trace_dump_call_end();
- result = trace_shader_create(tr_ctx, state, result);
+ result = trace_shader_create(tr_ctx, state, result, TRACE_SHADER_FRAGMENT);
return result;
}
trace_dump_call_end();
- result = trace_shader_create(tr_ctx, state, result);
+ result = trace_shader_create(tr_ctx, state, result, TRACE_SHADER_VERTEX);
return result;
}
#include "util/u_memory.h"
#include "util/u_simple_list.h"
+#include "tgsi/tgsi_parse.h"
+
struct trace_shader * trace_shader_create(struct trace_context *tr_ctx,
const struct pipe_shader_state *state,
- void *result)
+ void *result,
+ enum trace_shader_type type)
{
struct trace_shader *tr_shdr = CALLOC_STRUCT(trace_shader);
tr_shdr->state = result;
+ tr_shdr->type = type;
+ tr_shdr->tokens = tgsi_dup_tokens(state->tokens);
/* works on context as well */
trace_screen_add_to_list(tr_ctx, shaders, tr_shdr);
{
trace_screen_remove_from_list(tr_ctx, shaders, tr_shdr);
+ if (tr_shdr->replaced) {
+ if (tr_shdr->type == TRACE_SHADER_FRAGMENT)
+ tr_ctx->pipe->delete_fs_state(tr_ctx->pipe, tr_shdr->replaced);
+ else if (tr_shdr->type == TRACE_SHADER_VERTEX)
+ tr_ctx->pipe->delete_vs_state(tr_ctx->pipe, tr_shdr->replaced);
+ else
+ assert(0);
+ }
+
+ FREE(tr_shdr->replaced_tokens);
+ FREE(tr_shdr->tokens);
FREE(tr_shdr);
}
struct tgsi_token;
+enum trace_shader_type {
+ TRACE_SHADER_FRAGMENT = 0,
+ TRACE_SHADER_VERTEX = 1,
+ TRACE_SHADER_GEOMETRY = 2,
+};
+
struct trace_shader
{
struct tr_list list;
+ enum trace_shader_type type;
+
void *state;
void *replaced;
struct trace_shader * trace_shader_create(struct trace_context *tr_ctx,
const struct pipe_shader_state *state,
- void *result);
+ void *result,
+ enum trace_shader_type type);
void trace_shader_destroy(struct trace_context *tr_ctx,
struct trace_shader *tr_shdr);