The framebuffer cache flush should be implicit when calling
set_framebuffer_state.
There is no need to flush the command stream either.
4, /* verts */
2); /* attribs/vert */
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
/* need to signal that the texture has changed _after_ rendering to it */
pipe_surface_reference( &surf, NULL );
}
st_finish_render_texture(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
- struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
if (!strb)
return;
- st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
-
strb->rtt = NULL;
/*