Allows the tests to be run on drivers that supports only one color attachement.
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
assert(i == MyFB);
CheckError(__LINE__);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, MyRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
glGenRenderbuffersEXT(1, &ColorRb);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
assert(glIsRenderbufferEXT(ColorRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, ColorRb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
/* draw to user framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
- glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
- glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
glGenRenderbuffersEXT(1, &ColorRb);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
assert(glIsRenderbufferEXT(ColorRb));
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, ColorRb);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);