#define HASH_MAGIC 0xdeadbeef
#define HASH_DEBUG 0
-#define HASH_SIZE 512 /* Good for about 100 entries */
- /* If you change this value, you probably
+#define HASH_SIZE 512 /* Good for about 100 entries */
+ /* If you change this value, you probably
have to change the HashHash hashing
function! */
#define HASH_RANDOM random()
#define HASH_RANDOM_DESTROY
-typedef struct __glxHashBucket {
- unsigned long key;
- void *value;
- struct __glxHashBucket *next;
+typedef struct __glxHashBucket
+{
+ unsigned long key;
+ void *value;
+ struct __glxHashBucket *next;
} __glxHashBucket, *__glxHashBucketPtr;
typedef struct __glxHashTable *__glxHashTablePtr;
-struct __glxHashTable {
- unsigned long magic;
- unsigned long hits; /* At top of linked list */
- unsigned long partials; /* Not at top of linked list */
- unsigned long misses; /* Not in table */
- __glxHashBucketPtr buckets[HASH_SIZE];
- int p0;
- __glxHashBucketPtr p1;
+struct __glxHashTable
+{
+ unsigned long magic;
+ unsigned long hits; /* At top of linked list */
+ unsigned long partials; /* Not at top of linked list */
+ unsigned long misses; /* Not in table */
+ __glxHashBucketPtr buckets[HASH_SIZE];
+ int p0;
+ __glxHashBucketPtr p1;
};
-static unsigned long HashHash(unsigned long key)
+static unsigned long
+HashHash(unsigned long key)
{
- unsigned long hash = 0;
- unsigned long tmp = key;
- static int init = 0;
- static unsigned long scatter[256];
- int i;
-
- if (!init) {
- HASH_RANDOM_DECL;
- HASH_RANDOM_INIT(37);
- for (i = 0; i < 256; i++) scatter[i] = HASH_RANDOM;
- HASH_RANDOM_DESTROY;
- ++init;
- }
-
- while (tmp) {
- hash = (hash << 1) + scatter[tmp & 0xff];
- tmp >>= 8;
- }
-
- hash %= HASH_SIZE;
+ unsigned long hash = 0;
+ unsigned long tmp = key;
+ static int init = 0;
+ static unsigned long scatter[256];
+ int i;
+
+ if (!init) {
+ HASH_RANDOM_DECL;
+ HASH_RANDOM_INIT(37);
+ for (i = 0; i < 256; i++)
+ scatter[i] = HASH_RANDOM;
+ HASH_RANDOM_DESTROY;
+ ++init;
+ }
+
+ while (tmp) {
+ hash = (hash << 1) + scatter[tmp & 0xff];
+ tmp >>= 8;
+ }
+
+ hash %= HASH_SIZE;
#if HASH_DEBUG
- printf( "Hash(%d) = %d\n", key, hash);
+ printf("Hash(%d) = %d\n", key, hash);
#endif
- return hash;
+ return hash;
}
-_X_HIDDEN __glxHashTable *__glxHashCreate(void)
+_X_HIDDEN __glxHashTable *
+__glxHashCreate(void)
{
- __glxHashTablePtr table;
- int i;
-
- table = HASH_ALLOC(sizeof(*table));
- if (!table) return NULL;
- table->magic = HASH_MAGIC;
- table->hits = 0;
- table->partials = 0;
- table->misses = 0;
-
- for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL;
- return table;
+ __glxHashTablePtr table;
+ int i;
+
+ table = HASH_ALLOC(sizeof(*table));
+ if (!table)
+ return NULL;
+ table->magic = HASH_MAGIC;
+ table->hits = 0;
+ table->partials = 0;
+ table->misses = 0;
+
+ for (i = 0; i < HASH_SIZE; i++)
+ table->buckets[i] = NULL;
+ return table;
}
-_X_HIDDEN int __glxHashDestroy(__glxHashTable *t)
+_X_HIDDEN int
+__glxHashDestroy(__glxHashTable * t)
{
- __glxHashTablePtr table = (__glxHashTablePtr)t;
- __glxHashBucketPtr bucket;
- __glxHashBucketPtr next;
- int i;
-
- if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
-
- for (i = 0; i < HASH_SIZE; i++) {
- for (bucket = table->buckets[i]; bucket;) {
- next = bucket->next;
- HASH_FREE(bucket);
- bucket = next;
- }
- }
- HASH_FREE(table);
- return 0;
+ __glxHashTablePtr table = (__glxHashTablePtr) t;
+ __glxHashBucketPtr bucket;
+ __glxHashBucketPtr next;
+ int i;
+
+ if (table->magic != HASH_MAGIC)
+ return -1; /* Bad magic */
+
+ for (i = 0; i < HASH_SIZE; i++) {
+ for (bucket = table->buckets[i]; bucket;) {
+ next = bucket->next;
+ HASH_FREE(bucket);
+ bucket = next;
+ }
+ }
+ HASH_FREE(table);
+ return 0;
}
/* Find the bucket and organize the list so that this bucket is at the
top. */
-static __glxHashBucketPtr HashFind(__glxHashTablePtr table,
- unsigned long key, unsigned long *h)
+static __glxHashBucketPtr
+HashFind(__glxHashTablePtr table, unsigned long key, unsigned long *h)
{
- unsigned long hash = HashHash(key);
- __glxHashBucketPtr prev = NULL;
- __glxHashBucketPtr bucket;
-
- if (h) *h = hash;
-
- for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
- if (bucket->key == key) {
- if (prev) {
- /* Organize */
- prev->next = bucket->next;
- bucket->next = table->buckets[hash];
- table->buckets[hash] = bucket;
- ++table->partials;
- } else {
- ++table->hits;
- }
- return bucket;
- }
- prev = bucket;
- }
- ++table->misses;
- return NULL;
+ unsigned long hash = HashHash(key);
+ __glxHashBucketPtr prev = NULL;
+ __glxHashBucketPtr bucket;
+
+ if (h)
+ *h = hash;
+
+ for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) {
+ if (bucket->key == key) {
+ if (prev) {
+ /* Organize */
+ prev->next = bucket->next;
+ bucket->next = table->buckets[hash];
+ table->buckets[hash] = bucket;
+ ++table->partials;
+ }
+ else {
+ ++table->hits;
+ }
+ return bucket;
+ }
+ prev = bucket;
+ }
+ ++table->misses;
+ return NULL;
}
-_X_HIDDEN int __glxHashLookup(__glxHashTable *t,
- unsigned long key, void **value)
+_X_HIDDEN int
+__glxHashLookup(__glxHashTable * t, unsigned long key, void **value)
{
- __glxHashTablePtr table = (__glxHashTablePtr)t;
- __glxHashBucketPtr bucket;
+ __glxHashTablePtr table = (__glxHashTablePtr) t;
+ __glxHashBucketPtr bucket;
- if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */
+ if (!table || table->magic != HASH_MAGIC)
+ return -1; /* Bad magic */
- bucket = HashFind(table, key, NULL);
- if (!bucket) return 1; /* Not found */
- *value = bucket->value;
- return 0; /* Found */
+ bucket = HashFind(table, key, NULL);
+ if (!bucket)
+ return 1; /* Not found */
+ *value = bucket->value;
+ return 0; /* Found */
}
-_X_HIDDEN int __glxHashInsert(__glxHashTable *t,
- unsigned long key, void *value)
+_X_HIDDEN int
+__glxHashInsert(__glxHashTable * t, unsigned long key, void *value)
{
- __glxHashTablePtr table = (__glxHashTablePtr)t;
- __glxHashBucketPtr bucket;
- unsigned long hash;
-
- if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
-
- if (HashFind(table, key, &hash)) return 1; /* Already in table */
-
- bucket = HASH_ALLOC(sizeof(*bucket));
- if (!bucket) return -1; /* Error */
- bucket->key = key;
- bucket->value = value;
- bucket->next = table->buckets[hash];
- table->buckets[hash] = bucket;
+ __glxHashTablePtr table = (__glxHashTablePtr) t;
+ __glxHashBucketPtr bucket;
+ unsigned long hash;
+
+ if (table->magic != HASH_MAGIC)
+ return -1; /* Bad magic */
+
+ if (HashFind(table, key, &hash))
+ return 1; /* Already in table */
+
+ bucket = HASH_ALLOC(sizeof(*bucket));
+ if (!bucket)
+ return -1; /* Error */
+ bucket->key = key;
+ bucket->value = value;
+ bucket->next = table->buckets[hash];
+ table->buckets[hash] = bucket;
#if HASH_DEBUG
- printf("Inserted %d at %d/%p\n", key, hash, bucket);
+ printf("Inserted %d at %d/%p\n", key, hash, bucket);
#endif
- return 0; /* Added to table */
+ return 0; /* Added to table */
}
-_X_HIDDEN int __glxHashDelete(__glxHashTable *t, unsigned long key)
+_X_HIDDEN int
+__glxHashDelete(__glxHashTable * t, unsigned long key)
{
- __glxHashTablePtr table = (__glxHashTablePtr)t;
- unsigned long hash;
- __glxHashBucketPtr bucket;
+ __glxHashTablePtr table = (__glxHashTablePtr) t;
+ unsigned long hash;
+ __glxHashBucketPtr bucket;
- if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
+ if (table->magic != HASH_MAGIC)
+ return -1; /* Bad magic */
- bucket = HashFind(table, key, &hash);
+ bucket = HashFind(table, key, &hash);
- if (!bucket) return 1; /* Not found */
+ if (!bucket)
+ return 1; /* Not found */
- table->buckets[hash] = bucket->next;
- HASH_FREE(bucket);
- return 0;
+ table->buckets[hash] = bucket->next;
+ HASH_FREE(bucket);
+ return 0;
}
-_X_HIDDEN int __glxHashNext(__glxHashTable *t,
- unsigned long *key, void **value)
+_X_HIDDEN int
+__glxHashNext(__glxHashTable * t, unsigned long *key, void **value)
{
- __glxHashTablePtr table = (__glxHashTablePtr)t;
-
- while (table->p0 < HASH_SIZE) {
- if (table->p1) {
- *key = table->p1->key;
- *value = table->p1->value;
- table->p1 = table->p1->next;
- return 1;
- }
- table->p1 = table->buckets[table->p0];
- ++table->p0;
- }
- return 0;
+ __glxHashTablePtr table = (__glxHashTablePtr) t;
+
+ while (table->p0 < HASH_SIZE) {
+ if (table->p1) {
+ *key = table->p1->key;
+ *value = table->p1->value;
+ table->p1 = table->p1->next;
+ return 1;
+ }
+ table->p1 = table->buckets[table->p0];
+ ++table->p0;
+ }
+ return 0;
}
-_X_HIDDEN int __glxHashFirst(__glxHashTable *t,
- unsigned long *key, void **value)
+_X_HIDDEN int
+__glxHashFirst(__glxHashTable * t, unsigned long *key, void **value)
{
- __glxHashTablePtr table = (__glxHashTablePtr)t;
+ __glxHashTablePtr table = (__glxHashTablePtr) t;
- if (table->magic != HASH_MAGIC) return -1; /* Bad magic */
+ if (table->magic != HASH_MAGIC)
+ return -1; /* Bad magic */
- table->p0 = 0;
- table->p1 = table->buckets[0];
- return __glxHashNext(table, key, value);
+ table->p0 = 0;
+ table->p1 = table->buckets[0];
+ return __glxHashNext(table, key, value);
}
#if HASH_MAIN
#define DIST_LIMIT 10
static int dist[DIST_LIMIT];
-static void clear_dist(void) {
- int i;
+static void
+clear_dist(void)
+{
+ int i;
- for (i = 0; i < DIST_LIMIT; i++) dist[i] = 0;
+ for (i = 0; i < DIST_LIMIT; i++)
+ dist[i] = 0;
}
-static int count_entries(__glxHashBucketPtr bucket)
+static int
+count_entries(__glxHashBucketPtr bucket)
{
- int count = 0;
+ int count = 0;
- for (; bucket; bucket = bucket->next) ++count;
- return count;
+ for (; bucket; bucket = bucket->next)
+ ++count;
+ return count;
}
-static void update_dist(int count)
+static void
+update_dist(int count)
{
- if (count >= DIST_LIMIT) ++dist[DIST_LIMIT-1];
- else ++dist[count];
+ if (count >= DIST_LIMIT)
+ ++dist[DIST_LIMIT - 1];
+ else
+ ++dist[count];
}
-static void compute_dist(__glxHashTablePtr table)
+static void
+compute_dist(__glxHashTablePtr table)
{
- int i;
- __glxHashBucketPtr bucket;
-
- printf("Hits = %ld, partials = %ld, misses = %ld\n",
- table->hits, table->partials, table->misses);
- clear_dist();
- for (i = 0; i < HASH_SIZE; i++) {
- bucket = table->buckets[i];
- update_dist(count_entries(bucket));
- }
- for (i = 0; i < DIST_LIMIT; i++) {
- if (i != DIST_LIMIT-1) printf("%5d %10d\n", i, dist[i]);
- else printf("other %10d\n", dist[i]);
- }
+ int i;
+ __glxHashBucketPtr bucket;
+
+ printf("Hits = %ld, partials = %ld, misses = %ld\n",
+ table->hits, table->partials, table->misses);
+ clear_dist();
+ for (i = 0; i < HASH_SIZE; i++) {
+ bucket = table->buckets[i];
+ update_dist(count_entries(bucket));
+ }
+ for (i = 0; i < DIST_LIMIT; i++) {
+ if (i != DIST_LIMIT - 1)
+ printf("%5d %10d\n", i, dist[i]);
+ else
+ printf("other %10d\n", dist[i]);
+ }
}
-static void check_table(__glxHashTablePtr table,
- unsigned long key, unsigned long value)
+static void
+check_table(__glxHashTablePtr table, unsigned long key, unsigned long value)
{
- unsigned long retval = 0;
- int retcode = __glxHashLookup(table, key, &retval);
-
- switch (retcode) {
- case -1:
- printf("Bad magic = 0x%08lx:"
- " key = %lu, expected = %lu, returned = %lu\n",
- table->magic, key, value, retval);
- break;
- case 1:
- printf("Not found: key = %lu, expected = %lu returned = %lu\n",
- key, value, retval);
- break;
- case 0:
- if (value != retval)
- printf("Bad value: key = %lu, expected = %lu, returned = %lu\n",
- key, value, retval);
- break;
- default:
- printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n",
- retcode, key, value, retval);
- break;
- }
+ unsigned long retval = 0;
+ int retcode = __glxHashLookup(table, key, &retval);
+
+ switch (retcode) {
+ case -1:
+ printf("Bad magic = 0x%08lx:"
+ " key = %lu, expected = %lu, returned = %lu\n",
+ table->magic, key, value, retval);
+ break;
+ case 1:
+ printf("Not found: key = %lu, expected = %lu returned = %lu\n",
+ key, value, retval);
+ break;
+ case 0:
+ if (value != retval)
+ printf("Bad value: key = %lu, expected = %lu, returned = %lu\n",
+ key, value, retval);
+ break;
+ default:
+ printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n",
+ retcode, key, value, retval);
+ break;
+ }
}
-int main(void)
+int
+main(void)
{
- __glxHashTablePtr table;
- int i;
-
- printf("\n***** 256 consecutive integers ****\n");
- table = __glxHashCreate();
- for (i = 0; i < 256; i++) __glxHashInsert(table, i, i);
- for (i = 0; i < 256; i++) check_table(table, i, i);
- for (i = 256; i >= 0; i--) check_table(table, i, i);
- compute_dist(table);
- __glxHashDestroy(table);
-
- printf("\n***** 1024 consecutive integers ****\n");
- table = __glxHashCreate();
- for (i = 0; i < 1024; i++) __glxHashInsert(table, i, i);
- for (i = 0; i < 1024; i++) check_table(table, i, i);
- for (i = 1024; i >= 0; i--) check_table(table, i, i);
- compute_dist(table);
- __glxHashDestroy(table);
-
- printf("\n***** 1024 consecutive page addresses (4k pages) ****\n");
- table = __glxHashCreate();
- for (i = 0; i < 1024; i++) __glxHashInsert(table, i*4096, i);
- for (i = 0; i < 1024; i++) check_table(table, i*4096, i);
- for (i = 1024; i >= 0; i--) check_table(table, i*4096, i);
- compute_dist(table);
- __glxHashDestroy(table);
-
- printf("\n***** 1024 random integers ****\n");
- table = __glxHashCreate();
- srandom(0xbeefbeef);
- for (i = 0; i < 1024; i++) __glxHashInsert(table, random(), i);
- srandom(0xbeefbeef);
- for (i = 0; i < 1024; i++) check_table(table, random(), i);
- srandom(0xbeefbeef);
- for (i = 0; i < 1024; i++) check_table(table, random(), i);
- compute_dist(table);
- __glxHashDestroy(table);
-
- printf("\n***** 5000 random integers ****\n");
- table = __glxHashCreate();
- srandom(0xbeefbeef);
- for (i = 0; i < 5000; i++) __glxHashInsert(table, random(), i);
- srandom(0xbeefbeef);
- for (i = 0; i < 5000; i++) check_table(table, random(), i);
- srandom(0xbeefbeef);
- for (i = 0; i < 5000; i++) check_table(table, random(), i);
- compute_dist(table);
- __glxHashDestroy(table);
-
- return 0;
+ __glxHashTablePtr table;
+ int i;
+
+ printf("\n***** 256 consecutive integers ****\n");
+ table = __glxHashCreate();
+ for (i = 0; i < 256; i++)
+ __glxHashInsert(table, i, i);
+ for (i = 0; i < 256; i++)
+ check_table(table, i, i);
+ for (i = 256; i >= 0; i--)
+ check_table(table, i, i);
+ compute_dist(table);
+ __glxHashDestroy(table);
+
+ printf("\n***** 1024 consecutive integers ****\n");
+ table = __glxHashCreate();
+ for (i = 0; i < 1024; i++)
+ __glxHashInsert(table, i, i);
+ for (i = 0; i < 1024; i++)
+ check_table(table, i, i);
+ for (i = 1024; i >= 0; i--)
+ check_table(table, i, i);
+ compute_dist(table);
+ __glxHashDestroy(table);
+
+ printf("\n***** 1024 consecutive page addresses (4k pages) ****\n");
+ table = __glxHashCreate();
+ for (i = 0; i < 1024; i++)
+ __glxHashInsert(table, i * 4096, i);
+ for (i = 0; i < 1024; i++)
+ check_table(table, i * 4096, i);
+ for (i = 1024; i >= 0; i--)
+ check_table(table, i * 4096, i);
+ compute_dist(table);
+ __glxHashDestroy(table);
+
+ printf("\n***** 1024 random integers ****\n");
+ table = __glxHashCreate();
+ srandom(0xbeefbeef);
+ for (i = 0; i < 1024; i++)
+ __glxHashInsert(table, random(), i);
+ srandom(0xbeefbeef);
+ for (i = 0; i < 1024; i++)
+ check_table(table, random(), i);
+ srandom(0xbeefbeef);
+ for (i = 0; i < 1024; i++)
+ check_table(table, random(), i);
+ compute_dist(table);
+ __glxHashDestroy(table);
+
+ printf("\n***** 5000 random integers ****\n");
+ table = __glxHashCreate();
+ srandom(0xbeefbeef);
+ for (i = 0; i < 5000; i++)
+ __glxHashInsert(table, random(), i);
+ srandom(0xbeefbeef);
+ for (i = 0; i < 5000; i++)
+ check_table(table, random(), i);
+ srandom(0xbeefbeef);
+ for (i = 0; i < 5000; i++)
+ check_table(table, random(), i);
+ compute_dist(table);
+ __glxHashDestroy(table);
+
+ return 0;
}
#endif