Company Of Heroes 2 needs only 24.
This saves 512 bytes of CE RAM per shader stage.
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
#define SI_MAX_ATTRIBS 16
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
-#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
+#define SI_NUM_SAMPLERS 24 /* OpenGL textures units per shader */
#define SI_NUM_CONST_BUFFERS 16
#define SI_NUM_IMAGES 16
#define SI_NUM_SHADER_BUFFERS 16