fstride,
-                     const GLvector3f *normal,
+                     const GLvector4f *normal,
                      const GLvector4f *eye )
 {
    GLuint stride = eye->stride;
@@ -226,7 +226,7 @@ static void build_f2( GLfloat *f,
 
 typedef void (*build_f_func)( GLfloat *f,
                              GLuint fstride,
-                             const GLvector3f *normal_vec,
+                             const GLvector4f *normal_vec,
                              const GLvector4f *eye );
 
 
@@ -281,7 +281,7 @@ static void texgen_normal_map_nv( GLcontext *ctx,
    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
    GLvector4f *in = VB->TexCoordPtr[unit];
    GLvector4f *out = &store->texcoord[unit];
-   GLvector3f *normal = VB->NormalPtr;
+   GLvector4f *normal = VB->NormalPtr;
    GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
    GLuint count = VB->Count;
    GLuint i;
@@ -362,7 +362,7 @@ static void texgen( GLcontext *ctx,
    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    const GLvector4f *obj = VB->ObjPtr;
    const GLvector4f *eye = VB->EyePtr;
-   const GLvector3f *normal = VB->NormalPtr;
+   const GLvector4f *normal = VB->NormalPtr;
    GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
    GLfloat *indata;
    GLuint count = VB->Count;