It seems there is a bug because:
- 20 bytes are compared, but only 1 byte stored_keys step is used
- entries can overlap each other by 19 bytes
- index_mmap is ~1.3M in size, but only first 64K is used
With this fix for Deus Ex:
- startup time (from launch to Feral logo): ~38s -> ~16s
- disk_cache_has_key() hit rate: ~50% -> ~96%
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
int i = *key_chunk & CACHE_INDEX_KEY_MASK;
unsigned char *entry;
- entry = &cache->stored_keys[i + CACHE_KEY_SIZE];
+ entry = &cache->stored_keys[i * CACHE_KEY_SIZE];
memcpy(entry, key, CACHE_KEY_SIZE);
}
int i = *key_chunk & CACHE_INDEX_KEY_MASK;
unsigned char *entry;
- entry = &cache->stored_keys[i + CACHE_KEY_SIZE];
+ entry = &cache->stored_keys[i * CACHE_KEY_SIZE];
return memcmp(entry, key, CACHE_KEY_SIZE) == 0;
}