/* Generate the viewport vector of the form: <width/2, height/2, centerx, centery> */
const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
+ /* For flipped-Y buffers (signaled by negative scale), the translate is
+ * flipped as well */
+
+ float translate_y =
+ vp->scale[1] >= 0.0 ? vp->translate[1] :
+ (ctx->pipe_framebuffer.height - vp->translate[1]);
+
float viewport_vec4[] = {
vp->scale[0],
fabsf(vp->scale[1]),
vp->translate[0],
- /* -1.0 * vp->translate[1] */ fabs(1.0 * vp->scale[1]) /* XXX */
+ translate_y
};
for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
.clip_maxz = 1.0,
};
+ /* Always scissor to the viewport by default. */
+ view.viewport0[0] = (int) (vp->translate[0] - vp->scale[0]);
+ view.viewport1[0] = MALI_POSITIVE((int) (vp->translate[0] + vp->scale[0]));
+
+ view.viewport0[1] = (int) (translate_y - fabs(vp->scale[1]));
+ view.viewport1[1] = MALI_POSITIVE((int) (translate_y + fabs(vp->scale[1])));
+
if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor && 0) {
view.viewport0[0] = ss->minx;
view.viewport0[1] = ss->miny;
view.viewport1[0] = MALI_POSITIVE(ss->maxx);
view.viewport1[1] = MALI_POSITIVE(ss->maxy);
- } else {
- view.viewport0[0] = 0;
- view.viewport0[1] = 0;
- view.viewport1[0] = MALI_POSITIVE(ctx->pipe_framebuffer.width);
- view.viewport1[1] = MALI_POSITIVE(ctx->pipe_framebuffer.height);
- }
+ }
ctx->payload_tiler.postfix.viewport =
panfrost_upload_transient(ctx,