add_builtin_define(parser, "GL_EXT_blend_func_extended", 1);
if (version >= 310) {
+ if (extensions->ARB_shader_image_load_store)
+ add_builtin_define(parser, "GL_OES_shader_image_atomic", 1);
+
if (extensions->OES_geometry_shader) {
add_builtin_define(parser, "GL_OES_geometry_point_size", 1);
add_builtin_define(parser, "GL_OES_geometry_shader", 1);
EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
EXT(OES_geometry_point_size, false, true, OES_geometry_shader),
EXT(OES_geometry_shader, false, true, OES_geometry_shader),
+ EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(OES_texture_3D, false, true, dummy_true),
EXT(OES_texture_storage_multisample_2d_array, false, true, ARB_texture_multisample),
bool OES_geometry_point_size_warn;
bool OES_geometry_shader_enable;
bool OES_geometry_shader_warn;
+ bool OES_shader_image_atomic_enable;
+ bool OES_shader_image_atomic_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool OES_texture_3D_enable;